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Skyline | |
---|---|
File:Skylineswitch.png | |
General | |
Author | skyline-dev |
Type | Hack Utilities |
Version | beta |
License | MIT License |
Last Updated | 2023/01/22 |
Links | |
Download | |
Website | |
Source | |
Skyline is a system that allows for modifying, intercepting and altering the code of Super Smash Bros Ultimate at runtime. With Skyline, you can change, hook and patch the code of Super Smash Bros Ultimate while it is running. Skyline lets you manipulate, inject and fix the code of Super Smash Bros Ultimate in real time.
Usage
- Head to the Release page
- Download the latest release (skyline.zip)
- Copy the
exefs
directory on your SD in the following directory:atmosphere/contents/<game titleid>/
- Remove the main.npdm file from the newly added directory unless you are modding
Super Smash Bros. Ultimate
.
This file has to be made on a game-by-game basis and will usually be provided by plugin makers or made yourself using a mix of HACTool
and npdmtool
.
- If you wish to install a plugin, drop it in the following directory:
atmosphere/contents/<game titleid>/romfs/skyline/plugins/
Compatibility issues
Skyline's way of initializing is not compatible with every game out of the box due to various reasons that can't be anticipated.
Mod developers might sometimes modify Skyline to make it compatible with a specific game which you should use if you are running into crashes.
Here are links to a few derivates (that you might have to build yourself):
Contributors
This project is derived from OdysseyReversed and Starlight.
- 3096
- khang06
- OatmealDome
- Random0666
- shadowninja108
- shibbo - Repo derived from their work on OdysseyReversed
- Thog - Expertise in how rtld is implemented
- jakibaki - Advice with numerous things, including runtime hooking
Credits
- devkitA64
- libnx - switch build rules