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Batterycheck 3DS

From GameBrew
Revision as of 02:28, 21 December 2021 by HydeWing (talk | contribs) (→‎Changelog)
Batterycheck
Batterycheck3ds2.png
General
AuthorArcherite
TypeDemos
Version0.3.4 Alpha
LicenseMixed
Last Updated2021/05/06
Links
Download
Website

This is a work in progess 3DS remake of an old PC platformer BatteryCheck by Archerite.

The original game was developed in 1998 by &ranj for a non-profit organization. It was a part of campaign to promote recycling batteries in Netherland, where one can obtain the game for free by bringing in 15 batteries for reycling. As a result, over 200,000 copies were given during the promotion period.

The goal of this project is to support multiple platforms that can run on Linux, Wii, Gamecube, 3DS and PSP. As of the latest version 0.3.4 Alpha, the homebrew port is a POC demo that requires the original game to run.

Installation

Note: This is an experimental build that works as an installer to run the game on the 3DS, which requires you to have the original game.

Download the original game here (link no longer works, July 2021 update).

Copy setup.exe to the root of your SD card without unpacking it.

Run batterycheck-3ds-v0.3.4-ALPHA.3dsx with homebrew launcher (either copy it to the SD card or use 3dslink).

The text based installer will unpack the required files from the ZIP file and put them in the right place.

When the installer is done click Start or Home to exit.

You should now see the Batterycheck 3DS - Preview entry in Homebrew Launcher which is the now installed game.

If you have already installed the game using version 0.3, then just copy the 3dsx attached onto your SD card. It should find the game files and work fine.

User guide

The goal was simple: collect batteries and keep up the energy level of Battery Man, the protagonist of the game.

To do so, a player needed to help Battery Man navigate through the world of batteries, lifts, production lines and basins in which he was obnoxiously chased by Energy-suckers – little monsters who sucked out all of his energy if you didn’t pay enough attention.

And of course, at the end of the game the big boss awaited him: Battery Boss. Who was only beatable by collecting special, carefully hidden batteries.

Controls

Up - Energy increase and linked to the Full and Empty counters (debug)

Down - Energy decrease and linked to the Full and Empty counters (debug)

Left/Right - Walk to the left/right

A/B - Jump

Y - Fall through the floor in case you get stuck in a wall (debug)

X - Walk in the air while pressed (debug)

L - Texture swap - Gameplay (debug)

R - Texture swap - Collision map (debug)

Start - Exit to HBL

Media

Prototype of script performing "Sprite dicing" (Archerite)

Compatibility

Tested by the author on O3DS, O3DS XL, O2DS, N3DS XL and N2DS XL (with BS9 and rosalina v2.0.0 on the latest System Firmware 11.9.0-42E).

Changelog

v0.3.4 Alpha

  • One way platforms are working perfectly.
  • Batteries can be collected without counting them multiple times.
  • Except super batteries. Sometimes they don't get counted.
  • There was a surprise added to v0.3.4 on the PS2....unfortunately it's not working on the 3DS.

External links

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