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{{#seo: | {{#seo: | ||
|title=Vita Homebrew Games (Board) - GameBrew! | |title=Vita Homebrew Games (Board) - GameBrew! | ||
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|source=https://github.com/Dane64/ConnectFour | |source=https://github.com/Dane64/ConnectFour | ||
}} | }} | ||
Connect 4 game for PSVITA. | A simple Connect 4 game for PSVITA/PSTV with Minimax algorithm implemented. | ||
==How to play== | |||
* Dpad - Selection | |||
* Cross - Select | |||
* Circle - Return | |||
==Media== | ==Media== | ||
<youtube>QUvh8WeMvFs</youtube> | <youtube>QUvh8WeMvFs</youtube> | ||
==Future Plans== | |||
*Add sound / gametrack | |||
*Improve score logic to make Minimax algorithm better | |||
==Known Bugs== | |||
*Fuzzy texts. | |||
*Tell me. | |||
==Screenshots== | ==Screenshots== | ||
https://dlhb.gamebrew.org/vitahomebrews/connectfourvita-01.jpg | https://dlhb.gamebrew.org/vitahomebrews/connectfourvita-01.jpg | ||
https://dlhb.gamebrew.org/vitahomebrews/connectfourvita-02.jpg | https://dlhb.gamebrew.org/vitahomebrews/connectfourvita-02.jpg | ||
== | ==Changelog== | ||
'''(v.1.0)''' | '''(v.1.0)''' | ||
* First Release. | * First Release. | ||
==Special Thanks to== | |||
KeithGalli - Best explanation I could find on implementing the Minimax algorithm | |||
== External links == | == External links == | ||
* Github - https://github.com/Dane64/ConnectFour | * Github - https://github.com/Dane64/ConnectFour | ||
* VitaDB - https://vitadb.rinnegatamante.it/#/info/550 | * VitaDB - https://vitadb.rinnegatamante.it/#/info/550 | ||
Revision as of 01:35, 19 October 2022
Connect Four | |
---|---|
File:Connectfourvita.jpg | |
General | |
Author | Dane64 |
Type | Board |
Version | 1.0 |
License | GPL-3.0 |
Last Updated | 2020/05/03 |
Links | |
Download | |
Source | |
A simple Connect 4 game for PSVITA/PSTV with Minimax algorithm implemented.
How to play
- Dpad - Selection
- Cross - Select
- Circle - Return
Media
Future Plans
- Add sound / gametrack
- Improve score logic to make Minimax algorithm better
Known Bugs
- Fuzzy texts.
- Tell me.
Screenshots
Changelog
(v.1.0)
- First Release.
Special Thanks to
KeithGalli - Best explanation I could find on implementing the Minimax algorithm