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Quakespasm-Spiked Vita: Difference between revisions

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(Created page with "{{#seo: |title=Vita Homebrew Games (Shooter) - GameBrew! |title_mode=append |image=quakespasmspikedvita.jpg |image_alt=Quakespasm-Spiked }} {{Infobox Vita Homebrews |title=Qua...")
 
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|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita.7z
|website=
|website=https://fte.triptohell.info/moodles/qss/
|source=https://github.com/Rinnegatamante/Quakespasm
|source=https://github.com/Rinnegatamante/Quakespasm
}}
}}
Port of Quakespasm Spiked for PSVITA.
Quakespasm-Spiked is a port of Quakespasm-Spiked for PSVITA. It is a modern Quake source port with limits removed and high mods compatibility.


'''More Description Coming Soon'''
==Installation==
* Place the data folder in ux0:/data​


https://vitadb.rinnegatamante.it/#/info/716
===How to use soundtrack:===
* Create a folder in ux0:/data/Quakespasm/id1 and call it music
* Place the audio tracks renamed as track01, track02, ... in ogg or mp3 format in this folder.
* The same can be done for any mission pack or mod folder.​
 
You can find complete soundtrack in ogg format here: https://www.quaddicted.com/files/music/quake_music.zip
 
===How to have colored lights:===
*The simplest way to get colored lights in Quake is to download this package: http://www.moddb.com/games/quake/addons ... -lightmaps
*Grab LIGHTS.PAK file and place it in your vitaQuake installation (where pak0.pak is) and rename LIGHTS.PAK as if it's a normal pak (so if you have pak0 and pak1, rename it pak2.pak).
*That package has colored lights support for the two official mission packs too.​


==Media==
==Media==
<youtube>RIaJHh60hQY</youtube>
<youtube>suvFNDIn6BM</youtube>
 


==Screenshots==
==Screenshots==
Line 33: Line 43:
https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita-04.jpg
https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita-04.jpg
https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita-05.jpg
 
https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita-06.jpg
==Changelogs==
https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita-07.jpg
'''v.1.5:'''
https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita-08.jpg
*Reworked Video Options menu to Advanced Options menu.
*Removed all unused/not working options in Options menu.
*Added an option to turn on/off Bilinear Filtering.
*Added an option to edit Water opacity.
*Fixed V-Sync option: now it works as expected.
*Fixed Statusbar Alpha option: now it works as expected.
*Fixed Brightness option: now it works as expected.
*Added Field of View option.
*Added Show Crosshair option.
*Added Rumble Effect option (will make controller rumble when you lose health).
*Added Use Retrotouch option to turn on/off rearpad usage.
*Added gyroscope aiming support.
*Added Show Framerate option.
*Now options will be saved when exiting Options menu.
*Greatly improved performances by transitioning from immediate mode rendering for entities and world to shaders based optimized pipeline.
 
== External links ==
== External links ==
* Official Website -
* Official Website - https://sourceforge.net/projects/fheroes2/
* Gbatemp -
* Github - https://github.com/Rinnegatamante/Quakespasm
* Github -
* VitaDB - https://vitadb.rinnegatamante.it/#/info/716
* Google Source -
* PSX-Place - https://www.psx-place.com/threads/release-quakespasm-spiked-modern-quake-sourceport-with-high-mods-compatibility.34786/

Revision as of 12:53, 6 October 2022

Quakespasm-Spiked
File:Quakespasmspikedvita.jpg
General
AuthorRinnegatamante
TypeShooter
Version1.5
LicenseMixed
Last Updated2021/11/25
Links
Download
Website
Source

Quakespasm-Spiked is a port of Quakespasm-Spiked for PSVITA. It is a modern Quake source port with limits removed and high mods compatibility.

Installation

  • Place the data folder in ux0:/data​

How to use soundtrack:

  • Create a folder in ux0:/data/Quakespasm/id1 and call it music
  • Place the audio tracks renamed as track01, track02, ... in ogg or mp3 format in this folder.
  • The same can be done for any mission pack or mod folder.​

You can find complete soundtrack in ogg format here: https://www.quaddicted.com/files/music/quake_music.zip

How to have colored lights:

  • The simplest way to get colored lights in Quake is to download this package: http://www.moddb.com/games/quake/addons ... -lightmaps
  • Grab LIGHTS.PAK file and place it in your vitaQuake installation (where pak0.pak is) and rename LIGHTS.PAK as if it's a normal pak (so if you have pak0 and pak1, rename it pak2.pak).
  • That package has colored lights support for the two official mission packs too.​

Media

Screenshots

quakespasmspikedvita-01.jpg quakespasmspikedvita-02.jpg quakespasmspikedvita-03.jpg quakespasmspikedvita-04.jpg

Changelogs

v.1.5:

  • Reworked Video Options menu to Advanced Options menu.
  • Removed all unused/not working options in Options menu.
  • Added an option to turn on/off Bilinear Filtering.
  • Added an option to edit Water opacity.
  • Fixed V-Sync option: now it works as expected.
  • Fixed Statusbar Alpha option: now it works as expected.
  • Fixed Brightness option: now it works as expected.
  • Added Field of View option.
  • Added Show Crosshair option.
  • Added Rumble Effect option (will make controller rumble when you lose health).
  • Added Use Retrotouch option to turn on/off rearpad usage.
  • Added gyroscope aiming support.
  • Added Show Framerate option.
  • Now options will be saved when exiting Options menu.
  • Greatly improved performances by transitioning from immediate mode rendering for entities and world to shaders based optimized pipeline.

External links

Advertising: