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SteadyHand Wii

From GameBrew
Revision as of 00:34, 14 September 2022 by HydeWing (talk | contribs)
SteadyHand
File:Steadyhandwii.jpg
General
AuthorDurda Dan
TypeOther Games
Version1.0
LicenseGPL
Last Updated2009/02/26
Links
Download
Website
Source

The premis of the game is to go through the levels and touch the walls as little as possible.

Currently the Public version is a 1 level demo, I am programming more levels right now. By the end of march i plan to release a 10 or more level Game.

story

Once a long long time ago there was a dot, not just any dot mind you, it was an IR dot. He loved to explore. and thats what he did, although along his journey he found many obstacles, Thin walls, Barely enough for one dot. he found floors that shook the very foundation of life. and when he thought that was the end of his journey he found a passage to a secret dungeon Exploring isn't for everyone. But if you think you kan keep a steadyhand then maybe it's for you.

scoreboard

Name Time out of box
Durdadan 000
YOUR NAME HERE YOUR SCORE HERE
YOUR NAME HERE YOUR SCORE HERE

Progress for next release

Levels

7/10

Icon

completed

Meta.xml

completed

Current Features to be release End of march

Mistake count

The game counts how many times you hit the walls in every level. as well as a total ammount for each level together.

Thinning Halls

Sometimes keeping a steady hand is Difficult enough with widehalls, Thin halls to add difficulty File:Thin.png

Rumble

aside from thin halls, another obstacle to overcome is the rumble floor seen as a yellow stripped floor.File:Vibrate.png

Video sync

It's not a glitch, and i didn't forget any code. No video sync in the later levels makes a nifty obstacle

Revision History

  • This was programmed, created and concieved on February 26th 2009
  • Added a picture to the infobox Feb.28
  • Made a goal of 10 or more level release by the end of march, MARCH 2 2009
  • Programmed some more levels, Updated the wiki March 8th 2009
  • Game now has 7 levels, a better collision detection (still not perfect), a better score system, 3 kinds of traps (one more planned), made a new Meta xml, and a better looking icon.
  • planning the last 3 levels before release. MARCH 16th 2009.

Special Thanks

  • Special Thanks to Teknecal for his tutorials that gave me the push i needed to complete this.
  • Also a special thanks to the folks on wiibrew forums for help programming some minor functions.

External links

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