More actions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{#seo: | {{#seo: | ||
|title=Vita Homebrew Games (Shooter) - GameBrew! | |title=Vita Homebrew Games (Shooter) - GameBrew! | ||
Line 19: | Line 18: | ||
|source=https://github.com/ammeir/hurrican | |source=https://github.com/ammeir/hurrican | ||
}} | }} | ||
Hurrican is a freeware jump and shoot game created by Poke53280 that is based on the Turrican game series. Blast your way through nine action-packed levels filled with different enemies and powerups. | |||
==Requirements== | |||
* libshacccg.suprx | |||
== Running the game == | |||
-Unzip <code>hurrican.zip</code> and copy the contents to <code>ux0:data/</code> so that you have a folder <code>ux0:data/hurrican/data</code><br /> | |||
-Copy runtime shader compiler <code>libshacccg.suprx</code> to <code>ur0:data/</code>. Follow this [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx guide] on how to extract it from your Vita<br /> | |||
-Install <code>hurrican.vpk</code> | |||
==Controls == | |||
Left analog stick = move/aim<br /> | |||
Dpad = move/aim<br /> | |||
Square = shoot<br /> | |||
Cross = jump<br /> | |||
Triangle = lightning beam<br /> | |||
Circle = powerline<br /> | |||
R = grenade<br /> | |||
L = smart bomb<br /> | |||
Select = select weapon<br /> | |||
Start = main menu | |||
==Media== | ==Media== | ||
<youtube>q3AvJLU6Mr4</youtube> | <youtube>q3AvJLU6Mr4</youtube> | ||
==Screenshots== | ==Screenshots== | ||
Line 30: | Line 48: | ||
https://dlhb.gamebrew.org/vitahomebrews/hurricanvita-03.jpg | https://dlhb.gamebrew.org/vitahomebrews/hurricanvita-03.jpg | ||
https://dlhb.gamebrew.org/vitahomebrews/hurricanvita-04.jpg | https://dlhb.gamebrew.org/vitahomebrews/hurricanvita-04.jpg | ||
== | == Known issues == | ||
'''(v. | *Frame drops in some parts of the game (e.g near waterfalls and with certain boss fights) | ||
*Gaps between background tiles are sometimes visible, especially in level 7 | |||
==Changelog== | |||
'''(v.9.0)''' | |||
* First Release. | * First Release. | ||
== Credits == | |||
*Thanks to Poke53280 team for making this game, releasing the source, and making it freeware. | |||
*Thanks to developer Pickle136 for adding SDL/OpenGL-ES support. | |||
*Thanks to developer DKS for improving and optimizing the code. | |||
*Thanks to Rinnegatamante for making the vitaGL library. | |||
== External links == | == External links == | ||
* Github - https://github.com/ammeir/hurrican | * Github - https://github.com/ammeir/hurrican | ||
* VitaDB - https://vitadb.rinnegatamante.it/#/info/617 | * VitaDB - https://vitadb.rinnegatamante.it/#/info/617 | ||
Revision as of 02:03, 16 October 2022
Hurrican | |
---|---|
File:Hurricanvita.jpg | |
General | |
Author | ammeir |
Type | Shooter |
Version | 0.9 |
License | Mixed |
Last Updated | 2021/02/15 |
Links | |
Download | |
Source | |
Hurrican is a freeware jump and shoot game created by Poke53280 that is based on the Turrican game series. Blast your way through nine action-packed levels filled with different enemies and powerups.
Requirements
- libshacccg.suprx
Running the game
-Unzip hurrican.zip
and copy the contents to ux0:data/
so that you have a folder ux0:data/hurrican/data
-Copy runtime shader compiler libshacccg.suprx
to ur0:data/
. Follow this guide on how to extract it from your Vita
-Install hurrican.vpk
Controls
Left analog stick = move/aim
Dpad = move/aim
Square = shoot
Cross = jump
Triangle = lightning beam
Circle = powerline
R = grenade
L = smart bomb
Select = select weapon
Start = main menu
Media
Screenshots
Known issues
- Frame drops in some parts of the game (e.g near waterfalls and with certain boss fights)
- Gaps between background tiles are sometimes visible, especially in level 7
Changelog
(v.9.0)
- First Release.
Credits
- Thanks to Poke53280 team for making this game, releasing the source, and making it freeware.
- Thanks to developer Pickle136 for adding SDL/OpenGL-ES support.
- Thanks to developer DKS for improving and optimizing the code.
- Thanks to Rinnegatamante for making the vitaGL library.