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Bolt Thrower | |
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File:Boltthrowerwii.jpg | |
General | |
Author | Titmouse |
Type | Shooter |
Version | 0.71 |
License | GPL-3.0 |
Last Updated | 2012/11/17 |
Links | |
Download | |
Website | |
Source | |
Wii Bolt Thrower is a Space shoot 'em up video game for the Wii, developed under the Wii home-brew platform and is released free for all.
Controls
Button | Action |
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Wiimote A Button | Fire Missile |
Wiimote B Button | Use Thrusters |
Wiimote DPad Down | Drop Probe Mine |
Wiimote Aim | Point at screen to target |
Wiimote Home Button | Back to the Homebrew Channel |
Wiimote Power Button / Wii Power Button / Wii Reset Button | Power off / Standby / Reboot Wii |
Screenshots
Media
Changelog
Ver 0.71 - 26/11/2012
- Final release - nothing big, decided to submit remaining changes into release
- Optimized probe mines code using spatial grid (you can now have far more probe mines!)
- The Probe mine's interaction behavior has change as part of the optimize
- Reworked credits screen
- Shield level now remains at zero when you are killed
- Tune loading is now on it's own thread
- Tune loading now uses a pop up
Ver 0.70 - 28/07/2012
- Added display thread for loading/updating
- Changed the way enemies move
- Small enemies now shoot back
- Mines now do damage to a small area, before they could only take out one thing!
- Added some new shielded enemies to the first mission
- Moon now terraforms in 2nd to last mission
- Made changes to the graphics
- Scrolling credits
- Last Mission is now a Survival Mission, things will hot up!
- Note:v0.70 has been sitting on the self for 6 months; sure I’ve missed commenting various changes.
Ver 0.62 - 21/01/2012
- music playback fix
Ver 0.61 - 19/01/2012
- Added health pickups
- Added gun ship collision
- Changed the lighting in-game and menus
- Updated and added better sounds and used the Ogg Vorbis format
- Optimised logic when erasing a single container element
- changed the way prob mines mines lock on.
- Added Recall for prob mines - Dpad Up toggles recall mode on/off
- Optimised Display code - tweaked some matrix 'libogc' functions kept in utils3D namespace
- Reduced any single image loads that can exists in the main bank
- Updated Music player - supports far more types of tracker Modules (and playback is now spot on)
- Added 3D in-game panels
Ver 0.60 - 29/10/2011
- Added auto update
- Added change tune feature
- Changed menu look
- Added on screen ping for spores
- minor ingame tweeks
- Added Http download feature
- Music folder now scanned, no need for config entries
- Music can be cached via Http config list
- Added ogg vorbris support
- Added language support via config
- Added Klingon language
Ver 0.59 - 09/07/2011
- Added radar pings to enemy spore satellites - It was hard to spot them and complete the first mission!
- Added a startup "Loading..." message
Ver 0.58 - 08/07/2011
- Added more front menus
- Added In game music
- Added scrap pick-ups after enemy is destroyed
- Added some missions - mission
64 will never end! - Added Base defences (gun turrets) on later levels
- Added rendezvous & collect terraforming satellites
- Added base's terraforming shield
- Added enemy fleet attack formations
- Added some more 3D objects
- Added skull at death
Ver 0.47 - 23/04/2011
- Added enemy gunships - just noticed I forgot to add these to the radar, my bad
- Added bigger mine explosions
- Added a controls menu screen - (will add more later to pick other control methods)
- Updated main menu - now shows a 3D WiiMote in the background
- Updated Credits - now shows a 3D Viper (MK2) in the background
- Reduced amount of enemies
- Updated enemies movement logic - speedy enemies now find it harder to lock-on
- Update Intro screen - camera view glides in 3D space
- Added Camera catch-up the player's craft - the player craft will now drift away from the centre
- Added some new 3D models - Viper (MK2) & Wiimote
- Updated 3D object code to use all the layers in a Lightwave object (lwo)
- Bit of code refactoring (reworking internal design), hopefully everything will still work the same
Ver 0.36 - 18/03/2011
- Added Radar - showing enemies, mines, missiles & satellites
- Added Menu, Intro & Credits screen
- Intro screen logo made from mines (scanned from tinylogo.tga), these mines start of slow then spurt off after the crafts.
- Added Music - 'Space Debris' Amiga tracker module, plays while in the menu screens
- Add Trails to enemy crafts
- Changed trails for missiles and mines
- Changed to way collisions work - ship to ship collisions now destroy enemy crafts
- Change the way the 'you are dead' screen looks
- Added 'bye' screen
- Fixed zero bugs "which was nice" - I've noticed the looped engine sound plays on into the menus if you died with thrust burning, I'll fix that on next release, at the moment its a feature ;)
- Added Hardware Drawlist for 3D objects - so pre-build objects can be spat out without the need of the main CPU
- Increased the resolution of Wiimote to help pointer travel off screen and still be active around the edges
- Changed the look of some resource graphics - mainly explosions which also double up as stars and exhaust trails
- Optimised the mines - I was creating and displaying a new mine trail every frame, requiring about 60 objects plus all the overheads that go with it.
- Optimised the dispay code for most objects.
- Added a lower detail moon with some rocks spinnig in orbit
- Improved the lighting on 3D objects
- Added ingame backdrop far into the Z plane so it scrolls slowly, reduced from 1024 width at the last minute to 800 pixels so it fits the 2MB upload limmit - I'm just far to lazy to look for somewhere else to upload, plus its a challenge making a game fit into 2MB ;)
Ver 0.35 - minor update - 05/02/2011
- Shows remaining foes & spores
- More game data moved into the XML configuration
- Sound fix
- Correct Meta.xml version TAG this time, needed for Homebrew Browser
Ver 0.34 - GAME - 29/01/2011
- Added more sounds
- Added probe mines
- Added missile trails
- Added probe mine trails
- Added player ship thruster trail
- Added player collision
- Added blue (ok) to red (overloading) shields
- Added 'Well Done' message once everything (including satellites) are destroyed
- Added 'You are very Dead' message
- Added XML configuration, data used to store graphic positions,sizes, frames & other game data like 'AmountStars'
- Added more types of explosions
Ver 0.23 - DEMO - 18/12/2010
- Enemy drift off into space when hit
- Added explosion trails
- Added a few rocks around the moon
- Added another enemy ship type - takes 3 shots
- Added More sounds
Ver 0.12 - DEMO - 12/12/2010
- Added missle hits
- Added Spore spinny things
- Bad ships go boom
Ver 0.01 - DEMO - 08/12/2010
- First Demo
External links
- Wiibrew - https://wiibrew.org/wiki/BoltThrower
- Google Source - https://code.google.com/archive/p/wii-bolt-thrower/