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{{cleanup|article|Needs cleanup}}
{{#seo:
{{#seo:
|title=Vita Homebrew Apps (Plugins) - GameBrew!
|title=Vita Homebrew Apps (Plugins) - GameBrew!
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|license=MIT
|license=MIT
|download=https://dlhb.gamebrew.org/vitahomebrews/fakecameravita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/fakecameravita.7z
|website=
|website=https://wololo.net/talk/viewtopic.php?f=116&t=48367
|source=https://github.com/OperationNT414C/FakeCamera
|source=https://github.com/OperationNT414C/FakeCamera
}}
}}
Simulate camera usage on PSTV.
'''FakeCamera''' is a henkaku plugin which fakes camera calls on PlayStation TV.


==Media==
== What is FakeCamera? ==
<youtube>RIaJHh60hQY</youtube>
Henkaku plugin that fakes invalid camera calls in order to avoid some crashes for some titles on PlayStation TV.


Of course, those titles have been blocked by Sony and you must previously unlock them in order to launch them. Use an application like [[Antiblacklist Vita|AntiBlackList]] (from Rinnegatamante).


==Screenshots==
Once titles are unlocked, they could crash due unexpected SceCamera API answers (because they were never conceived to run on a device without camera).
https://dlhb.gamebrew.org/vitahomebrews/fakecameravita-01.jpg
 
https://dlhb.gamebrew.org/vitahomebrews/fakecameravita-02.jpg
This is where this plugin could intervene to &quot;simulate&quot; expected answers and, therefore, avoid some crashes.
https://dlhb.gamebrew.org/vitahomebrews/fakecameravita-03.jpg
 
https://dlhb.gamebrew.org/vitahomebrews/fakecameravita-04.jpg
With &quot;fakecamerabmp.suprx&quot; or &quot;fakecamerakbmp.suprx&quot; plugin, a BMP file image can be loaded and used as camera output. Images must be placed in &quot;ux0:data/FakeCamera&quot; directory. An image is selected in this directory with the following priority:
https://dlhb.gamebrew.org/vitahomebrews/fakecameravita-05.jpg
 
https://dlhb.gamebrew.org/vitahomebrews/fakecameravita-06.jpg
* &quot;ux0:data/FakeCamera/TITLEID00_Front.bmp&quot; or &quot;ux0:data/FakeCamera/TITLEID00_Back.bmp&quot; (depends on front or back camera use)
https://dlhb.gamebrew.org/vitahomebrews/fakecameravita-07.jpg
* &quot;ux0:data/FakeCamera/TITLEID00.bmp&quot;
https://dlhb.gamebrew.org/vitahomebrews/fakecameravita-08.jpg
* &quot;ux0:data/FakeCamera/ALL_Front.bmp&quot; or &quot;ux0:data/FakeCamera/ALL_Back.bmp&quot; (depends on front or back camera use)
* &quot;ux0:data/FakeCamera/ALL.bmp&quot;
 
==How To Install FakeCamera?==
=== Dependencies ===
The plugin &quot;fakecamera.suprx&quot; doesn't have any dependency.
 
The plugin &quot;fakecamerabmp.suprx&quot; depends on an additional kernel plugin:
 
* '''dsmotion.skprx''' ([[Dsmotion Vita]]) for image scrolling with motion controls.
 
For &quot;fakecamerakbmp.suprx&quot;, there is also another dependency on the following kernel plugin:
 
* '''kuio.skprx''' ([[Kuio Vita]]) for file system access with kernel privilege.
 
Those dependencies must be loaded otherwise &quot;fakecamerabmp.suprx&quot; or &quot;fakecamerakbmp.suprx&quot; won't load.
 
=== Installation ===
For each title which crashes when it should activate the camera, you can add those lines in <code>ux0:tai/config.txt</code>:
 
<pre>*TITLEID00
ux0:tai/fakecamera.suprx</pre>
 
OR (even if the title doesn't crash, it will allow you to set up a BMP image as camera output)
 
<pre="notranslate">*KERNEL
ux0:tai/dsmotion.skprx
 
*TITLEID00
ux0:tai/fakecamerabmp.suprx</pre>
 
OR (if the BMP file loading doesn't work with normal rights)
 
<pre>*KERNEL
ux0:tai/dsmotion.skprx
ux0:tai/kuio.skprx
 
*TITLEID00
ux0:tai/fakecamerakbmp.suprx</pre>
 
Replace '''TITLEID00''' by your title identifier or by '''ALL''' to affect all titles.
 
DO NOT use &quot;fakecamera.suprx&quot;, &quot;fakecamerabmp.suprx&quot; or &quot;fakecamerakbmp.suprx&quot; on the same configuration!
 
== Compatibility ==
* PCSF00007 - WipEout 2048 - The game won't crash on a multiplayer session start! (due to the useless picture feature)
* PCSF00214 - Tearaway - It won't crash but it will be locked on some asked interactions, like shaking the PS Vita (use DSMotion to by-pass this problem)
 
=== BMP load compatibility ===
* PCM300001 - Pro Camera Vita - Works fine
* VITASHELL - Vita Shell - Works fine in QR scan feature
* NPXS10007 - Welcome Park - Works fine in &quot;Hello Face&quot; and &quot;Snap + Slide&quot; (ARGB format test case) mini-games
* PCSB00031 - Virtua Tennis 4 - Works fine in &quot;CAM VT&quot; mode (packed YUV422 format test case)
* PCSF00214 - Tearaway - Works fine
* PCSF00007 - WipEout 2048 - Works fine with low resolution images (tested with 64x64)
* PCSF00043 - Frobisher Says - &quot;fakecamerakbmp.suprx&quot; is mandatory! Works fine (planed YUV420 format test case) but loading times are highly slowed down
 
Please report if you find a title where this feature doesn't work (just check with a low resolution BMP image and &quot;fakecamerakbmp.suprx&quot; before reporting).
 
==Screenshot==
[[image:fakecameravita.jpg|600px]]
 
==Changelog==
'''(v.1.2.1)'''
* Fix image usage issue when it was named "TITLEID00_Front.bmp" or "TITLEID00_Back.bmp" ("fakecamerabmp.suprx" and "fakecamerakbmp.suprx" only)
 
'''(v.1.2)'''
* Add support for "wait next frame" feature (avoid freezing "Frobisher Says")
* Add new camera format support for BMP loading
* "fakecamerakbmp.suprx" allows BMP file open with kernel calls (normal calls fail with "Frobisher Says")
 
'''(v.1.1)'''
* Fix some wrong resolution values
* "fakecamerabmp.suprx" allows to load a BMP image in camera buffer (please read the documentation for further information)


==Changelogs==
'''(v.1.0)'''
'''(v.1.0)'''
* First Release.
* Henkaku plugin that fakes invalid camera calls in order to avoid some crashes for some titles on PlayStation TV
 
==Credits ==
* '''Rinnegatamante''' for [[Antiblacklist Vita|AntiBlackList]]; application and his [[Kuio Vita]]; plugin.
* '''xerpi''' for his [[Libvita2d Vita]]; source code which inspired me for BMP format read.


== External links ==
== External links ==
* Official Website -
* Official Website - https://wololo.net/talk/viewtopic.php?f=116&t=48367
* Github - https://github.com/OperationNT414C/FakeCamera
* Github - https://github.com/OperationNT414C/FakeCamera
* VitaDB - https://vitadb.rinnegatamante.it/#/info/296
* VitaDB - https://vitadb.rinnegatamante.it/#/info/296
* Gbatemp -
* Google Source -
* Reddit -
* Gitlab -

Revision as of 03:54, 13 November 2022

FakeCamera
File:Fakecameravita.jpg
General
AuthorOperationNT
TypePlugins
Version1.2.1
LicenseMIT License
Last Updated2021/12/18
Links
Download
Website
Source

FakeCamera is a henkaku plugin which fakes camera calls on PlayStation TV.

What is FakeCamera?

Henkaku plugin that fakes invalid camera calls in order to avoid some crashes for some titles on PlayStation TV.

Of course, those titles have been blocked by Sony and you must previously unlock them in order to launch them. Use an application like AntiBlackList (from Rinnegatamante).

Once titles are unlocked, they could crash due unexpected SceCamera API answers (because they were never conceived to run on a device without camera).

This is where this plugin could intervene to "simulate" expected answers and, therefore, avoid some crashes.

With "fakecamerabmp.suprx" or "fakecamerakbmp.suprx" plugin, a BMP file image can be loaded and used as camera output. Images must be placed in "ux0:data/FakeCamera" directory. An image is selected in this directory with the following priority:

  • "ux0:data/FakeCamera/TITLEID00_Front.bmp" or "ux0:data/FakeCamera/TITLEID00_Back.bmp" (depends on front or back camera use)
  • "ux0:data/FakeCamera/TITLEID00.bmp"
  • "ux0:data/FakeCamera/ALL_Front.bmp" or "ux0:data/FakeCamera/ALL_Back.bmp" (depends on front or back camera use)
  • "ux0:data/FakeCamera/ALL.bmp"

How To Install FakeCamera?

Dependencies

The plugin "fakecamera.suprx" doesn't have any dependency.

The plugin "fakecamerabmp.suprx" depends on an additional kernel plugin:

  • dsmotion.skprx (Dsmotion Vita) for image scrolling with motion controls.

For "fakecamerakbmp.suprx", there is also another dependency on the following kernel plugin:

  • kuio.skprx (Kuio Vita) for file system access with kernel privilege.

Those dependencies must be loaded otherwise "fakecamerabmp.suprx" or "fakecamerakbmp.suprx" won't load.

Installation

For each title which crashes when it should activate the camera, you can add those lines in ux0:tai/config.txt:

*TITLEID00
ux0:tai/fakecamera.suprx

OR (even if the title doesn't crash, it will allow you to set up a BMP image as camera output)

<pre="notranslate">*KERNEL ux0:tai/dsmotion.skprx

  • TITLEID00

ux0:tai/fakecamerabmp.suprx

OR (if the BMP file loading doesn't work with normal rights)

*KERNEL
ux0:tai/dsmotion.skprx
ux0:tai/kuio.skprx

*TITLEID00
ux0:tai/fakecamerakbmp.suprx

Replace TITLEID00 by your title identifier or by ALL to affect all titles.

DO NOT use "fakecamera.suprx", "fakecamerabmp.suprx" or "fakecamerakbmp.suprx" on the same configuration!

Compatibility

  • PCSF00007 - WipEout 2048 - The game won't crash on a multiplayer session start! (due to the useless picture feature)
  • PCSF00214 - Tearaway - It won't crash but it will be locked on some asked interactions, like shaking the PS Vita (use DSMotion to by-pass this problem)

BMP load compatibility

  • PCM300001 - Pro Camera Vita - Works fine
  • VITASHELL - Vita Shell - Works fine in QR scan feature
  • NPXS10007 - Welcome Park - Works fine in "Hello Face" and "Snap + Slide" (ARGB format test case) mini-games
  • PCSB00031 - Virtua Tennis 4 - Works fine in "CAM VT" mode (packed YUV422 format test case)
  • PCSF00214 - Tearaway - Works fine
  • PCSF00007 - WipEout 2048 - Works fine with low resolution images (tested with 64x64)
  • PCSF00043 - Frobisher Says - "fakecamerakbmp.suprx" is mandatory! Works fine (planed YUV420 format test case) but loading times are highly slowed down

Please report if you find a title where this feature doesn't work (just check with a low resolution BMP image and "fakecamerakbmp.suprx" before reporting).

Screenshot

File:Fakecameravita.jpg

Changelog

(v.1.2.1)

  • Fix image usage issue when it was named "TITLEID00_Front.bmp" or "TITLEID00_Back.bmp" ("fakecamerabmp.suprx" and "fakecamerakbmp.suprx" only)

(v.1.2)

  • Add support for "wait next frame" feature (avoid freezing "Frobisher Says")
  • Add new camera format support for BMP loading
  • "fakecamerakbmp.suprx" allows BMP file open with kernel calls (normal calls fail with "Frobisher Says")

(v.1.1)

  • Fix some wrong resolution values
  • "fakecamerabmp.suprx" allows to load a BMP image in camera buffer (please read the documentation for further information)

(v.1.0)

  • Henkaku plugin that fakes invalid camera calls in order to avoid some crashes for some titles on PlayStation TV

Credits

External links

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