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SANiKs Mario Demo PSP: Difference between revisions

From GameBrew
(Created page with "{{Infobox PSP Homebrews |title=SANiK's Mario Demo |image=smariodemo2.png |description=3D Mario game tech demo. |author=SANiK |lastupdated=2007/02/11 |type=Demos |version=2007...")
 
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The only snippet of code that's really needed is:
The only snippet of code that's really needed is:
<br>
<pre>
void reflex(float *a_matrix, float a_x, float a_y, float a_z)
void reflex(float *a_matrix, float a_x, float a_y, float a_z)
{
{
Line 36: Line 36:
glVertex3f(a_x, a_y, a_z);
glVertex3f(a_x, a_y, a_z);
}
}
</br>
</pre>


==Controls==
==Controls==

Revision as of 03:08, 17 October 2022

SANiK's Mario Demo
Smariodemo2.png
General
AuthorSANiK
TypeDemos
Version2007
LicenseMixed
Last Updated2007/02/11
Links
Download
Website

A 3D Mario game tech demo.

User guide

If one is to continue the project/start from scratch, take a look at poly.c and math.c.

The only snippet of code that's really needed is:

void reflex(float *a_matrix, float a_x, float a_y, float a_z)
{
//Apply the matrix rotation to the point
//Requires a custom matrix library
vector_matrix_mul(a_x, a_y, a_z, a_matrix);

//Apply the reflex lens formula
a_z=a_z - ((((a_x) * (a_x)) + ((a_y)*(a_y)))*0.05f);
//The 0.05f = Lens curvature

//PSP screen stretch/skew
a_x*=1.25f;
a_y*=1.05f;

//Draw the vertex
glVertex3f(a_x, a_y, a_z);
}

Controls

Cross - Jump

D-Pad - Move

Start - Quit

Screenshots

smariodemo3.png

smariodemo4.png

Known issues

It lags at certain points but could be sped up 90%.

External links

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