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Ohana3DS Rebirth

From GameBrew
Revision as of 01:54, 20 October 2021 by HydeWing (talk | contribs) (Text replacement - "image = https://dlhb.gamebrew.org/3dshomebrew/" to "image = ")
Ohana3DS tool
File:Ohana3DStool.jpg
General
Authorgdkchan
TypePC Utilities
Version16_04_2016
Last Updated2016/04/16
Links
Download
Website
Source

What is:

This is a small tool I've been working for some time. The goal is to open/edit the common files used on 3DS games, for now it only support viewing and exporting bch files, and other basic stuff.

To build/run it, is necessary to have .NET Framework 3.5 (already shiped with win), Managed Directx dlls (already shiped with win too, I think...), and a video card with support to Shader Model 3.0+. I didn't tried to build with Mono, but it probably wouldnt work due to DX dependency. Also, to run on 64 bits system, it's necessary to build it with x86 target platform.

Screenshots

iz1MVK4.gif EqAHvyx.gif P0qB6gn.gif TZhbL30.gif

Build:

You can download a compiled build here:

Please note that the tool is still WIP, so expect lots of issues.

Note: The fragment shader can be toggled on/off using the Settings window inside the menu. Is necessary to re-open the model to make changes take effect.

Some users had problems with it, this is why the fshader is disabled by default. This program is distributed as-is, I don't take any responsibility for possible damage or data loss it may cause.

Features:

  • Load pretty much everything from BCH files (but not everything is current implemented on the UI or the RenderEngine, only model, textures, some animations...)
  • Load model, textures and skeleton animations from CGFX files (.bcres/.bcmdl/.bctex/.bcskla and such extensions)
  • Load ZMDL/ZTEX models from Fantasy Life
  • Load MBN models from Super Smash Bros for 3DS
  • Load DMP textures from... err... I forgot the game.
  • Load PACK container from Dragon Quest VII
  • Load some compressed files (like .lz, .cx, .cmp (used on Stella Glow))
  • Some custom containers from games like Pokémon and Forbidden Magna are also supported.

Note: All model formats can be exported to SMD, DAE or OBJ. It have original skeleton and rigging too (except on .obj that doesn't support it). Skeletal animations can also be exported as SMD.

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