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Light Cycle 3D PSP

From GameBrew
Revision as of 13:21, 22 October 2021 by HydeWing (talk | contribs)
Light Cycle 3D
Lightcycle3d.png
General
Authorsg57
TypeRacing
Version3.01 (20 Jun 2009)
LicenseMixed
Last Updated2009/06/20
Links
Download
Website


Light Cycle 3D is a PSP clone of the Light Cycle racing game developed by SG57 (Cord Rehn). The homebrew game is inspired by the movie Tron, it uses GLtron's models as well as several textures, while 3D rendering is made utilizing Brick's LTE Lite Mod.

This was one of the contest entries for the PSP-Hacks Homebrew Idol 2 competition in 2009 (1st place).

Features

  • Supports up to 30 racers at once.
  • 4 Different racing speeds.
  • 4 Different grid sizes.
  • 4 Different skins come bundled and customizable.
  • 2 Game types.
  • Full MP3 playback support.
  • Customizable light cycle component colors.

User guide

Objective of the game is to make your enemies collide with the trail you leave behind you as you speed along the grid in cyber space.

Game types

  • Classic - The good ol' classic tron, race around do your stuff.
  • Uber - Your enemies are godly in both brains and bronze. They can and will blow through any wall in their way should they have to but only if they have to. Not to mention they are able to take quite a beating as well, but their deaths are spectacular sights with huge effects. Easily distinguishable by their massive light cycles and huge flare trails they leave behind.

Custom Skin

To make a skin for Light Cycle 3D v3.0, simply make a new folder with the name of your skin. Inside this folder must be the following images in their respective formats:

back.png
bottom.png
front.png
left.png
right.png
top.png
floor.png
wall_1.png
wall_2.png
wall_3.png
wall_4.png

Then simply go to the options in-game and select your skin and have fun.

Controls

Menu:

D-Pad - Select option

Cross - Select

Circle - Back, Cancel

L/R - Cycle through Mp3s

Customization:

Up/Down - Pick R, G or B values to edit

Left/Right - Chance current component color you are editing

Cross - Save

Circle - Go back

In game:

Left/Right - Turn

Cross - Play again (at screen)

Circle - Back to main menu (at screen)

L/R/L+R - Look left, right or behind (change the camera's target if dead)

Start - Pause

Pause Menu:

Start - Unpause

L/R - Cycle through your music

Screenshots

lightcycle3d2.png

lightcycle3d3.png

Media

[PSP Homebrew Idol 2 - FINAL] Light Cycle 3D (Cord Rehn)

Known issues

Same as the initial release, there is a graphical bug in the engine that affects the diffuse color of the model component when it comes time to apply it and render said component (this applies to all models - tracers/rails and light cycles alike).

Changelog

version 3.01

  • You can now control the distance on the camera from the cycle with Up and Down on the D-pad.
  • You can now control the height of the camera from the cycle with the analog stick up and down.
  • Reset camera distance and height with O while in-game.
  • 'The Void' by 0m3GA ARS3NAL skin now comes bundled with the game (along with Virtual Reality).
  • Tracers/rails are now randomly colored til the main graphical bug is fixed.
  • Fixed up 'uber' gametype, no longer can you go through walls and walls will destroy properly.
  • You may now toggle MP3 looping with TRIANGLE in the Pause menu in-game.
  • MP3 Playback should be much more stable now.

v3.0

Features:

  • Now you can race up to 29 opponents.
  • New variable grid size. Choose from small, normal, large and HUGE.
  • New mini-map - toggle it on/off in-game with [].
  • New type of AI added.
  • New gametype added - you may now choose from 'Classic' and 'Uber' (more on this later).
  • Custom Skin support. Easy-to-use Modular skin system implemented. Read 'Skin.txt' in the folder for instructions. Thank 0m3GA ARS3NAL for the Virtual Reality skin from MGS now have bundled with Light Cycle 3D v3.0.
  • And a lot more.

Tweaks/Improvements:

  • Your view will no longer be obstructed by the boundaries, the camera is smoothly bound to the playing field.
  • 'Uber' AIs bust through other walls using the same 'explosion' sound but at a higher pitch - conservative and a satisfying sound.
  • Big boy 'recognizer' is now more bad-a$$ looking.
  • Speeds have been adjusted, insane is now insane-r.
  • Updated all the AI to pave the way to unrestricted movement so soon no more 90 degree-only turns.
  • MP3 Playback was a bit unstable and has been improved.
  • Updated Brick's LTE Lite Mod to 1.2, was 2 versions behind.
  • And a lot more.

v2.01

Features:

  • The currently playing track-name is now displayed.

v2.0

Features:

  • You can now turn while looking to the side and behind you.
  • You can now skip the AI dukin' it out amongst themselves after you die by pressing Select (onscreen instructions say this as well)
  • The gameplay now speeds up to 3x the pace after you die to speed things up - enjoy seeing who won in fast-forward.
  • The race now starts when I say 'Go!', ready or not.
  • Fireworks for the winner. Hazahh.

Bug Fixes & Tweaks:

  • Fixed a bug where cycling through your mp3's too fast would cause a crash - it is no more, cycle as fast as you want
  • Tweaked the lighting of many things to more illuminate the playing field and tracers/rails.
  • Extended the flare trail you leave behind you
  • More graphical tweaks here and there (moved the tracers down a bit, etc.)
  • Adjusted sound effect levels to balance them with the music level.
  • Replaced the name of an AI; it was tasteless, dry humor.

External links

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