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(Created page with "{{#seo: |title=Vita Homebrew Games (Shooter) - GameBrew! |title_mode=append |image=quakespasmspikedvita.jpg |image_alt=Quakespasm-Spiked }} {{Infobox Vita Homebrews |title=Qua...") |
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|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita.7z | ||
|website= | |website=https://fte.triptohell.info/moodles/qss/ | ||
|source=https://github.com/Rinnegatamante/Quakespasm | |source=https://github.com/Rinnegatamante/Quakespasm | ||
}} | }} | ||
Quakespasm-Spiked is a port of Quakespasm-Spiked for PSVITA. It is a modern Quake source port with limits removed and high mods compatibility. | |||
==Installation== | |||
* Place the data folder in ux0:/data | |||
https:// | ===How to use soundtrack:=== | ||
* Create a folder in ux0:/data/Quakespasm/id1 and call it music | |||
* Place the audio tracks renamed as track01, track02, ... in ogg or mp3 format in this folder. | |||
* The same can be done for any mission pack or mod folder. | |||
You can find complete soundtrack in ogg format here: https://www.quaddicted.com/files/music/quake_music.zip | |||
===How to have colored lights:=== | |||
*The simplest way to get colored lights in Quake is to download this package: http://www.moddb.com/games/quake/addons ... -lightmaps | |||
*Grab LIGHTS.PAK file and place it in your vitaQuake installation (where pak0.pak is) and rename LIGHTS.PAK as if it's a normal pak (so if you have pak0 and pak1, rename it pak2.pak). | |||
*That package has colored lights support for the two official mission packs too. | |||
==Media== | ==Media== | ||
<youtube> | <youtube>suvFNDIn6BM</youtube> | ||
==Screenshots== | ==Screenshots== | ||
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https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita-03.jpg | https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita-03.jpg | ||
https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita-04.jpg | https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita-04.jpg | ||
==Changelogs== | |||
'''v.1.5:''' | |||
*Reworked Video Options menu to Advanced Options menu. | |||
*Removed all unused/not working options in Options menu. | |||
*Added an option to turn on/off Bilinear Filtering. | |||
*Added an option to edit Water opacity. | |||
*Fixed V-Sync option: now it works as expected. | |||
*Fixed Statusbar Alpha option: now it works as expected. | |||
*Fixed Brightness option: now it works as expected. | |||
*Added Field of View option. | |||
*Added Show Crosshair option. | |||
*Added Rumble Effect option (will make controller rumble when you lose health). | |||
*Added Use Retrotouch option to turn on/off rearpad usage. | |||
*Added gyroscope aiming support. | |||
*Added Show Framerate option. | |||
*Now options will be saved when exiting Options menu. | |||
*Greatly improved performances by transitioning from immediate mode rendering for entities and world to shaders based optimized pipeline. | |||
== External links == | == External links == | ||
* Official Website - | * Official Website - https://sourceforge.net/projects/fheroes2/ | ||
* | * Github - https://github.com/Rinnegatamante/Quakespasm | ||
* | * VitaDB - https://vitadb.rinnegatamante.it/#/info/716 | ||
* | * PSX-Place - https://www.psx-place.com/threads/release-quakespasm-spiked-modern-quake-sourceport-with-high-mods-compatibility.34786/ |
Revision as of 12:53, 6 October 2022
Quakespasm-Spiked | |
---|---|
File:Quakespasmspikedvita.jpg | |
General | |
Author | Rinnegatamante |
Type | Shooter |
Version | 1.5 |
License | Mixed |
Last Updated | 2021/11/25 |
Links | |
Download | |
Website | |
Source | |
Quakespasm-Spiked is a port of Quakespasm-Spiked for PSVITA. It is a modern Quake source port with limits removed and high mods compatibility.
Installation
- Place the data folder in ux0:/data
How to use soundtrack:
- Create a folder in ux0:/data/Quakespasm/id1 and call it music
- Place the audio tracks renamed as track01, track02, ... in ogg or mp3 format in this folder.
- The same can be done for any mission pack or mod folder.
You can find complete soundtrack in ogg format here: https://www.quaddicted.com/files/music/quake_music.zip
How to have colored lights:
- The simplest way to get colored lights in Quake is to download this package: http://www.moddb.com/games/quake/addons ... -lightmaps
- Grab LIGHTS.PAK file and place it in your vitaQuake installation (where pak0.pak is) and rename LIGHTS.PAK as if it's a normal pak (so if you have pak0 and pak1, rename it pak2.pak).
- That package has colored lights support for the two official mission packs too.
Media
Screenshots
Changelogs
v.1.5:
- Reworked Video Options menu to Advanced Options menu.
- Removed all unused/not working options in Options menu.
- Added an option to turn on/off Bilinear Filtering.
- Added an option to edit Water opacity.
- Fixed V-Sync option: now it works as expected.
- Fixed Statusbar Alpha option: now it works as expected.
- Fixed Brightness option: now it works as expected.
- Added Field of View option.
- Added Show Crosshair option.
- Added Rumble Effect option (will make controller rumble when you lose health).
- Added Use Retrotouch option to turn on/off rearpad usage.
- Added gyroscope aiming support.
- Added Show Framerate option.
- Now options will be saved when exiting Options menu.
- Greatly improved performances by transitioning from immediate mode rendering for entities and world to shaders based optimized pipeline.
External links
- Official Website - https://sourceforge.net/projects/fheroes2/
- Github - https://github.com/Rinnegatamante/Quakespasm
- VitaDB - https://vitadb.rinnegatamante.it/#/info/716
- PSX-Place - https://www.psx-place.com/threads/release-quakespasm-spiked-modern-quake-sourceport-with-high-mods-compatibility.34786/