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Brick Breaker 3D 3DS

From GameBrew
Revision as of 13:02, 12 September 2021 by HydeWing (talk | contribs)

Template:Infobox-3DS-Homebrews

Brick Breaker 3D

Time for another homebrew: Brick Breaker 3D. This is the "official" release.
Every version from RC1 on is developed by Kero.

How to install

  • .hax 2.0: Simply copy the "3ds" folder into the root of your big SD card.

.3ds and .cia: Put the content of "3DS_CIA_PUTONSD" on your 3DS' SD card.
.3ds: Put the ".3DS" file into the root of your MicroSD.
.cia: Install with your favourite CIA installer.
other: We supply an *.elf file for advanced users.

Download

-Brick Breaker V1 (*.3dsx, *.cia, *.3ds, *.elf) (MIRROR)
-Brick Breaker V1 (source code) (MIRROR)
-Brick Breaker RC1 (*.3dsx, *.elf) (MIRROR)
-Brick Breaker BETA 5 (*.3dsx, *.elf) (MIRROR)
-Brick Breaker BETA 4 (*.3dsx, *.elf) (MIRROR)
-Brick Breaker BETA 3 (*.3dsx, *.elf) (MIRROR)
-Brick Breaker BETA 2 (*.3dsx, *.elf)
-Brick Breaker BETA 1 (*.3dsx,*.elf) (MIRROR)


Controls (editor):

  • D-Pad: move the marker
  • A: change block to destructable one (3 hits)
  • B: change block to solid one
  • Y: change block to destructable one (1 hit)
  • START: Save changes and return to menu

Changelog

BETA 2: -Added support for Directional Pad, Circlepad, C-Stick and A/Y
-Added bricks (a block with 3 lifes, undestructable brick)
-Random map generator
-Better textures

BETA 3:

  • Advanced block collision (still not perfect but I think that it's good enough)
  • Fixed a bug where you could see too much of a sprite for one frame
  • Added the main menu and "you lost"*screen (and both are ugly :) )
  • Added 3D (and I destroyed my eyes doing that)
  • Reorganized some parts of the code
  • Added a score on the bottom screen (currently every block counts as 1k)
  • Improved block reflection at the bumper (changed from int to float)
  • Last but not least: a (saved) highscore was added

(the current save might be deleted with a future update)

BETA 4:

  • Added audio playback (not the right way to do it and not very good but better than nothing)
  • Added credits
  • Advanced score system: first hit gives 500, second 1000 and third 1500
  • Added instructions
  • Added a rainbow effect for the borders at the topscreen
  • Prettier main menu
  • Fixed some minor stuff


BETA 5:

  • Added map loading from text file
  • Added map creator
  • Fixed some minor stuff


RC 1:

  • Tcm0 stopped working on this project and gave everything to Kero
  • Better intro music
  • Reduced unnecessary RAM usage
  • Moved the map editor to the middle of the top screen (looks a bit better)
  • Added touchscreen support to the level editor
  • Fixed serious framerate drops in the credits (it's still unstable but much higher)
  • Fixed a bug where the game didn't recognize that you won (might have led to instant*win before)
  • Fixed some collision bugs (but they will stay in the credits 'game')

There seem to be more but the remaining ones aren't that game breaking

Version 1:

  • Complete support for the touchscreen
  • Fixed some collision bugs (like always)
  • Fixed a bug that calculated a wrong highscore
  • Fixed a bug where the game didn't finish after destroying all blocks

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