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Dboy

From GameBrew
Revision as of 03:33, 15 November 2012 by HydeWing (talk | contribs)
Dboy
File:Dboyds.gif
General
Author(s)lsl (under demogroup Checkpoint)
TypeMusic
Version1.0.r28 13th edition
LicenceMixed
Links
[Media:Dboy10r28ds.zip Download]
Website
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Dboy is an 8 channels (currently only 4) tracker-style sequencer with some effects for the Nintendo DS. Dboy has been written entirely in C, with some few ARM assembly optimisation.

Features

  • 32768 Hz replay frequency
  • 8 bit mono input samples
  • 16 bit mono output

User guide

Start wav.exe to build a NDS-image with your sample-data.

Use dboy.nds then on your NDS or emulator.

The source for wav.exe is in wav.source\

Using own samples:

Copy samples into the sample\ folder, note that the first 3 chars are used for sorting the samples (just like in the default folder setting)

Sample-format:

The used samples can be 8 or 16 bits, mono or stereo, they will be converted to 8 bit mono.

Demo-mix are available here.

Changelog

Version 1.0.r28 - 13th of May 2011

FIXES:

  • BPM-timing fixed
  • Restart Pattern fixed
  • GUI bugs in fixed
  • misc bugs fixed

NEW:

  • timestretching like effect (Effect Bank 1 in KPAD/MIXC mode)
  • TSTS - speed
  • TSTA - amplitude


Version 1.0.r23 3rd of February 2011

Credits

Code, Design & Graphics by lsl/Checkpoint

Lotsa thanks have to go to the devkitARM people for the tool-chain as well as the people involved in DeSmuME.

Hello to people at #dsdev & #llamasoft, the devkitPro team, the DeSmuME team, the #atariscne folks

Personal hellos to: Peter , Thomas, Claudio, Alwin, Ben, Nils and of course to Goldi.

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