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MGBA Vita: Difference between revisions

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{{cleanup|article|Needs cleanup}}
{{#seo:
{{#seo:
|title=Vita Homebrew Emulators (Handheld) - GameBrew!
|title=Vita Homebrew Emulators (Handheld) - GameBrew!
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|license=MPL-2.0
|license=MPL-2.0
|download=https://dlhb.gamebrew.org/vitahomebrews/mgbavita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/mgbavita.7z
|website=
|website=https://mgba.io/
|source=https://github.com/mgba-emu/mgba
|source=https://github.com/mgba-emu/mgba
}}
}}
GBA emulator for PSVITA.
'''[https://mgba.io/ mGBA]''' is a new generation of Game Boy Advance emulator. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally played without problems. mGBA has only gotten better since then, and now boasts being the most accurate GBA emulator around.
 
Other goals include accurate enough emulation to provide a development environment for homebrew software, a good workflow for tool-assist runners, and a modern feature set for emulators that older emulators may not support.


==Media==
==Media==
<youtube>4ek1f9d-fL4</youtube>
<youtube>4ek1f9d-fL4</youtube>


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/vitahomebrews/mgbavita-02.jpg
https://dlhb.gamebrew.org/vitahomebrews/mgbavita-01.jpg
https://dlhb.gamebrew.org/vitahomebrews/mgbavita-01.jpg
https://dlhb.gamebrew.org/vitahomebrews/mgbavita-02.jpg
https://dlhb.gamebrew.org/vitahomebrews/mgbavita-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/mgbavita-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/mgbavita-04.jpg
https://dlhb.gamebrew.org/vitahomebrews/mgbavita-04.jpg
https://dlhb.gamebrew.org/vitahomebrews/mgbavita-05.jpg
https://dlhb.gamebrew.org/vitahomebrews/mgbavita-06.jpg
https://dlhb.gamebrew.org/vitahomebrews/mgbavita-07.jpg
https://dlhb.gamebrew.org/vitahomebrews/mgbavita-08.jpg


==Changelogs==
==Changelogs==
'''(v.1.0)'''
'''(v.9.3)'''
* First Release.
Emulation fixes:
* GB I/O: Fix incrementing SGB controller when P14 is low (fixes #2202)
* GB Video: Render SGB border when unmasking with ATTR/PAL_SET (fixes #2261)
* GBA SIO: Fix SI value for unattached MULTI mode
* GBA Video: Fix backdrop color if DISPCNT is first set to 0 (fixes #2260)
* GBA Video: Don’t iterate affine backgrounds when disabled
* GBA Video: Delay enabling backgrounds in bitmap modes (fixes #1668)
 
Other fixes:
* ARM Decoder: Fix decoding of lsl r0 (fixes #2349)
* FFmpeg: Don’t attempt to use YUV 4:2:0 for lossless videos (fixes #2084)
* GB Video: Fix memory leak when reseting SGB games
* GBA: Fix out of bounds ROM accesses on patched ROMs smaller than 32 MiB
* GBA: Fix maximum tile ID in caching for 256-color modes
* GBA Video: Fix cache updating with proxy and GL renderers
* Libretro: Fix crash when using Game Boy codes (fixes #2281)
* mGUI: Fix crash if autosave file can’t be opened (fixes #2268)
* Qt: Remove potentially deadlocking optimization
* Qt: Fix corrupted savestate and fatal error text
* Qt: Fix sprite compositing when sprite tiles go out of bounds (fixes #2348)
 
Misc:
* GBA I/O: Update KEYINPUT in internal I/O memory (fixes #2235)
* SDL: Use SDL_JoystickRumble where available
* Wii: Add adjustable gyroscope settings (closes #2245)
 
'''Full list of changes can be found [https://github.com/mgba-emu/mgba/releases here].'''


== External links ==
== External links ==
* Official Website -
* Official Website - https://mgba.io/
* Github - https://github.com/mgba-emu/mgba
* Github - https://github.com/mgba-emu/mgba
* VitaDB - https://vitadb.rinnegatamante.it/#/info/164
* VitaDB - https://vitadb.rinnegatamante.it/#/info/164
* Gbatemp -
* Google Source -
* Reddit -
* Gitlab -

Revision as of 02:50, 12 October 2022

mGBA
File:Mgbavita.jpg
General
Authorendrift
TypeHandheld
Version0.9.3
LicenseMPL-2.0
Last Updated2021/12/18
Links
Download
Website
Source

mGBA is a new generation of Game Boy Advance emulator. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally played without problems. mGBA has only gotten better since then, and now boasts being the most accurate GBA emulator around.

Other goals include accurate enough emulation to provide a development environment for homebrew software, a good workflow for tool-assist runners, and a modern feature set for emulators that older emulators may not support.

Media

Screenshots

mgbavita-02.jpg mgbavita-01.jpg mgbavita-03.jpg mgbavita-04.jpg

Changelogs

(v.9.3) Emulation fixes:

  • GB I/O: Fix incrementing SGB controller when P14 is low (fixes #2202)
  • GB Video: Render SGB border when unmasking with ATTR/PAL_SET (fixes #2261)
  • GBA SIO: Fix SI value for unattached MULTI mode
  • GBA Video: Fix backdrop color if DISPCNT is first set to 0 (fixes #2260)
  • GBA Video: Don’t iterate affine backgrounds when disabled
  • GBA Video: Delay enabling backgrounds in bitmap modes (fixes #1668)

Other fixes:

  • ARM Decoder: Fix decoding of lsl r0 (fixes #2349)
  • FFmpeg: Don’t attempt to use YUV 4:2:0 for lossless videos (fixes #2084)
  • GB Video: Fix memory leak when reseting SGB games
  • GBA: Fix out of bounds ROM accesses on patched ROMs smaller than 32 MiB
  • GBA: Fix maximum tile ID in caching for 256-color modes
  • GBA Video: Fix cache updating with proxy and GL renderers
  • Libretro: Fix crash when using Game Boy codes (fixes #2281)
  • mGUI: Fix crash if autosave file can’t be opened (fixes #2268)
  • Qt: Remove potentially deadlocking optimization
  • Qt: Fix corrupted savestate and fatal error text
  • Qt: Fix sprite compositing when sprite tiles go out of bounds (fixes #2348)

Misc:

  • GBA I/O: Update KEYINPUT in internal I/O memory (fixes #2235)
  • SDL: Use SDL_JoystickRumble where available
  • Wii: Add adjustable gyroscope settings (closes #2245)

Full list of changes can be found here.

External links

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