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512tiles - Tile loading example GB

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Revision as of 09:50, 30 July 2024 by HydeWing (talk | contribs)
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512tiles - Tile loading example
512tilesgbc.png
General
AuthorShen Mansell
TypeSamples
Version1
LicenseMixed
SystemCGB (GBDK)
Last Updated2001/11/14
Links
Download
Website
Source

A quick and easy example of how to load tiles into the second block of display ram.

This allows Game Boy Color game to have 512 tiles in memory at 1 time.

Tested (and working) under GBDK 2-1-0.

External links

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