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DoubleScott

From GameBrew
Revision as of 07:49, 4 Haziran 2021 by HydeWing (talk | contribs)
DoubleScott
File:Doublescottds.jpg
General
Author(s)papafuji
TypeAdventure
Version0.9
LicenceMixed
Links
[Media:Doublescott09ds.zip Download]
Website
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DoubleScott is a compilation of 17 classic text adveture game by Scott Adam, ported to the Nintendo DS, as part of the Nintendo DS Classic Adventures series.

The Nintendo DS Classic Adventures series contains a range of text and graphic classic adventure games and interactive fictions ported to NDS created in the 80's for old computer like the TRS-80, ZX Spectrum, Acorn Electron, Commodore 64, Atari 8 bits or 16 bits machines like the Atari ST or the Amiga.

This homebrew is under the category of Classic Text Adventures, contains 17 Scott Adam's Classic Adventures from 1981 to 1985.

User guide

All games have the same interface (stories are displayed on the top screen and text inputs on the bottom sreen), and can be played exactly the same way.

Game titles

  • Adventureland.
  • Pirate Adventure.
  • Secret Mission.
  • Voodoo Castle.
  • The Count.
  • Strange Odyssey.
  • Mystery Fun House.
  • Pyramid of Doom.
  • Ghost Town.
  • Savage Island, Part I & II.
  • The Golden Voyage.
  • Sorcerer of Claymorgue Castle.
  • Return to Pirate's Isle.
  • Buckaroo Banzai.
  • The Hulk & Spiderman.

Input text

  • There are two ways to type words with the stylus of your Nintendo DS.
    • By default, you can directly draw the letters on the screen, according to the PA-Grafiti alphabet.
    • Second way is to use the mini keyboard or the numerical keyboard.

Icons

  • To avoid typing always the same things, the most used orders can be called via the icons.
  • Each icon has two or three states, for example:
    • The hand means GET, DROP and GIVE.
    • The N button means GO NORTH and GO UP.
  • Just pick an icon twice or more to select the good order.

Vocabulary

  • A sentence in these games is defined by a verb + a noun, such as OPEN DOOR, GO NORTH, etc.
  • Some sentences can have only one word, e.g. INVENTORY (to see what you're carrying) or SCORE (to see your score).
  • Each game has its own vocabulary, but a lot a verbs are common to all the games.
  • In many cases, you don't have to write the entire word, only the first letters are necessary. For example:
    • G HELM is esquivalent to GET HELMET.
    • CLIM DRAWB is equivalent to CLIMB DRAWBRIDGE.

List of the most common words:

GO - ENTER - CLIMB - SWIM - HELP
LOOK - EXAMINE - GET - DROP
THROW - ​CAST - WEAR - REMOVE
OPEN - CLOSE - LOCK - UNLOCK
BREAK - CUT - CHOP - SAY - KILL
 

Shortcuts:

N S E W - Equivalent to GO NORTH, GO SOUTH, GO EAST and GO WEST.
NE NW SE SW - In Level9 and Frotz games, this letters are equivalent to NORTH-EAST, NORTH-WEST, etc.
H - HELP.
I - INVENTORY.
X - EXAMINE (in classic games), EXITS (in Level 9 games).
G - GET (or AGAIN for Inform/Frotz games).
L - LOOK.
SV - SAVE.
LD - LOAD.
R - RESTORE.

Controls

X - Swap keyboard and grafiti input modes

Y/A - YES, Valid (v1.2 and +)

B - NO, Erase text (v1.2 and +)

L/R - Change image size (Level 9 and Magnetic games only)

Start/Select - Save, Restore, Pause, Exit the game

Credits

Author - Scott Adams

Editor - Adventure International

1st releases - 1981-1985

Game engine - Scottfree


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