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Template:Infobox-3DS-Homebrews
ASCIIJump
A clone of Geometry Dash in plain text. This is the 3DS version.
Features
- Beautiful main menu
- Coming soon message for unmade levels, not just junk
- R & L buttons work on the menu as well as Circle-and-D-Pads
- Speed is the same as Geometry Dash (11 squares per second)
- Jump is the same as Geometry Dash (3*4 jump area)
- Easy level implementation in the code with simple ASCII characters and a define function
- Blocks included:
- Square Cube (B)
- Lined Cube (D)
- Small Spike (x)
- Big Spike (X)
- Spike Grid (s)
- Top half-cube (-) and bottom half-cube (_)
- Slopes (/ and ) (does not have collision detection ATM)
- C means not complete
- F means level end
- Space means air block
- Percentage scores (they do not save to the scores file, though)
- New: Cube customization
- Press Y to access the menu
- The icon previews look disgusting right now, but don't worry, the real ones are better!
- You can't save the cube you have, so you have to change it each play
Non-features
- Music (the code is not working)
- Saving high scores or cube
- Practice mode
- Different play modes (ship, UFO, ball)
- Importing custom levels (soon)
- Cool death, high score, and finish screens
Setup
Drop the 3dsx/cia/elf file into the destination, and place the data folder next to your executable. If there is no data folder, make it like specified below. Here is the directory structure:
- Main folder for ASCIIJump
- ASCIIJump3DS.<3dsx/elf/cia>
- (ASCIIJump3DS.smdh)
- data/
- scores.txt
- cube.txt
- (background-loop.bin)
- (level<x>.bin)