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{{#seo: | {{#seo: | ||
|title=Vita Homebrew Games (Platform) - GameBrew! | |title=Vita Homebrew Games (Platform) - GameBrew! | ||
Line 16: | Line 15: | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/cclestevita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/cclestevita.7z | ||
|website= | |website=https://github.com/JeffRuLz/Celeste-Classic-GBA | ||
|source=https://github.com/Decomius/ccleste-vita | |source=https://github.com/Decomius/ccleste-vita | ||
}} | }} | ||
This is a port for PSVITA/PSTV of a C source port of the original celeste (Celeste classic) for the PICO-8, designed to be portable. | |||
Celeste is a platform game in which players control a girl named Madeline as she makes her way up a mountain while avoiding various deadly obstacles. | |||
==Description== | |||
This is a C source port of the [https://www.lexaloffle.com/bbs/?tid=2145 original celeste (Celeste classic)] for the PICO-8, designed to be portable. PC and [[Ccleste 3DS|3DS Veresion]] are the main supported platforms, though other people are [https://github.com/lemon32767/ccleste/network/members maintaining ports to other platforms]. | |||
An experimental web port is also available [https://lemon32767.github.io/ccleste.html here]. | |||
celeste.c + celeste.h is where the game code is, translated from the pico 8 lua code by hand. These files don't depend on anything other than the c standard library and don't perform any allocations (it uses its own internal global state). | |||
==Media== | ==Media== | ||
<youtube>a16nqtTkryE</youtube> | <youtube>a16nqtTkryE</youtube> | ||
==Screenshots== | ==Screenshots== | ||
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https://dlhb.gamebrew.org/vitahomebrews/cclestevita-03.jpg | https://dlhb.gamebrew.org/vitahomebrews/cclestevita-03.jpg | ||
https://dlhb.gamebrew.org/vitahomebrews/cclestevita-04.jpg | https://dlhb.gamebrew.org/vitahomebrews/cclestevita-04.jpg | ||
== Controls = | |||
https:// | {| | ||
!align="center"| PC | |||
!align="center"| 3DS | |||
!align="right"| VITA | |||
!align="right"| Action | |||
|- | |||
|align="center"| LEFT | |||
|align="center"| LEFT | |||
|align="right"| LEFT | |||
|align="right"| Move left | |||
|- | |||
|align="center"| RIGHT | |||
|align="center"| RIGHT | |||
|align="right"| RIGHT | |||
|align="right"| Move right | |||
|- | |||
|align="center"| DOWN | |||
|align="center"| DOWN | |||
|align="right"| DOWN | |||
|align="right"| Look down | |||
|- | |||
|align="center"| UP | |||
|align="center"| UP | |||
|align="right"| UP | |||
|align="right"| Look up | |||
|- | |||
|align="center"| Z/C | |||
|align="center"| A | |||
|align="right"| CROSS | |||
|align="right"| Jump | |||
|- | |||
|align="center"| X/V | |||
|align="center"| B/X | |||
|align="right"| SQUARE | |||
|align="right"| Dash | |||
|- | |||
|align="center"| ESCAPE | |||
|align="center"| START | |||
|align="right"| START | |||
|align="right"| Pause | |||
|- | |||
|align="center"| E | |||
|align="center"| L+R | |||
|align="right"| TRIANGLE | |||
|align="right"| Toggle screenshake | |||
|- | |||
|align="center"| SHIFT+D | |||
|align="center"| Y+L | |||
|align="right"| L | |||
|align="right"| Load state | |||
|- | |||
|align="center"| SHIFT+S | |||
|align="center"| Y+R | |||
|align="right"| R | |||
|align="right"| Save state | |||
|- | |||
|align="center"| Hold F9 | |||
|align="center"| Hold SELECT+START+Y | |||
|align="right"| Hold START | |||
|align="right"| Reset | |||
|- | |||
|align="center"| F11 | |||
|align="center"| SELECT | |||
|align="right"| SELECT | |||
|align="right"| Fullscreen | |||
|} | |||
==Vita port Credits == | |||
Thanks to GuilhermeSouza, Calistex, VitaSDK & Vita Nuova Discord Server for helping either directly with code or indirectly. lemon32767 for making the original ccleste. Original developers for making this cool game. | |||
== Original credits == | |||
Sound wave files are taken from https://github.com/JeffRuLz/Celeste-Classic-GBA/tree/master/maxmod_data, music ogg files were obtained by converting the .wav dumps from pico 8, which I did using audacity & ffmpeg. | |||
All credit for the original game goes to the original developers (Matt Thorson & Noel Berry). | |||
==Changelogs== | ==Changelogs== | ||
Line 40: | Line 119: | ||
== External links == | == External links == | ||
* Official Website - | * Official Website - https://github.com/JeffRuLz/Celeste-Classic-GBA | ||
* Github - https://github.com/Decomius/ccleste-vita | * Github - https://github.com/Decomius/ccleste-vita | ||
* VitaDB - https://vitadb.rinnegatamante.it/#/info/621 | * VitaDB - https://vitadb.rinnegatamante.it/#/info/621 | ||
Revision as of 01:40, 16 October 2022
ccleste-vita | |
---|---|
File:Cclestevita.jpg | |
General | |
Author | Decomius |
Type | Platform |
Version | 1.0 |
License | Mixed |
Last Updated | 2021/03/06 |
Links | |
Download | |
Website | |
Source | |
This is a port for PSVITA/PSTV of a C source port of the original celeste (Celeste classic) for the PICO-8, designed to be portable.
Celeste is a platform game in which players control a girl named Madeline as she makes her way up a mountain while avoiding various deadly obstacles.
Description
This is a C source port of the original celeste (Celeste classic) for the PICO-8, designed to be portable. PC and 3DS Veresion are the main supported platforms, though other people are maintaining ports to other platforms.
An experimental web port is also available here.
celeste.c + celeste.h is where the game code is, translated from the pico 8 lua code by hand. These files don't depend on anything other than the c standard library and don't perform any allocations (it uses its own internal global state).
Media
Screenshots
= Controls
PC | 3DS | VITA | Action |
---|---|---|---|
LEFT | LEFT | LEFT | Move left |
RIGHT | RIGHT | RIGHT | Move right |
DOWN | DOWN | DOWN | Look down |
UP | UP | UP | Look up |
Z/C | A | CROSS | Jump |
X/V | B/X | SQUARE | Dash |
ESCAPE | START | START | Pause |
E | L+R | TRIANGLE | Toggle screenshake |
SHIFT+D | Y+L | L | Load state |
SHIFT+S | Y+R | R | Save state |
Hold F9 | Hold SELECT+START+Y | Hold START | Reset |
F11 | SELECT | SELECT | Fullscreen |
Vita port Credits
Thanks to GuilhermeSouza, Calistex, VitaSDK & Vita Nuova Discord Server for helping either directly with code or indirectly. lemon32767 for making the original ccleste. Original developers for making this cool game.
Original credits
Sound wave files are taken from https://github.com/JeffRuLz/Celeste-Classic-GBA/tree/master/maxmod_data, music ogg files were obtained by converting the .wav dumps from pico 8, which I did using audacity & ffmpeg.
All credit for the original game goes to the original developers (Matt Thorson & Noel Berry).
Changelogs
(v.1.0)
- First Release.
External links
- Official Website - https://github.com/JeffRuLz/Celeste-Classic-GBA
- Github - https://github.com/Decomius/ccleste-vita
- VitaDB - https://vitadb.rinnegatamante.it/#/info/621