Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

XBermuda Xbox: Difference between revisions

From GameBrew
m (Text replacement - "| licence" to "| license")
No edit summary
Line 1: Line 1:
{{Infobox XBOX Homebrews
{{Infobox XBOX Homebrews
| title      = xBermuda  
| title      = xBermuda  
| image      = https://www.gamebrew.org/images/xboxhomebrew/XBermuda%200.1.4.png|250px
| image      = xbermuda2.png/xbermuda3.png/xbermuda4.png/xbermuda.7z(src)
| type        = Platform
| type        = Platform
| version    = v1.0
| version    = 0.1.4
| license    = Mixed
| license    = Mixed
| author      = A600
| author      = A600
| website    =  
| website    = https://forums.xboxscene.org/index.php?action=profile;u=4995
| download    = https://www.gamebrew.org/images/xboxhomebrew/XBermuda%200.1.4.rar
| download    = https://www.gamebrew.org/images/xboxhomebrew/XBermuda%200.1.4.rar
| source      = https://www.gamebrew.org/images/xboxhomebrew/XBermuda%200.1.4.rar
| source      = https://www.gamebrew.org/images/xboxhomebrew/XBermuda%200.1.4.rar
}}
}}
<youtube>vhq4BrcZS90</youtube>
xBermuda is a port for the Xbox1 of the Bermuda Syndrome interpreter done by [http://cyxdown.free.fr/bs/ Gregory Montoir].


xBermuda 0.1.4 ported by A600
'''Note:''' The game contains partial nudity and mild violence.


This is a port for the Xbox1 of the Bermuda Syndrome interpreter done by Gregory Montoir
==Installation==
(http://cyxdown.free.fr/bs/) and possible thanks the SDLx libs by lantus.
To make it work, you need to copy the BERMUDA folder from your Bermuda Syndrome CD.  


I have to say that this game is probably my favourite platformer of all times (far better
The music will play only if you convert the midis to 22 Khz stereo Vorbis .ogg files and copy them to the MUSIC folder. List of the midis needed:
IMHO than Another World or Flashback) and sadly it didn't get the recognition it deserved.


To make it work, you need to copy the BERMUDA folder from your Bermuda Syndrome CD. The music
* midi\flyaway.mid  -> track02.ogg
will play only if you convert the midis to 22 Khz stereo Vorbis .ogg files and copy them to the
* midi\jungle1.mid  -> track03.ogg
MUSIC folder. This tutorial: http://users.lmi.net/bblackie/music/winamp/midi2wav.html shows
* midi\sadialog.mid -> track04.ogg
how to convert a midi to wav.
* midi\caves.mid    -> track05.ogg
* midi\jungle2.mid  -> track06.ogg
* midi\darkcave.mid -> track07.ogg
* midi\waterdiv.mid -> track08.ogg
* midi\merian1.mid  -> track09.ogg
* midi\telquad.mid  -> track10.ogg
* midi\gameover.mid -> track11.ogg
* midi\complete.mid -> track12.ogg


This is the list of the midis needed:
The xresizer.xbe included, allows to resize the screen for those with overscan problems. It generates a xbox.cfg with this default settings:


* midi\flyaway.mid --> track02.ogg
  xpos=0
* midi\jungle1.mid --> track03.ogg
  ypos=0
* midi\sadialog.mid --> track04.ogg
xstretch=0
* midi\caves.mid    --> track05.ogg
  ystretch=0
* midi\jungle2.mid --> track06.ogg
  flickerfilter=1
* midi\darkcave.mid --> track07.ogg
  720p=1
* midi\waterdiv.mid --> track08.ogg
* midi\merian1.mid --> track09.ogg
* midi\telquad.mid --> track10.ogg
* midi\gameover.mid --> track11.ogg
* midi\complete.mid --> track12.ogg


The xresizer.xbe included, allows to resize the screen for those with overscan problems. It
The flickerfilter option can be a number between 0 and 5.
generates a xbox.cfg with this default settings:
 
==Controls==
Left-Stick/D-Pad - Move
 
A - Use object, Select option, Select dialog line
 
B - Up
 
X - Use weapon
 
Y - Inventory
 
L - Display Status bar
 
R - Run, Holster weapon, Hold
 
White/Black - Load/Save game state
 
Right-Stick Up - Select Game State Slot #1


* xpos=0
Right-Stick Right - Select Game State Slot #2
* ypos=0
* xstretch=0
* ystretch=0
* flickerfilter=1
* 720p=1


The flickerfilter option can be a number between 0 and 5.
Right-Stick Down - Select Game State Slot #3
 
Right-Stick Left - Select Game State Slot #4


==== CONTROLS ====
Right-Stick Thumb - Exit to Dashboard


* Left Analog  -> Up / Down / Left / Right
Start - Skip Dialog
* Dpad    -> Up / Down / Left / Right
* A  -> Use Object / Select Option / Select Dialog Line
* B    -> Up
* X    -> Use Weapon
* Y    -> Inventory
* Left Trigger  -> Display Status Bar
* Right Trigger  -> Run / Holster Weapon / Hold
* White    -> Load Game State
* Black    -> Save Game State
* Right Analog Up  -> Select Game State Slot #1
* Right Analog Right -> Select Game State Slot #2
* Right Analog Down -> Select Game State Slot #3
* Right Analog Left -> Select Game State Slot #4
* Right Analog Thumb  -> Exit to Dashboard
* Start   -> Skip Dialog
* Back  -> Restart Game


Source code (sources.rar) included.
Back - Restart Game


-A600-
==Credits==
Thanks the SDLx libs by lantus.

Revision as of 12:51, 21 November 2022

xBermuda
File:Xbermuda2.png/xbermuda3.png/xbermuda4.png/xbermuda.7z(src)
General
AuthorA600
TypePlatform
Version0.1.4
LicenseMixed
Links
Download
Website
Source

xBermuda is a port for the Xbox1 of the Bermuda Syndrome interpreter done by Gregory Montoir.

Note: The game contains partial nudity and mild violence.

Installation

To make it work, you need to copy the BERMUDA folder from your Bermuda Syndrome CD.

The music will play only if you convert the midis to 22 Khz stereo Vorbis .ogg files and copy them to the MUSIC folder. List of the midis needed:

  • midi\flyaway.mid -> track02.ogg
  • midi\jungle1.mid -> track03.ogg
  • midi\sadialog.mid -> track04.ogg
  • midi\caves.mid -> track05.ogg
  • midi\jungle2.mid -> track06.ogg
  • midi\darkcave.mid -> track07.ogg
  • midi\waterdiv.mid -> track08.ogg
  • midi\merian1.mid -> track09.ogg
  • midi\telquad.mid -> track10.ogg
  • midi\gameover.mid -> track11.ogg
  • midi\complete.mid -> track12.ogg

The xresizer.xbe included, allows to resize the screen for those with overscan problems. It generates a xbox.cfg with this default settings:

xpos=0
ypos=0
xstretch=0
ystretch=0
flickerfilter=1
720p=1

The flickerfilter option can be a number between 0 and 5.

Controls

Left-Stick/D-Pad - Move

A - Use object, Select option, Select dialog line

B - Up

X - Use weapon

Y - Inventory

L - Display Status bar

R - Run, Holster weapon, Hold

White/Black - Load/Save game state

Right-Stick Up - Select Game State Slot #1

Right-Stick Right - Select Game State Slot #2

Right-Stick Down - Select Game State Slot #3

Right-Stick Left - Select Game State Slot #4

Right-Stick Thumb - Exit to Dashboard

Start - Skip Dialog

Back - Restart Game

Credits

Thanks the SDLx libs by lantus.

Advertising: