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Pokemon Glazed GBA

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Revision as of 11:05, 23 Haziran 2024 by HydeWing (talk | contribs)
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Pokemon Glazed
Pokemonglazed2.png
General
Authorredriders180 (Lucbui), TrainerX493
TypeGame Hacks
Version9.1
LicenseMixed
Last Updated2022/05/13
Links
Download
Website


Pokémon Glazed is a rom hack of Pokémon Emerald released in 2012, the game starts in the Tunod Region, with a new Johto Region, and ends with the small Rankor Archipelago.

Originally created by redriders180 (last release was beta 7b), it was picked up by TrainerX493 with collaborative efforts with Tudou - who later also made Pokemon Glazed's offshoot hack, Blazed Glazed.

Features

  • Choose from five starters instead of three.
  • Travel across the regions of Tunod, Johto, and Rankor.
  • Dream World Pokemon.
  • Pokemon from the Sinnoh, Unova, and Kalos regions.
  • Travel in the Pokemon World and the Real World.
  • Capture all five starters.
  • Rematches with trainers, as well as all Gym Leaders.
  • All legendaries from Kanto to Sinnoh, as well as eight from Unova.
  • New out-of-battle effects.
  • Physical/Special Split - Moves do Physical or Special damage depending on the move, not the type.

Installation

ROM information
Original game Pokémon Emerald Version
File Emerald.gba (Trashman)

The patch is in UPS format. You can either use NUPS Patcher or online tool ROM Patcher JS to patch the rom.

User guide

Story

Today's the day you turn twelve years old, which means today is the day you get your first Pokemon. But if you were expecting an uneventful journey across the Tunod region, you'd be dead wrong.

A mysterious power is sending the Pokemon world and the real world on a collision course. A mysterious team lurks around the ruins of ancient Tunod, with a mysterious purpose. You'll meet allies in three roaming trainers from the Johto region, as well as a scarfed Pikachu hell-bent on revenge. Will you be able to handle it?

Walkthrough

Complete walkthrough (text + image).

Walkthrough(*) by Allen Ceedos.

Moves changes found in 9.0.

Passwords for event Pokémon:

  • Espo Forest - THANK YOU…
  • Darkwood Town - JUSTICE!
  • Alpha Isle - NOT ALONE…

Screenshots

pokemonglazed3.png pokemonglazed4.png

pokemonglazed5.png pokemonglazed6.png

pokemonglazed7.png pokemonglazed8.png

pokemonglazed9.png pokemonglazed10.png

pokemonglazed11.png pokemonglazed12.png

Known issues

These are all part of the same glitch:

  • Clair's Gym may not open/Dragonite event may not trigger.
  • Articuno, Johto 7th Gym, Illix Forest, and many more all have reports of: The event not triggering, the event re-triggering, having missing NPC, NPC unresponsive, and/or having NPC reappear after they should be gone.
  • Goldenrod train-station/Lance event may not activate.
  • The cave for Articuno may close back up.
  • The Legendary Dogs are supposed to appear in the Bell Tower later in the game, but sometimes some or all of them don't appear (EDIT: It should be noted that you have to catch the legendary dogs, you have to go to the top of Brass Tower and talk to Eusine to activate the event, which is never hinted at in the game.)

Other glitches:

  • Timburr family, Druddigon, black/white Kyurem, Gen6 starters, Mega Pokémon, and the event battle Pokémon exist in the limbo slots between Celebi and Treecko, causing them to be forced to have Unown cry and corrupt Pokédex entries (Can be fixed by expanding the Pokedex).
  • There is also the possibility of Bulbasar Eggs when breading these Pokémon and very rarely turning into a Bad EGG (Also Mega Pokémon can breed) (Can be fixed by expanding the Pokedex).
  • Froakie and Gurderr will crash the game if caught (and the special Mew and Pikachu, but only if extra Master Balls are cheated in and used) (Can be fixed by expanding the Pokedex).
  • The bait box in the Safari Zone may sometimes spawn multiple shiny Pokémon, which becomes Bad EGG when caught.
  • Route 47 & 48 reuses Battle Frontier limited map-based start menu -- can not save on these maps.

Minor glitches:

  • Inventor reappears in the second town after his event until the player reloads the map.
  • The player warp on top of a NPC when traveling between Rankor.
  • Some Pokémon show black text when talking rather than green (most fixed).
  • After entering the cave/Pokémon Center, the boat on Haunted Isle can be walked through (caused because technically a different map is loaded).
  • NPC doesn't leave after the event with Mew (and it's just a copy of the healer from the previous room).
  • Whitney is standing just in view before she walks into Jasmine's gym.
  • Pikachu is still spazzing out after the generator is turned off during the second encounter.
  • Rain/Sun doesn't affect water/fire moves (due to an older pss system being added along with the pps icons, so replacing it with a better one will work).
  • The spot where the player finds the lost swimsuit can be "pinged" indefinably.
  • People in bench in Glenwood pop into exitance entering the town from the east.
  • People in Route 48 pop into existence entering the route from the west.
  • Coolu cave has clipping tiles on the player's head near some stairs, depending on the direction the player goes (layering issue).
  • The move relearner doesn't unlock the camera if you enter the party menu and then exit without doing anything.
  • Some clipping can be seen with NPC sometimes in Spacial Sea (There are probably too many sprites lining up in a row).
  • Rankor's champion uses Blakes intro animation.
  • Trades/Kyurem form change has visual glitches.
  • Route 44, you can sometime see Dragonite in the trees before getting the letter from Mewtwo.
  • Some NPC will wander off while you are still talking to them (There's a lot).
  • There is a TM 29 (Psychic) in UNION CAVE, when taking it the ball doesn't go away (only part of the ball is shown, hidden behind a rock).
  • Palmtree Resort Grunts may not appear when first flying there.
  • The NPC that will take you to Lugia is spawned early although this shouldn't happen until later in the story.
  • Items found in the cave after Cianwood City respawned after Beating JOHTO E4.
  • In the ROUTE just above GOLDENROD CITY there is a fisherman that offers a Feebas if you win in battle. After winning, the player can claim an unlimited amount of Feebas.
  • Healing from the hiker on Haunted Isle will dim the screen relative to the weather.
  • Doctor Friendship (and possibly others) may call your Pokémon buffer260 or something similar rather than its name (rare - the script looks fine and it doesn't happen to me).
  • Text boxes for signs change color when weather is present.
  • Visual glitch when scrolling up in the Pokédex.
  • If you level up at the same time you catch a new Pokémon, the text in the Pokedex is shifted (New with 9.1).
  • Hidden Power only shows its type after the Pokémon learns the move (New with 9.1).
  • Sturdy doesn't show a message when you survive a hit from full health (New with 9.1).
  • Physical/Special/Status icons aren't properly cleared with the move deleter.

Changelog

v9.1

  • Wild Wingull/Pelipper now holds Lucky Egg 50% of the time (found as early as Hunted Isle).
  • You first see Bill in the 1st town you reach in Johto, allowing you access to the teleport system right away.
  • Rock Slide tutor added to Geminite Village.
  • Contest stats are all updated, and there are no longer any illegal or legendary Pokémon in contests used by the NPC.
  • BW Repel system added.
  • Eggs hatch at lv.1 in all scenarios.
  • Poison is healed in the overworld once the Pokémon reaches 1 HP (notable for Milkshake Swamp).
  • Eggs are skipped at the Pokecenter.
  • The game runs more efficiently, making it run better on low-end systems and speeds up emulation turbo speed (on my computer, uncapped fast-forward goes from 450% to 650% speed).
  • Gets exp when catching a Pokémon.
  • Critical hit damage is lowered from 2x to 1.5 (the previous update had already changed the crit rate chance to modern rates).
  • Max money increased from
  • Shiny rates changed from 1/8000 to 1/4096.
  • Natures now display what stats they change, along with existing colored nature stats.
  • Underwater movement speed is 2x faster (run speed instead of walk speed).
  • Hidden Power now shows its type.
  • Sturdy now works like newer games (doesn't show a message, but it works).
  • Vitamin cap removed.
  • Move animations updated.
  • Some level-up move tweaks.
  • Late game starters now come at a higher level.
  • Various bug fixes and small tweaks.
  • Full revamp of the moves available for all Pokémon, thanks to Datudou (tudou) of Blazed Glazed, based on the latest games.
    • New moves replaced several of the old ones, taking out rarely learned or unviable moves with many staples from the newer games.
    • Every Pokémon had their movepool updated, to either match the ones found in the newest game the Pokémon appears in (Brilliant Diamond/Shining Pearl, Sword/Shield, or Ultra Sun/Ultra Moon).
    • Some logical changes were applied when needed. For example, Luxray learns its final move at 68, not 80, and keeps Play Rough for coverage.
    • Important trainers also had their moves updated too.
  • Updated Greninja sprite by Ryoncai.
  • Pokémon that normally evolves with a move now evolves at specific levels (instead of semi-random stuff like Sun Stone and such). They are: Lickitung: 33, Tangala: 24, Yanma: 33, Piloswine: 40.
  • Fixed more text errors, added a couple more workarounds when scripts don't activate, and a couple of small bugs/tile fixes.
  • Moved Crowbat position to the correct spot in the Pokédex.

v7b

  • Animations for Pokémon are no longer disabled and is working for all Pokémon. (Sprites by MrDollSteak Sprite Resource)
  • By editing IV's and levels, the areas of the first four Gyms are easier, Post 8th Gym is a bit harder, and Post 16th Gym is a good bit harder (Much smoother *difficulty curve overall, about 6 levels higher at the end).
  • Pokémon stats, move power, items, and more are updated to match Gen8 from Gen6.
  • Steel no longer resist Dark and Ghost.
  • Opponent trainers should now properly recognize Fairy type.
  • Icons for Physical/Special/Status moves (physical/special split already existed).
  • Mega Pokémon now can actually learn moves, and can change back by using the Mega Stone again (It still acts like normal evolution though).
  • Cameron's Dojo is now less of a grind and won't overlevel your team using it.
  • Scarfed Pikachu is a lot stronger (but still reasonable, just enough to not be terrible going 1v6), learns every HM, and has an updated sprite.
  • Riolu and Shinx are now on-par with the other starters stat-wise.
  • Most gift and trade Pokémon are now holding items, and many wild Pokémon now have held items they can hold in later games.
  • EV capped at 252.
  • Stats now show color based on Nature.
  • Mew/Arceus (aka Deoxys) from outside of the event now will always obey.
  • Default options when starting a new game will have the text speed set to "Fast", sound setting set to "Stereo", and PC boxs will now use all 12 wallpapers *when starting a new save instead of repeating the first 4.
  • Maps had 99% of errors fixed, so no more invisible walls or tables you can walk through.
  • A bunch of Pokédex stuff fixed.
  • Lots. Of. Bug fixes.
  • Overall lots of quality improvements.

Credits

Tools used (v9.1):

  • Advance Item Editor.
  • Advance Map 1.95 (1.92 crashes because it's expanded).
  • Advanced Offset v3.
  • "Advance Series" (Icon Editor, Sprite Editor, Sprite Position Editor).
  • Cry Editor 1.4.
  • Hex Maniac Advanced 0.4.3.3.
  • Gen3Tools (G3T) 2.9.1.
  • Mass Compatibility Editor v1.3.
  • Pokémon Game Editor (PGE) 3.8.1.
  • PKHeX (For checking stuff).
  • TL's Quick Enhancer 2017.
  • Trader Advance 1.1.5.
  • eXtreme Script Editor (XSE) 1.1.1.
  • ModExe Update 12 (and some from the FRLG version too).

External links

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