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PSP2SHELL Vita: Difference between revisions

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|source=https://github.com/Cpasjuste/PSP2SHELL
|source=https://github.com/Cpasjuste/PSP2SHELL
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'''PSP2SHELL''' is an utility/remote shell (plugin+client, wifi) to ease the development process on PSVITA devices. You should be able to print debug output over the shell (sceClibPrintf), send files, send/restart your application at anytime saving some precious time for real stuffs.
'''PSP2SHELL''' is an utility/remote shell (plugin+client, wifi) to ease the development process on PSVITA devices.
 
You should be able to print debug output over the shell (sceClibPrintf), send files, send/restart your application at anytime saving some precious time for real stuffs.


==How To Install PSP2SHELL?==
==How To Install PSP2SHELL?==

Revision as of 01:24, 14 November 2022

psp2shell
File:Psp2shellvita.jpg
General
Authorcpasjuste
TypePlugins
Version2022.03.09
LicenseMixed
Last Updated2017/06/22
Links
Download
Source

PSP2SHELL is an utility/remote shell (plugin+client, wifi) to ease the development process on PSVITA devices.

You should be able to print debug output over the shell (sceClibPrintf), send files, send/restart your application at anytime saving some precious time for real stuffs.

How To Install PSP2SHELL?

  • copy "psp2shell_k.skprx" and "psp2shell_m.suprx" to "ux0:/tai/"
  • add "ux0:/tai/psp2shell_k.skprx" to "*KERNEL" section of "ux0:/tai/config.txt"
  • add "ux0:/tai/psp2shell_m.suprx" to "*main" section of "ux0:/tai/config.txt"
  • reboot

Screenshot

File:Psp2shellvita.jpg

Tipcal usage

Enable debug print in your application/module

Use "sceClibPrintf" in your application/module to print debug messages to the shell.

Get a shell, get messages

Connect to your ps vita device from your computer with the client (replace "ip" with your ps vita ip address) :

./psp2shell_cli ip 3333

From there, you'll be able to see your sceClibPrintf messages coming in. Note that, to not miss some messages, the module wait for the shell on every print. This means your application will run slower if you use a lot of debug output.

Update, restart your application

Re-build your application then, from the shell, you can send the newly complied version of your application, and restart it automatically :

reload /path/to/my/app/build/eboot.bin

Note that if your application is not running (or crashed), you'll have to specify the title id (9 chars) of your application (so we know where to put the new eboot.bin) :

load TITLEID01 /path/to/my/app/build/eboot.bin

A little more

There are a few more commands available, like "ls", "rm", "send", "modlist", "modinfo"... You can type "help" in the shell for a list of available commands.

How To Build PSP2SHELL?

Building the plugins

mkdir cmake-build && cd cmake-build
cmake -DCMAKE_TOOLCHAIN_FILE="$VITASDK/share/vita.toolchain.cmake" -DCMAKE_BUILD_TYPE=Release ..
make

Building the client (linux/deb)

sudo apt-get install libreadline-dev
cd psp2shell_cli && mkdir cmake-build && cd cmake-build
cmake ..
make

Changelog

psp2shell-2022.03.09

  • minor fixes and improvements

psp2shell-2017.06.22

  • minor changes

psp2shell-2017.06.21

  • fix some cmd paths problem (cmd_ls, cmd_cd...)

psp2shell-2017.06.06

  • fix stdout hook mutex ?

psp2shell-2017.06.05

  • add "release" target

Thanks

consolex-bordeaux.fr, ScHlAuChi, noname120, motoharu, xyz, yifanlu, frangarcj, Rinnegatamante, davee and people i may forget for what they do for the ps vita.

External links

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