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{{#seo: | {{#seo: | ||
|title=Vita Homebrew Apps (Exploits) - GameBrew! | |title=Vita Homebrew Apps (Exploits) - GameBrew! | ||
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|source=https://github.com/yifanlu/VitaInjector | |source=https://github.com/yifanlu/VitaInjector | ||
}} | }} | ||
'''VitaInjector''' is an inject userland ARM code through PSM. | |||
'''Note:'''Source only. You need to compile it by yourself. | |||
==How to Setup VitaInjector== | |||
1 - Install PSM 1.00 | |||
*You need the following files from "C:\Program Files (x86)\SCE\PSM\tools\lib" | |||
**host_transport64.dll | |||
**psm_device64.dll | |||
*From "C:\Program Files (x86)\SCE\PSM\tools\PsmStudio\AddIns\MonoDevelop.Debugger.Soft" | |||
**Mono.Debugger.Soft.dll | |||
*From "C:\Program Files (x86)\SCE\PSM\tools\PsmStudio\bin" | |||
**Mono.Cecil.dll | |||
2 - Put them all in .\VitaInjector\lib\ | |||
== | ==How To Build VitaInjector== | ||
* First | *First build VitaInjector (Debug) by building .\VitaInjector\VitaInjector.sln | ||
*Next build the loader client (Debug) by building .\LoaderClient\LoaderClient.sln | |||
*Rename .\LoaderClient\bin\Debug\LoaderClient-unsigned to LoaderClient | |||
*Copy LoaderClient to .\VitaInjector\bin\Debug | |||
*Copy contents of .\VitaInjector\lib\ to .\VitaInjector\bin\Debug | |||
==Signing the package== | |||
*On PSM 1.00 you need to sign stuff. First, become a paying publisher. | |||
*Then create a keyring for "*" and run any sample app to "load" the key unto the Vita. | |||
*If the sample app runs, you can use VitaInjector. If not, find out why. | |||
*Then VitaInjector should work as usual. | |||
==Running VitaInjector== | |||
Open the PSM dev app on the Vita and plug in the USB. | |||
Open device manager and see what serial port the Vita's using (COMX will be used here) | |||
To dump memory, run with: | |||
<pre> | |||
VitaInjector.exe d 0x81000000 0x100 dump.bin COMX | |||
^ address ^ len ^ output ^ port | |||
</pre> | |||
To run an unencrypted SELF or (recommended) ELF: | |||
<pre> | |||
VitaInjector.exe l homebrew.elf COMX | |||
^ app ^ port | |||
</pre> | |||
== External links == | == External links == | ||
* Github - https://github.com/yifanlu/VitaInjector | * Github - https://github.com/yifanlu/VitaInjector | ||
Revision as of 05:08, 12 November 2022
VitaInjector | |
---|---|
File:Ps-vita-logo.jpg | |
General | |
Author | yifanlu |
Type | Exploits |
Version | 2013 |
License | Mixed |
Last Updated | 2013/07/28 |
Links | |
Download | |
Source | |
VitaInjector is an inject userland ARM code through PSM.
Note:Source only. You need to compile it by yourself.
How to Setup VitaInjector
1 - Install PSM 1.00
- You need the following files from "C:\Program Files (x86)\SCE\PSM\tools\lib"
- host_transport64.dll
- psm_device64.dll
- From "C:\Program Files (x86)\SCE\PSM\tools\PsmStudio\AddIns\MonoDevelop.Debugger.Soft"
- Mono.Debugger.Soft.dll
- From "C:\Program Files (x86)\SCE\PSM\tools\PsmStudio\bin"
- Mono.Cecil.dll
2 - Put them all in .\VitaInjector\lib\
How To Build VitaInjector
- First build VitaInjector (Debug) by building .\VitaInjector\VitaInjector.sln
- Next build the loader client (Debug) by building .\LoaderClient\LoaderClient.sln
- Rename .\LoaderClient\bin\Debug\LoaderClient-unsigned to LoaderClient
- Copy LoaderClient to .\VitaInjector\bin\Debug
- Copy contents of .\VitaInjector\lib\ to .\VitaInjector\bin\Debug
Signing the package
- On PSM 1.00 you need to sign stuff. First, become a paying publisher.
- Then create a keyring for "*" and run any sample app to "load" the key unto the Vita.
- If the sample app runs, you can use VitaInjector. If not, find out why.
- Then VitaInjector should work as usual.
Running VitaInjector
Open the PSM dev app on the Vita and plug in the USB.
Open device manager and see what serial port the Vita's using (COMX will be used here)
To dump memory, run with:
VitaInjector.exe d 0x81000000 0x100 dump.bin COMX ^ address ^ len ^ output ^ port
To run an unencrypted SELF or (recommended) ELF:
VitaInjector.exe l homebrew.elf COMX ^ app ^ port