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Godot PSP | |
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General | |
Author | PSVita-Dev |
Type | Game Engine |
Version | third |
License | Mixed |
Last Updated | 2023/04/28 |
Links | |
Download | |
Website | |
Source | |
A Godot Engine port for the Sony PSP (POC).
User guide
How to export:
- Download the godot editor for your OS.
- Install the export templates.
- Make your 2D or 3D game.
- Go to export > Linux > Export zip/pck > name the file "data.pck".
How to run:
- Create a folder on your PSP called however you like in /PSP/GAME/.
- If you make a 2D game, use 2d.pbp and rename it to eboot.pbp.
- If you make a 3D game, use 3d.pbp and rename it to eboot.pbp.
- Drop the EBOOT.PBP file attached into that folder.
- Also copy the "data.pck" file in the same folder (when updating the game on the psp replacing the data.pck file is enough).
Notes: data.pck always has to be where eboot.pbp is.
Compatibility
A PSP 2000 is required.
Known issues
- 2D - Frame remains to be seen. Solution > disable the width, height options in the project settings.
- 3D - 3D Models imported via "Mesh" are not being displayed as well, Import .dae files using Import > Scene. That works.
Changelog
third 2023/04/28
- 3D - 2D Version.
pspsec 2023/04/28
- Env color implemented.
- Implement quit.
- Current path loading.
- Some minor stuff I dont remember (look at the commits if you want).