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3DZwei 3DS

From GameBrew
Revision as of 15:00, 12 September 2021 by HydeWing (talk | contribs)

Template:Infobox-3DS-Homebrews

Main Features

  • 3DZwei includes 4 AI Methods / Difficulties, and those are explained below!

Method 1: Random

This method does what it says -> playing randomly.

Method 2: Medium

This method stores the last played cards as a vector of indexes. On the second Turn State, it checks through all the cards in that vector to see, if a card matches the one of the first Turn State. If it does, it plays it -> Otherwise it uses the Random Method.

Method 3: Hard

Basically the same as Medium, however if no matches are found, it plays a card that hasn’t been played before.

Method 4: Extreme

This is a more improved version of the Hard Method. It already does the thing what the Hard Method does on it’s first Turn State. NOTE, that it may take longer the more turns have passed, because it does check for the first card pairs, second card pairs and mixed.. if it can find a valid pair already which got played. On the second Turn State, it switches over to the Hard Method, because we don’t need more checks than really required.

  • A new UI based of Sim2Editor ones.
  • Ability for custom Cardsets and Charactersets! See here for more. The wiki page here though will contain a more detailed guide when the next version (v0.3.0) is out.
  • Versus and Solo Play mode.
  • Multi-Player on a single console, if the AI is disabled.

Screenshots

cardSelector.png characterSelector.png creditsContributors.png creditsStackMemCore.png roundResult.png gameScreenVersus.png gameSettingsGeneral.png languageSelector.png mainmenu.png rules.png cardsetSelectorList.png settingsConfig.png splash.png

Compilation

Setting up your environment

To build 3DZwei from source, you will need to install devkitARM, libctru, citro2d and citro3d. Follow devkitPro’s Getting Started page to install pacman, then run the following command to install everything you need:

(sudo dkp-)pacman -S 3ds-dev

(The sudo dkp- may not be needed depending on your OS).

You will also need bannertool and makerom in your PATH.

Cloning the repository

To download the source you will need to clone the repository with submodules, this can be done by running:

git clone --recursive https://github.com/Universal-Team/3DZwei.git

If you’ve already cloned it, you can use the following command to update all of the submodules:

git submodule update --init --recursive

Building

Once you’ve cloned the repository (with submodules), simply run make in the root of the repository. You will find 3DZwei.cia and 3DZwei.3dsx inside the 3ds directory.

Getting Sets

You can find user-created Sets on the Universal-Team Game Sets page

This also exists in the form of a UniStore for Universal-Updater. You just need to find it in the list of the recommended UniStores. If you don’t know how, see below for instructions.

1.) Press on the last Tab on the left side in Universal-Updater.

2.) Press on Select UniStore.

3.) Press on the small + circle icon on the bottom screen.

4.) Find the Universal-Team Game Sets entry in the list and select it.

5.) Now press on ut-game-sets.unistore and you are ready to go!

Changelog

Changes?

  • Allow up to 345 card pairs.
  • Allow a custom background for the game screen.
  • Add a "rules" overlay with animations.
  • Randomize Cardsets in app!
  • Add a TimePlay mode, try to collect all cards with the least amount of time and least amount of tries.
  • Let collected cards disappear from the game screens.
  • Initial multi language implementation, currently only supports German & English.
  • Change Default cards to Universal-Team Homebrew app icons.
  • Improvements I guess.

Notes

  • 3DZwei will be moved to Universal-Team soon, so you will find the repo soon there!
  • Wanna find custom cardsets for 3DZwei? Then you can take a look at this repo here!

Other

  • After 3DZwei is moved to Universal-Team, it will be easier to help translating the app with crowdin! For more about that, feel free to join the Universal-Server here.

Have fun with the second release of 3DZwei!

Credits

Main Developers

Others

Special Thanks

  • NightScript: For having the idea to use cubic bezier for animations, the falling cards animation on the game start and suggestions.
  • Pk11: For helping me with an example on how to flip a card in 2D and suggestions.
  • Universal-Microwave: For better teaching me how cubic bezier works with an example and suggestions.

Translators

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