More actions
(Created page with "{{Infobox PSP Homebrews |title=LightWay |image=lightwaypsp2.png |description=A space shooter with 8 levels. |author=Motion Studio |lastupdated=2008/10/19 |type=Shooter |versio...") |
|||
Line 48: | Line 48: | ||
https://dlhb.gamebrew.org/psphomebrew/lightwaypsp6.png | https://dlhb.gamebrew.org/psphomebrew/lightwaypsp6.png | ||
==Known issues== | ==Known issues== |
Revision as of 08:07, 12 November 2022
LightWay | |
---|---|
General | |
Author | Motion Studio |
Type | Shooter |
Version | Demo |
License | Mixed |
Last Updated | 2008/10/19 |
Links | |
Download | |
Website | |
LightWay (French) is a homebrew shooter established by the Motion Studio.
It was originally developed for the PSP and this is a demo release consist of 8 playable levels.
User guide
"In a distant world, war rages between light and darkness.
The shiny crystals, huge rocks projecting light and life to the most remote dying. The Luminous beings born of these crystals, suffer from the onslaught of darkness, creatures from the shadow that is gradually worldwide. Their relentless rise will lead to the destruction of crystals and thus the end of Luminous.
You are one of the last hopes of your people. You must leave your own and begin a journey to the crystals to turn and push back the darkness. "
Your first ship is fairly basic. It will rely on your agility and fire power to survive in this conflict.
As you progress, the enemy units will change also. The Vflyer, present in the early levels is gradually replaced by a stronger enemy and so on.
A level can be divided into two phases: a long journey punctuated by enemies and a duel against the boss.
The gameplay is changing: each level will bring a change, more or less important, how to play. Thus, the level 3 for example, you will fight with allies, 7 is much faster than others, 8 will require you to destroy a particular type of vessel ... etc.
Controls
D-Pad - Move
Cross - Fire
R - Rotate
L - Display the lives of boss
Screenshots
Known issues
Multiplayer feature is not implemented in this demo.
Credits
Motion Studio:
- Pjeff (encoder).
- Cladil (GFX).
Thanks to:
- Stifpsp for beta-testing.
- Pseudo for levels ideas.