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Chocolate Doom Vita: Difference between revisions

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{{cleanup|article|Needs cleanup}}
{{#seo:
{{#seo:
|title=Vita Homebrew Games (Shooter) - GameBrew!
|title=Vita Homebrew Games (Shooter) - GameBrew!
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|license=GPL-2.0
|license=GPL-2.0
|download=https://dlhb.gamebrew.org/vitahomebrews/chocolatedoomvita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/chocolatedoomvita.7z
|website=https://github.com/fgsfdsfgs/chocolate-doom
|website=https://www.chocolate-doom.org/
|source=https://github.com/fgsfdsfgs/chocolate-doom
|source=https://github.com/fgsfdsfgs/chocolate-doom
}}
}}
Chocolate Doom port for PSVITA
Chocolate Doom is a sourceport of Doom allowing you to play Doom, Doom 2, Final Doom, Heretic, Sigil, Hexen and Strife.
 
==Features==
* supports Doom, Doom II, Final Doom, FreeDoom, Chex Quest, Heretic, Hexen and Strife;
* sound and music, including OPL3 and PC Speaker emulation, as well as OGG music support (see this post for setup guide);
* supports LAN and online multiplayer (no server browser yet);
* single integrated launcher for all supported games that allows setting most configuration options;
* supports custom files (PWADs, LMPs, DEHs, demos, etc.);
* supports almost all features of Chocolate Doom (WAD file merging, built-in DeHackEd, etc.).


==Media==
==Media==
<youtube>utQgXYYg6Js</youtube>
<youtube>utQgXYYg6Js</youtube>


==Screenshots==
==Screenshots==
Line 30: Line 36:
https://dlhb.gamebrew.org/vitahomebrews/chocolatedoomvita-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/chocolatedoomvita-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/chocolatedoomvita-04.jpg
https://dlhb.gamebrew.org/vitahomebrews/chocolatedoomvita-04.jpg
https://dlhb.gamebrew.org/vitahomebrews/chocolatedoomvita-05.jpg
 
https://dlhb.gamebrew.org/vitahomebrews/chocolatedoomvita-06.jpg
== Installation ==
https://dlhb.gamebrew.org/vitahomebrews/chocolatedoomvita-07.jpg
# Install VPK.
https://dlhb.gamebrew.org/vitahomebrews/chocolatedoomvita-08.jpg
# Extract <code>data.zip</code> from the latest release to root of memory card (<code>ux0:</code>).
# Copy any supported IWADs (see below) you have to <code>ux0:/data/chocolate/iwads/</code>.
 
== Launcher controls ==
* LTrigger/RTrigger: select tab
* Up/Down: select option
* Left/Right: adjust option
* Cross: activate option
* Start: save settings and launch the game you have selected in the <code>Game</code> tab (in single-player mode)
* Circle: save settings and exit launcher / cancel selection when in file select dialog
 
Controls for a particular game can be viewed and changed in the <code>Buttons</code> and <code>Input</code> tabs.
 
== Supported games / IWADs ==
To play a game from this list, copy the corresponding files to <code>ux0:/data/chocolate/iwads/</code>.
 
{|
! Game
! File(s)
|-
| Shareware Doom *
| <code>doom1.wad</code>
|-
| Doom / Ultimate Doom
| <code>doom.wad</code>
|-
| Doom II
| <code>doom2.wad</code>
|-
| Final Doom: TNT Evilution
| <code>tnt.wad</code>
|-
| Final Doom: The Plutonia Experiment
| <code>plutonia.wad</code>
|-
| Chex Quest
| <code>chex.wad</code>, [https://www.doomworld.com/idgames/?file=utils/exe_edit/patches/chexdeh.zip <code>chex.deh</code>]
|-
| [https://freedoom.github.io/ FreeDoom]: Phase 1
| <code>freedoom.wad</code>
|-
| FreeDoom: Phase 2
| <code>freedoom2.wad</code>
|-
| FreeDM
| <code>freedm.wad</code>
|-
| Shareware Heretic *
| <code>heretic1.wad</code>
|-
| Heretic / Shadow of the Serpent Riders
| <code>heretic.wad</code>
|-
| Hexen
| <code>hexen.wad</code>
|-
| Strife
| <code>strife1.wad</code>, optionally <code>voices.wad</code>
|}
 
* included in <code>data.zip</code> for the latest Vita release
 
== Loading PWADs (and other custom game files) ==
Put all custom files for a given game into <code>ux0:/data/chocolate/pwads/&lt;gamedir&gt;</code>, where <code>&lt;gamedir&gt;</code> is <code>doom</code> for all Doom games, <code>heretic</code> for Heretic and Shareware Heretic, <code>hexen</code> for Hexen and <code>strife</code> for Strife, then use the <code>Custom</code> tab in the launcher to select any custom content you want.
 
== Recording demos ==
When <code>Record demo</code> is set to <code>On</code>, the demo is saved to <code>ux0:/data/chocolate/tmp/mydemo.lmp</code>.
 
== Notes ==
If the game closes without producing a crash dump or an error message, a file named <code>ux0:/data/chocolate/i_error.log</code> should be generated, which contains error messages.
 
The IP address that appears in the <code>Game address</code> field of the <code>Net</code> tab of the launcher when you run it is your Vita's LAN IP. You can use this if autojoin doesn't work properly.
 
To join a game by IP, select <code>Game address</code>, enter the address, then hit <code>Connect to address</code>.
 
Netgames will only work correctly if all players have selected the same game and set of custom files (stuff in the <code>Files</code> tab). PWAD order does matter. The game will complain upon connecting if you did something wrong.
 
The <code>Merge file</code> option is the launcher version of the <code>-merge</code> command line option. See the Chocolate Doom wiki for more details.
 
You can specify custom command line parameters in a [https://doomwiki.org/wiki/Parameter#.40 response file], then load it using the <code>Override response file</code> option. Don't forget to select the correct game.
 
By popular request some of the static render limits (<code>MAXVISPLANES</code>, <code>MAXVISSPRITES</code>, <code>MAXDRAWSEGS</code>) have been quadrupled in this fork to accomodate for SIGIL.


==Changelogs==
==Changelogs==
'''(v.1.0)'''
'''v.3.1'''
* fixed texture corruption in Hexen and Heretic introduced in r3;
* bumped version to 3.0.1 in launcher.
 
'''v.3.0'''
* synced with upstream Chocolate Doom;
* raised some render limits to accommodate for SIGIL (it might still not work 100%).
 
'''v.2.0'''
* added different scaling filters (some decrease pixel distortion);
* added basic multiplayer support (can host, connect by IP, find and join games on local network);
* added mouse emulation mode for right analog;
* added more options to the launcher;
* launcher now detects FreeDoom 1 & 2, FreeDM and Chex Quest;
* launcher now can use the touch screen keyboard to set some options;
* fixed textmode screens (ENDOOM, error messages and other dialogs, Heretic startup screen, etc.);
* new LiveArea assets;
* slightly increased performance.
 
'''v.1.0'''
* First Release.
* First Release.
== Credits ==
* [https://github.com/chocolate-doom/chocolate-doom/blob/master/AUTHORS these people] for Chocolate Doom itself;
* Vita SDK Team for the Vita SDK;
* rsn8887 and cpasjuste for the SDL2 port;
* rsn8887 for the SDL_net port, some graphics-related code and testing;
* frangarcj for Vita Shader Collection and the FBO fork of Vita2D;
* tiduscrying for the LiveArea assets;
* KINGGOLDrus for some launcher graphics;
* everyone on the #henkaku and #vitasdk IRC channels for help and/or testing.


== External links ==
== External links ==
* Official Website - https://github.com/fgsfdsfgs/chocolate-doom
* Official Website - https://www.chocolate-doom.org/
* Wololo - https://wololo.net/talk/viewtopic.php?f=116&t=48973
* Github - https://github.com/fgsfdsfgs/chocolate-doom
* Github - https://github.com/fgsfdsfgs/chocolate-doom
* VitaDB - https://vitadb.rinnegatamante.it/#/info/377
* VitaDB - https://vitadb.rinnegatamante.it/#/info/377
* Gbatemp -
* Google Source -
* Reddit -
* Gitlab -

Revision as of 01:21, 18 October 2022

Chocolate Doom
File:Chocolatedoomvita.jpg
General
Authorfgsfds
TypeShooter
Version3.1
LicenseGPL-2.0
Last Updated2020/10/23
Links
Download
Website
Source

Chocolate Doom is a sourceport of Doom allowing you to play Doom, Doom 2, Final Doom, Heretic, Sigil, Hexen and Strife.

Features

  • supports Doom, Doom II, Final Doom, FreeDoom, Chex Quest, Heretic, Hexen and Strife;
  • sound and music, including OPL3 and PC Speaker emulation, as well as OGG music support (see this post for setup guide);
  • supports LAN and online multiplayer (no server browser yet);
  • single integrated launcher for all supported games that allows setting most configuration options;
  • supports custom files (PWADs, LMPs, DEHs, demos, etc.);
  • supports almost all features of Chocolate Doom (WAD file merging, built-in DeHackEd, etc.).

Media

Screenshots

chocolatedoomvita-01.jpg chocolatedoomvita-02.jpg chocolatedoomvita-03.jpg chocolatedoomvita-04.jpg

Installation

  1. Install VPK.
  2. Extract data.zip from the latest release to root of memory card (ux0:).
  3. Copy any supported IWADs (see below) you have to ux0:/data/chocolate/iwads/.

Launcher controls

  • LTrigger/RTrigger: select tab
  • Up/Down: select option
  • Left/Right: adjust option
  • Cross: activate option
  • Start: save settings and launch the game you have selected in the Game tab (in single-player mode)
  • Circle: save settings and exit launcher / cancel selection when in file select dialog

Controls for a particular game can be viewed and changed in the Buttons and Input tabs.

Supported games / IWADs

To play a game from this list, copy the corresponding files to ux0:/data/chocolate/iwads/.

Game File(s)
Shareware Doom * doom1.wad
Doom / Ultimate Doom doom.wad
Doom II doom2.wad
Final Doom: TNT Evilution tnt.wad
Final Doom: The Plutonia Experiment plutonia.wad
Chex Quest chex.wad, chex.deh
FreeDoom: Phase 1 freedoom.wad
FreeDoom: Phase 2 freedoom2.wad
FreeDM freedm.wad
Shareware Heretic * heretic1.wad
Heretic / Shadow of the Serpent Riders heretic.wad
Hexen hexen.wad
Strife strife1.wad, optionally voices.wad
  • included in data.zip for the latest Vita release

Loading PWADs (and other custom game files)

Put all custom files for a given game into ux0:/data/chocolate/pwads/<gamedir>, where <gamedir> is doom for all Doom games, heretic for Heretic and Shareware Heretic, hexen for Hexen and strife for Strife, then use the Custom tab in the launcher to select any custom content you want.

Recording demos

When Record demo is set to On, the demo is saved to ux0:/data/chocolate/tmp/mydemo.lmp.

Notes

If the game closes without producing a crash dump or an error message, a file named ux0:/data/chocolate/i_error.log should be generated, which contains error messages.

The IP address that appears in the Game address field of the Net tab of the launcher when you run it is your Vita's LAN IP. You can use this if autojoin doesn't work properly.

To join a game by IP, select Game address, enter the address, then hit Connect to address.

Netgames will only work correctly if all players have selected the same game and set of custom files (stuff in the Files tab). PWAD order does matter. The game will complain upon connecting if you did something wrong.

The Merge file option is the launcher version of the -merge command line option. See the Chocolate Doom wiki for more details.

You can specify custom command line parameters in a response file, then load it using the Override response file option. Don't forget to select the correct game.

By popular request some of the static render limits (MAXVISPLANES, MAXVISSPRITES, MAXDRAWSEGS) have been quadrupled in this fork to accomodate for SIGIL.

Changelogs

v.3.1

  • fixed texture corruption in Hexen and Heretic introduced in r3;
  • bumped version to 3.0.1 in launcher.

v.3.0

  • synced with upstream Chocolate Doom;
  • raised some render limits to accommodate for SIGIL (it might still not work 100%).

v.2.0

  • added different scaling filters (some decrease pixel distortion);
  • added basic multiplayer support (can host, connect by IP, find and join games on local network);
  • added mouse emulation mode for right analog;
  • added more options to the launcher;
  • launcher now detects FreeDoom 1 & 2, FreeDM and Chex Quest;
  • launcher now can use the touch screen keyboard to set some options;
  • fixed textmode screens (ENDOOM, error messages and other dialogs, Heretic startup screen, etc.);
  • new LiveArea assets;
  • slightly increased performance.

v.1.0

  • First Release.

Credits

  • these people for Chocolate Doom itself;
  • Vita SDK Team for the Vita SDK;
  • rsn8887 and cpasjuste for the SDL2 port;
  • rsn8887 for the SDL_net port, some graphics-related code and testing;
  • frangarcj for Vita Shader Collection and the FBO fork of Vita2D;
  • tiduscrying for the LiveArea assets;
  • KINGGOLDrus for some launcher graphics;
  • everyone on the #henkaku and #vitasdk IRC channels for help and/or testing.

External links

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