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PunchOutDS | |
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[[1]] | |
General | |
Author | Fredrik Ahlström (FluBBa) |
Type | Arcade |
Version | 0.4.0 |
Links | |
Download | |
Website | |
Source | |
This is a Punch-Out!! - Arcade emulator for the NDS.
Installation
DLDI patch the emulator for your flashcard.
Create a folder named acds in either the root of your flash card or in the data folder.
Put punchout.zip/punchouta.zip/punchoutj.zip/punchita.zip/ spnchout.zip/spnchouta.zip/spnchoutj.zip/armwrest.zip into a folder where you have arcade roms.
User guide
When the emulator starts, it will try to load Punch-Out!! (Rev B) automatically on startup.
Menu
File:
- Load Game - Choose a game to load.
- Load State - Load a previously saved state for the currently running game.
- Save State - Save a state for the current game.
- Save Settings - Save the current settings.
- Reset Game - Reset the currently running game.
Options
Controller:
- Autofire - Select to enable autofire.
- Controller - 2P start a 2 player game.
- Swap A/B - Swap which NDS button is mapped to which arcade button.
Display:
- Display - Scaled or unscaled screenmode (L/R to scroll screen up/down).
- Scaling - Flicker or barebones lineskip.
- Gamma - Adjust gamma (brightness).
- Disable Foreground - Turn on/off foreground rendering.
- Disable Background - Turn on/off background rendering.
- Disable Sprites - Turn on/off sprite rendering.
Settings:
- Speed - Switch between speed modes.
- Normal - Game runs at it's normal speed.
- 200% - Game runs at double speed.
- Max - Game runs at 4 times normal speed (might change in the future).
- 50% - Game runs at half speed.
- Autoload State - Toggle Savestate autoloading.
- Autosave Settings - Save settings when leaving menu if any changes are made.
- Autopause Game - Toggle if the game should pause when opening the menu.
- Powersave 2nd Screen - If graphics/light should be turned off for the GUI screen when menu is not active.
- Emulator on Bottom - Select if top or bottom screen should be used for emulator, when menu is active emulator screen is always on top.
- Debug Output - Show an FPS meter for now.
- Autosleep - Does not work.
Dipswitches:
- Lot of settings for the actual arcade game, difficulty/lives etc.
Controls
Menu:
L+R or Touchscreen - Open up menu
D-Pad or Touchscreen - Navigate menus
A or Double tap - Select an option
B or Top of the screen - Go back
R/L or Touchscreen - Switch between tabs
In game:
Select - Insert coin
Start - Start
Left/Right - Dodge
Up/Down - Hand positions
Y - Left punch
X - Right punch
A - Super punch
B - Duck (Joystick up)
Screenshots
Compatibility
Tested on iDeaS emulator.
Known issues
It has bugs in the tile/palette rendering.
Changelog
V0.4.0 2021/03/28
- Added rom loading of all games.
- Added load/save state.
V0.3.6 2020/06/08
- Code cleanup.
V0.3.5 2018/07/22
- Updated Z80.
V0.3.4 2018/07/10
- Fixed mapping of buttons.
- Fixed graphics for rev B roms.
V0.3.2 2018/05/10
- Added loading of roms from disc.
V0.3.0 2018/05/02
- Added support for Arm Wrestling.
V0.2.0 2018/04/28
- Fixed zooming.
V0.1.0 2018/04/25
- Fully playable.
V0.0.0 2018/04/21
- Started to code.
Credits
Huge thanks to Loopy for the incredible PocketNES, without it this emu would probably never have been made.
Thanks to:
- Dwedit for help and inspiration with a lot of things.
- Reesy for help with the Z80 emu core.
- Nicola Salmoria, for the MAME driver.
External links
- GitHub - http://www.github.com/FluBBaOfWard
- GBAtemp - https://gbatemp.net/download/punchoutds.37059