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tcpGecko dotNet for 3DS is a 3DS utility using a network connection.
This is a mod/port of Chadderz121's WiiU Version of tcpGecko that allow you to create cheat. The basics read/write has been edited, on the other hand, no debug functions is currently available (breakpoint/watchpoint/thread/pause etc).
Note: To be able to use it, you need to use the modified ntr.bin available in the repo.
Features
- Cheat searcher.
- Live memory viewer/editor.
- RAM dumper.
- AR/Gateshark codes support.
Installation
From the zip, extract the ntr.bin (modified by Nanquitas to work with this tool) to the root of the sdcard.
Boot it, and when you launch a game press D-Pad left.
Wait for the green flash, and then connect the debugger to the console.
Note: Some games have a dynamic memory layout and while the application fetch the current memory regions of the game when it connects to the 3DS, it can change later on. A button is added to fetch the current memory regions of the game so no need to disconnect/reconnect to refresh it (by Mega-Mew).
User guide
AR/Gateshar codes support:
Manage cheat code per ID, the 1st one you will sent will have for example the ID 0, in the textbox put 0
and choose the action you want to do with this cheatcode.
Media
Hyrule Warriors TCP Gecko dotNet Tutorial (VoiD_Kura)
Credits
- Nanquitas - tcpGecko Mod to work with the 3ds & a mod of NTR to make Gecko working on NTR.
- cell9 - NTR CFW.
- Mega-Mew - minor change of the application.
- Chadderz - mod of tcpGecko to make it work on the WiiU (Wii -> WiiU -> 3DS).
- And many others.