Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

BlockOut II Vita: Difference between revisions

From GameBrew
No edit summary
No edit summary
Line 1: Line 1:
{{cleanup|article|Needs cleanup}}
{{#seo:
{{#seo:
|title=Vita Homebrew Games (Puzzle) - GameBrew!
|title=Vita Homebrew Games (Puzzle) - GameBrew!
Line 16: Line 15:
|license=GPL-2.0
|license=GPL-2.0
|download=https://dlhb.gamebrew.org/vitahomebrews/blockoutiivita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/blockoutiivita.7z
|website=
|website=https://gekihen.customprotocol.com/en/project/BlockOut-II
|source=https://github.com/bomblik/BlockOut_II_PSVITA
|source=https://github.com/bomblik/BlockOut_II_PSVITA
}}
}}
BlockOut II port for PSVITA.
BlockOut II is an addictive action puzzle game by Jean-Luc PONS. It is also the first OpenGL homebrew game for Playstation Vita.
 
BlockOut II is reimplementation of original 1989 puzzle video game, developed in Poland by Aleksander Ustaszewski and Miroslaw Zablocki and published by California Dreams for multiple platforms. Original BlockOut was the first video game which transfered tetris from 2D into 3D.


==Media==
==Media==
<youtube>FU_2hxLBi1k</youtube>
<youtube>FU_2hxLBi1k</youtube>


==Screenshots==
==Screenshots==
Line 29: Line 29:
https://dlhb.gamebrew.org/vitahomebrews/blockoutiivita-02.jpg
https://dlhb.gamebrew.org/vitahomebrews/blockoutiivita-02.jpg
https://dlhb.gamebrew.org/vitahomebrews/blockoutiivita-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/blockoutiivita-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/blockoutiivita-04.jpg
https://dlhb.gamebrew.org/vitahomebrews/blockoutiivita-05.jpg
https://dlhb.gamebrew.org/vitahomebrews/blockoutiivita-06.jpg
https://dlhb.gamebrew.org/vitahomebrews/blockoutiivita-07.jpg
https://dlhb.gamebrew.org/vitahomebrews/blockoutiivita-08.jpg


==Changelogs==
==Controls==
'''(v.1.0)'''
*CROSS - confirm / drop block
*RIGHT TRIGGER - cancel / exit game
*D-PAD - move block / select character (hall of fame)
*SQUARE - rotate block around X axis counterclockwise
*SQUARE + LEFT TRIGGER - rotate block around X axis clockwise
*TRIANGLE - rotate block around Y axis counterclockwise
*TRIANGLE + LEFT TRIGGER - rotate block around Y axis clockwise
*CIRCLE - rotate block around Z axis counterclockwise
*CIRCLE + LEFT TRIGGER - rotate block around Z axis clockwise
*START - pause / resume game
 
==Online score database==
The game has a strong user community and an online world ranking of user scores.
 
http://www.blockout.net/blockout2/worldranking/index.php
 
http://www.blockout.net/blockout2/scoredate.php
 
Currently you can play against / compare your score to an online score database, but you cannot upload your scores.
 
Please look at TODO section, regarding score uploading.
 
==TODO==
*The game has an option to upload user scores to the game server, but that option is only included in binary releases for pc.
*Reverse engineering of 'reply file' content and communication protocol is needed in order to upload user scores from PS VITA port of the game.
 
==Changelog==
'''(v.2.5)'''
* First Release.
* First Release.
==Credits==
*Jean-Luc PONS for an awesome game.
*Fabrice Bellard for TinyGL, an OpenGL software implementation.
*Team Molecule for HENkaku homebrew enabler.
*All vitasdk contributors.
*xerpi, Cpasjuste for SDL library port.
*Cpasjuste for PSP2SHELL, ports of SDL auxiliary libraries and TinyGL.
==Disclaimer==
There are some minor graphical issues due to TinyGL limitations.
Enjoy! :)


== External links ==
== External links ==
* Official Website -
* Official Website - https://gekihen.customprotocol.com/en/project/BlockOut-II
* Github - https://github.com/bomblik/BlockOut_II_PSVITA
* Github - https://github.com/bomblik/BlockOut_II_PSVITA
* VitaDB - https://vitadb.rinnegatamante.it/#/info/18
* VitaDB - https://vitadb.rinnegatamante.it/#/info/18
* Gbatemp -
* Google Source -
* Reddit -
* Gitlab -

Revision as of 02:34, 2 November 2022

BlockOut II
File:Blockoutiivita.jpg
General
Authorbomblik
TypePuzzle
Version2.5
LicenseGPL-2.0
Last Updated2017/02/20
Links
Download
Website
Source

BlockOut II is an addictive action puzzle game by Jean-Luc PONS. It is also the first OpenGL homebrew game for Playstation Vita.

BlockOut II is reimplementation of original 1989 puzzle video game, developed in Poland by Aleksander Ustaszewski and Miroslaw Zablocki and published by California Dreams for multiple platforms. Original BlockOut was the first video game which transfered tetris from 2D into 3D.

Media

Screenshots

blockoutiivita-01.jpg blockoutiivita-02.jpg blockoutiivita-03.jpg

Controls

  • CROSS - confirm / drop block
  • RIGHT TRIGGER - cancel / exit game
  • D-PAD - move block / select character (hall of fame)
  • SQUARE - rotate block around X axis counterclockwise
  • SQUARE + LEFT TRIGGER - rotate block around X axis clockwise
  • TRIANGLE - rotate block around Y axis counterclockwise
  • TRIANGLE + LEFT TRIGGER - rotate block around Y axis clockwise
  • CIRCLE - rotate block around Z axis counterclockwise
  • CIRCLE + LEFT TRIGGER - rotate block around Z axis clockwise
  • START - pause / resume game

Online score database

The game has a strong user community and an online world ranking of user scores.

http://www.blockout.net/blockout2/worldranking/index.php

http://www.blockout.net/blockout2/scoredate.php

Currently you can play against / compare your score to an online score database, but you cannot upload your scores.

Please look at TODO section, regarding score uploading.

TODO

  • The game has an option to upload user scores to the game server, but that option is only included in binary releases for pc.
  • Reverse engineering of 'reply file' content and communication protocol is needed in order to upload user scores from PS VITA port of the game.

Changelog

(v.2.5)

  • First Release.

Credits

  • Jean-Luc PONS for an awesome game.
  • Fabrice Bellard for TinyGL, an OpenGL software implementation.
  • Team Molecule for HENkaku homebrew enabler.
  • All vitasdk contributors.
  • xerpi, Cpasjuste for SDL library port.
  • Cpasjuste for PSP2SHELL, ports of SDL auxiliary libraries and TinyGL.

Disclaimer

There are some minor graphical issues due to TinyGL limitations.

Enjoy! :)

External links

Advertising: