Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

M Adventure GBA: Difference between revisions

From GameBrew
No edit summary
No edit summary
Line 1: Line 1:
{{#seo:
|title= (Adventure) - GameBrew
|title_mode=append
|image=madventure2.png
|image_alt=M-Adventure
}}
{{Infobox GBA Homebrews
{{Infobox GBA Homebrews
|title=M-Adventure
|title=M-Adventure
Line 11: Line 17:
|website=https://gbax.gp2x.de/gbax2003.html
|website=https://gbax.gp2x.de/gbax2003.html
}}
}}
{{#seo:
|title= (Adventure) - GameBrew
|title_mode=append
|image=madventure2.png
|image_alt=M-Adventure
}}
M-Adventure is an adventure game that takes starting-point from the games of Interactive Fiction that were played in early years '80.
M-Adventure is an adventure game that takes starting-point from the games of Interactive Fiction that were played in early years '80.



Revision as of 09:55, 12 October 2022

M-Adventure
Madventure02.png
General
AuthorPaolo Borzini
TypeAdventure
Version2003
LicenseMixed
Last Updated2003/03/17
Links
Download
Website

M-Adventure is an adventure game that takes starting-point from the games of Interactive Fiction that were played in early years '80.

The homebrew was presented in the GBAX 2003 Coding Competition.

User guide

After the presentation of the game, the main screen is divided in three windows.

The scope of the game is to resolve the adventure, that is to help alter-ego Terry to find the treasure resolving some simple enigmas.

Screenshots

madventure3.png madventure4.png madventure5.png

Credits

Technical Info:

  • Compiler - GCC.
  • Language - C.
  • Editor - ConTEXT.
  • Paint - CorelPaint9 and CorelDraw9.
  • Conversion - GBA_BMP2RGB (written by Paolo Borzini).

Over 3000 line of C code (without images code).

External links

Advertising: