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Kill Em All Vita: Difference between revisions

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Revision as of 03:15, 5 December 2022

Kill Em All
File:Killemallvita.jpg
General
AuthorRetroGamer74
TypeShooter
Version1.04
LicenseMixed
Last Updated2019/05/11
Links
Download

Hi everyone this is the story of a man who is alone .... and ..... well you have to kill them all.

To do this you will have to get experience, gold, and so on. Basically win each mission. If you do this you will get money to purchase new weapons and to improve your weapons to get access to new missions. If you don't have enough money to make the improvements then you will have to play the farming levels. Those levels are intended to get money. You can play them as many wants you need, while the History levels can be played just once.

Controls

All the game is managed by touch in the screen. When you've got many components, buttons and so on is very anoyed try to use up, down, left, right, and so on to go directly where you want to go. So touch is the best option.

During the gameplay I provide both posibilites, and both of them are activated simultaneously which is great.

The first time you play you will do a very small tutorial about how to use each button on the screen. It's pretty easy to use, and you get a very good accuracy, probably better than using analog sticks. Anyway analog sticks and buttons of Vita Gamepad are available to use it.

So for your help here is the layout you can use if you decide to play using your fingers.

killemallvita-02.jpg

And this is the layout if you decide to use Vita sticks and buttons.

killemallvita-03.jpg

You can also playing combining controls. So touch for Aiming, and Zoom and Fire using Vita buttons. Choose the best one for you.

Media

Screenshot

killemallvita-01.jpg

Multilanguage Support

Even the translations are provided by using Google Translator, I can say there around 12 languages supported. So I hope you can play even in russian and other languages.

Known Bugs

Even I did my best to try to finish the game at time, there was not too much time for the VitaJam2019, and even I don't own a PSVita DevKit, so sometimes memory leaks are very difficult to identify when they only happens in PSVita and not in the Editor where you're developing, in my case Unity. So because of that there is a bug that can make the game crash. I guess the origin is in a memmory leak. If that happens, just restarts the game and keep playing. The game will use the last savegame to continue in the level you are. Savegames are automatically made by the game.

Changelog

1.04

  • Fixed: Player name can be inserted thru native PSVita Keyboard.

1.03

  • Fix issue in mission number 3 because of turrets. Turrets have been replaced by enemy soldiers while I figure out the issue.

0.92

  • Improvements: Reduced lag in gameplay due to PostProcessing Efects. Probably Glow will be removed in next release too.
  • Game ID changed to avoid conflicts with default Unity Game ID.
  • Other improvements.
  • Other fixes.

0.91

  • Update: Right Shoulder -> Vita Button R now Shoots too :) Thanks to nanospeedgamer for the feedback.

0.9

  • First public release. Still the memory leak that make it break sometimes. Fix: Restart and keep playing.

Credits

  • Me :-)
  • Xalgovia at Game Splash, Game Icon, Vita controls layout.

External links

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