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Guitars On Fire Wii

From GameBrew
Revision as of 05:17, 3 February 2023 by HydeWing (talk | contribs) (HydeWing moved page Guitarsonfire Wii to Guitars On Fire Wii without leaving a redirect)
GuitarsOnFire
File:Guitarsonfirewii.jpg
General
AuthorDaid
TypeMusic
Version1.1
LicenseGPL-3.0
Last Updated2010/01/10
Links
Download

Guitars On Fire is a Guitar Hero clone, like Guitarfun Wii and FretsOnFire. It uses Frets On Fire compatible songs, which can be found all over the internet. Lots are to be found at FretsOnFire fan forum

Everything is released under GPL, which means the code is open for everyone to view and modify if they wish. It borrows graphics from both Guitarfun and FretsOnFire, and contains some new graphics. It does NOT use any of the FretsOnFire code, and only a little bit of the Guitarfun code. So it's a different game with a different feeling to it.

GuitarsOnFire has a few selling features over GuitarFun:

  • 5 player support, instead of 2
  • Correct notes (not on 100ms intervals) and correct use of the delay= value in the ini file. Makes it playable!
  • no lag (because of preloading)

GuitarsOnFire also has a few selling features over the offical GuitarHero games:

  • Play any FretsOnFire song, not just those included in the GH games
  • Play with 4 guitars, all as guitar, or as bass, whatever you want. Not limited to 1 guitar, 1 bass. (Now also possible in GH5)

GuitarsOnFire even has selling features over FretsOnFire:

  • Playable on the Wii
  • With more then 1 player
  • Can fail a song (more pushing gameplay)

Status

The game is mostly modeled after GuitarHero3, which is the best version so far according to me and my friends.

In it's current state it supports playing single songs from SD card. Up to 5 players in quick play mode. With 4 guitars and 1 USB keyboard. No online multiplayer as of yet. It has no lag and all the notes are perfect on time, compared to FretsOnFire. (Some songs are not done well and just look out of sync)

Installation

Well, one of the downloads includes a few free sample songs from FretsOnFire. The default FretsOnFire songs have been reduced in quality to keep the download size smaller. All FretsOnFire songs should work with GuitarsOnFire. You can find many more songs all over the internet.

Guitars on Fire loads songs from the following locations on your SD card: /GuitarsOnFire/songs/ /guitarfun/songs/ /apps/GuitarsOnFire/songs/ /apps/guitarfun/songs/ So it should be path compatible with GuitarFun.

The other data files (/sfx/ /gfx/ /stage/) are ALWAYS loaded from /GuitarsOnFire/* so don't move those files.

Custom stages

You can build custom stages yourself. As an example look at the GuitarFun stage, which is very simpel. A stage 'viewer' for windows is also included.

The 'stage viewer' automaticly reloads the stage when you change the stage.lua file, so you can quickly test the effects of changes.

Don't create stages from copyrighted stuff, so I won't tollerate copies from GuitarHero stages. No. I won't. Don't even think about it and if anyone builds a stage off the 'metallicops' animation graphics then he wins a free cookie! Because that would just be fucking awesome.

Samba share

You can configure a samba share to load songs from. This isn't the fastest option, but it allows you to have a large song database. There is no option in the settings menu for the samba share, to enable the samba share option you need to edit the settings.ini file by hand. You need to edit the following settings: smbuser:0 = guest smbpass:0 = smbshare:0 = songs smbserver:0 = 192.168.1.101 (example settings)

Controllers

GuitarsOnFire is designed to be played with Guitars. Currently it supports many of the Wii wireless guitars. And is known to work with the following guitars:

  • GH3 Guitar
  • GH WT Guitar
  • GH Metallica Guitar (Works 100% the same as a WT guitar)
  • Flying V
  • PS2 Guitar with PS2->GameCube converter.

It WON'T EVER work with USB guitars, unless someone figures out how those work. I have reports that the cheapest guitar you can get "Nyko Frontman Wireless Guitar" does NOT work for some reason. I found some hints why, so if someone has one and it willing to test a few things, then leave a message in the talk page.

Next to guitars you can use:

  • The GuitarHero World Tour Drums
  • A classic controller
  • An USB keyboard

Media

Changelog

Version 1.1 New Features:

  • Freestyle mode (Special thanks to WaxyPumpkin72 for the sound effects)
  • New difficulty/instrument selection menus
  • Online score list
  • New results screen after playing a song
  • Much requested volume settings
  • Low battery warning icon during gameplay. And auto pause if a controller disconnects.
  • Restart option in pause menu
  • Samba share option (see readme.txt)

Bugfixes/changes:

  • Some audio fixes to make more songs playable
  • Many small things in the menus, larger texts, better fitting texts.
  • Loading is a bit faster now, and no longer speeds up at 90%.

Version 1.0 New Features:

  • Practice mode
  • Versus mode
  • Last man standing mode
  • 50/100/150/200 streak effect
  • GuitarHero World Tour Drums support
  • Experimental USB support (No idea if it works, enable it in the settings menu)
  • Saving settings
  • Saving of top scores and showing which songs you have compleeted already in the song list.

Bugfixes/changes:

  • Song selection redone (now returns to where you last where)
  • Default neck is now gray
  • Custom stages can supply a own neck/effect texture and note 3D models.
  • Ajusted the hammeron note generation, makes less hammerons
  • Fixed crash bug related to audio. Also fixed a few causes where the audio would get out of sync.
  • Make sure there is a bit of time after the game start before the first song.
  • Many tiny things I forgot.

Version 0.8

  • Customizable scriptable stages. 3 stages included by default (GuitarsOnFire, Guitarfun, Mario)
  • Lefty flip
  • Load all GFX from png files on SD card
  • Load drums.ogg if it exists
  • 'lower fret overriding'
  • Sound fix when no song.ogg is found
  • Gamecube controller support (Untested)
  • Classic controller support (Untested)
  • Not showing a difficulty if there are less than 10 notes (some songs just add a single note to show up as having all difficulties)
  • Added 'start' key for keyboard
  • No songs message when no songs are found
  • Fix scoring for sustained notes
  • Remove tails for short notes]]
  • Add neck/highway gfx
  • Failing a song when playing badly
  • Keyboard keymap customizing
  • Basic drum track support

Future version

Here I keep track of a list of things I want to get done in the next version. Not everything might make it, but these are the things I'm working on.

  • Advanced game mode: Momentum (as seen in GH5)
  • Change difficulty during play
  • Whammy bar effect
  • Solo sections (as seen in rockband)
  • Starpower/overdrive per player, as in GH5
  • New 3D model code for the notes
  • Downloading new songs and stages in game

Keys

LesPaul USBKeyboard GCNController ClassicController Game Action Menu Action
GHStrum keypressUp keypressDown keypressRShift keypressEnter GCDPadUp GCDPadDown ClassicLControlStick‎ Strum Navigate the menu
GHGreenFret F1 GCRTrigger ClassicAButton Green Fret Select an item
GHRedFret F2 GCXButton ClassicXButton Red Fret Cancel/exit menu
GHYellowFret F3 GCYButton ClassicYButton Yellow Fret -
GHBlueFret F4 GCAButton ClassicPlusButton Blue Fret -
GHOrangeFret F5 GCBButton ClassicRTrigger Orange Fret -
WiimotePlusButton Escape GCStartButton ClassicMinusButton Menu Random song in song selection.

Songs

The FretsOnFire wiki contains a LONG list of songs that you can download here free.

Mods

Up from version v0.8 of GuitarsOnFire there was a gfx folder which allows you to change the look of some of the parts of the game. You can also add new stages in the stage folder.

Neck Mods (Note Highway):

  • [1] GOF Theme - Electrode [2]
  • [3] Theme: Legend of Zelda [4]

External links

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