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{{#seo: | |||
|title= (Simulation) - GameBrew | |||
|title_mode=append | |||
|image=runesgba2.png | |||
|image_alt=Runes GBA | |||
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{{Infobox GBA Homebrews | {{Infobox GBA Homebrews | ||
|title=Runes GBA | |title=Runes GBA | ||
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|website=http://members.iinet.net.au/~freeaxs/gba/runes.html | |website=http://members.iinet.net.au/~freeaxs/gba/runes.html | ||
}} | }} | ||
Runes is a port of an old Amiga program for reading the runes. | Runes is a port of an old Amiga program for reading the runes. | ||
Revision as of 11:36, 12 October 2022
Runes GBA | |
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General | |
Author | Ben Baker (Headspin) |
Type | Simulation |
Version | 2003 |
License | Mixed |
Last Updated | 2003/02/15 |
Links | |
Download | |
Website | |
Runes is a port of an old Amiga program for reading the runes.
User guide
Runes are little stones that have been used to look into the future since the dark ages.
Each rune has it's own name, and it's own meaning. There are 25 runes - each was once a letter in an ancient Germanic alphabet.
This program does all the reading of the stones for you. All you have to do is follow the messages that appear onscreen.
At the moment the last reading is saved to SRAM.
Note: Pogoshell users can apply the exit hack patch and Select will exit back to Pogoshell.
Screenshots
Compatibility
Tested on Visualboy Advance and real hardware.
It seems to run too fast on Visualboy, but runs at a nice speed on real GBA.
External links
- Author's website - http://members.iinet.net.au/~freeaxs/gba/runes.html