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Lode Runner Origine | |
File:Loderunnerds.pngFile:Loderunnerds2.png | |
General | |
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Author(s) | C_Boy |
Type | Puzzle Platform |
Version | 3.0 |
Licence | Mixed |
Links | |
[Media:Loderunner30ds.zip Download] | |
Website |
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Lode Runner remake is the origin for the Nitendo DS game released in 1983 Doug Smith on Apple II and edited by broderbundSoftware.
This version includes the 150 original levels, a bonus of 35 additional tables and a Level editor to create new tables yourself.
User guide
The hero (green) must collect all the cash box of the table without getting caught by enemies enemy (red) to achieve it can dig holes in the ground to bring down the enemies.
When an enemy falls into a pit gets stuck there a few moments, after which it appears. The holes will close automatically after a certain time. If an enemy is in a hole that closes, it dies and is reborn at random somewhere near the top of the screen.
The hero can pass through the hole, if there is nothing underneath. When he picked up all the boxes, it should run toward the top of the table to move to the next level. Often the ladder to access the next level, only appears when the hero has all the boxes.
Caution enemies also collect funds to recover it will take to deliver their products themselves or drop them in a hole.
Controls
D-pad - movement
Y/A - dig
Changelog
V3.0 24/01/2012
- Creating a Level editor to create your own tables
V2.0 04/04/2011
- New engine displacement of enemies
- Creating an automatic backup system to take the games there or he was arrested. This system is not active when using the L and R buttons
- Adding a bonus of 35 additional tables