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|image_alt=Ghostn Goblins Advance | |||
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|title=Ghostn Goblins Advance | |title=Ghostn Goblins Advance | ||
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This is an unofficial conversion of Ghost'n Goblins released by Capcom in 1985. This demo contains the first level of the game. | This is an unofficial conversion of Ghost'n Goblins released by Capcom in 1985. This demo contains the first level of the game. | ||
Revision as of 11:07, 12 October 2022
Ghostn Goblins Advance | |
---|---|
General | |
Author | Franck "Arcadia" Vandystadt |
Type | Platform |
Version | Demo |
License | Mixed |
Last Updated | 2007/03/29 |
Links | |
Download | |
Website | |
This is an unofficial conversion of Ghost'n Goblins released by Capcom in 1985. This demo contains the first level of the game.
User guide
A brave knight named Arthur must rescue his beloved kidnapped by a demon sent by Satan. But his path will be strewn with pitfalls of all kinds and Arthur will have to send back to the depths of hell, a panoply of monstrous adversaries: zombies, gargoyles, ghouls, skeletons and other witches...
Controls
D-Pad - Move
A - Jump
B - Shoot
R - Armor
On/Off - Switch the GBA on/ogg
Screenshots
Credits
Unofficial conversion of Ghost'n Goblins (c)CAPCOM - 1985.
Converted and adapted to GBA by Franck "Arcadia" Vandystadt.
Original game by Tokuro Fujiwara (CAPCOM).
Technical info:
- Written in C with a registered copy of HAM.
- Compiled using Visual HAM.
- Used Krawall sound library for sfx.
- Used HEL library for some maps fonctions.
- Used MAME for the sprites and sounds rips.
Special thanks to:
- All the team of PlayerAdvance for the support.
- Emanuel Schleussinger for HAM.
- Peter Schraut for HEL.
- Tokuro Fujiwara & CAPCOM.
External links
- PlayerAdvance.org - http://www.playeradvance.org/forum/showthread.php?t=5993