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Orn GBA

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Revision as of 07:57, 18 August 2024 by HydeWing (talk | contribs)
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Orn
Orngba02.png
General
AuthorTom Happ
TypeAction
VersionDemo
LicenseMixed
Last Updated2004/03/13
Links
Download
Website

Orn is side-scrolling action game demo for the Game Boy Advance based on the original NES Metroid released by Nintendo in 1986. Created as a student project, this remake covers the first area of the game Brinstar.

Features

  • Traverse labyrinthine world of Brinstar, the first area encountered in Metroid.
  • Run, jump, and perform jump flips, and fire the main weapon.
  • Ability to acquire a morph ball which allows the character to transform into a ball and roll about.
  • Ability to acquire a suit power up that increase the defensive power of the suit.
  • Ability to acquire energy and amunition tanks that increase the maximum allowable energy and ammunition.
  • Ability to defeat enemies and acquire capsules containing energy and ammunition.
  • All of the enemies from Brinstar and their behaviors.
  • Lava which damages the player when stepped in.
  • Destroyable blocks which rebuild themselves.
  • Doors which open when shot with the main weapon or with missiles (or the equivalent).
  • Travelling from one section or "room" from another via doors.
  • Ability to crouch and aim in 8 different directions (as in Super Metroid).
  • Ability to "lock" previous aiming by holding down the L button (similar to Super Contra).
  • The Wall Jump ability from Super Metroid is available from start (allows player to jump off walls during a spin jump).
  • Ability to acquire the Morph Jump from Super Metroid (allows the player to jump in Morph Ball form).
  • Auto-morphing when the player moves the character into a small (1 or 2 block tall) crevice.
  • Screw Attack (originally found in Norfair; this was added to Orn's Brinstar to replace the Ice Beam).
  • Morph bombs were replaced with Morph Discharge, and hits enemies on the ground Ice-Beam was replaced with Screw Attack.
  • Missiles were replaced with a "Graviton Pulse" which basically does the same thing.

User guide

It is galactic year 20WX, several years before the events in the original Metroid. Hydra, a veteran smuggler, is engaged in what she expects to be a "routine" delivery mission to the planet Zebeth. But a nearby patrol of Federation fighers suddenly decloaks and opens fire on her vessel, damaging its engines. Unable to escape pursuit, she instead decides to attempt a crash landing.

Once the surface, Hydra has no means to hide her downed vessel, and realizes she must think fast. A quick scan of the area reveals a nearby teleportation device. Where could it lead? With no other options, she discards her ship with all of its cargo and enters the teleporter. The game begins with Hydra reappearing inside the labyrinthine tunnels of Zebeth.

Screenshots

orngba3.png orngba4.png

orngba5.png orngba6.png

Online emulator

Can use gamepad or customise in the control settings.
Game Boy Advance Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Compatibility

It can be played on an emulator (such as VisualBoy Advance) or on the GBA (if you have a GBA flash ROM and linker).

The emulator will have better color, but the GBA outputs better sound (no graininess). Use headphones for best experience.

Known issues

Orn is as complete as intended it to be. There are a few bugs but no showstoppers.

External links

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