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Shiromino Vita: Difference between revisions

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==Known issues==
==Known issues==
*Backgrounds are stretched to 16:9
* Debugging permanently enabled, hardcoded IP and port
*Elements could be laid out better
* Stretched backgrounds
* Bad usage of screen estate
* PC specific dead code
* Pointless config


==Concerns==
==Concerns==

Revision as of 02:08, 26 October 2022

Shiromino
File:Shirominovita.jpg
General
AuthorTear
TypePuzzle
Versionpre-v2
LicenseMIT License
Last Updated2018/12/02
Links
Download
Website
Source

A diverse and challenging puzzle/action game with stylistic roots in the arcade.

Media

Screenshots

shirominovita-01.jpg shirominovita-02.jpg

Controls

  • Cross - A (CCW rotation)
  • Circle - B (CW rotation)
  • LTrig - C (CCW rotation)
  • RTrig - D (hold, someday??)
  • Start - Escape

Known issues

  • Debugging permanently enabled, hardcoded IP and port
  • Stretched backgrounds
  • Bad usage of screen estate
  • PC specific dead code
  • Pointless config

Concerns

I'm not a GM, so I wouldn't know if it's reliable enough for high level play

Changelog

pre-v2

  • Working replay saving! Scores are saved to ux0:data/shiro.db

Everything else that I'm unhappy with seems to be related to sizing and positioning of various elements... Therefore, I decided that for the next update I will redesign all assets. I would love to make the new theme compatible with the PC version too, but it might require some code changes.

pre-v1

  • First Release.

External links

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