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OpenXcom Vita: Difference between revisions

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(Created page with "{{#seo: |title=Vita Homebrew Games (Strategy) - GameBrew! |title_mode=append |image=openxcomvita.jpg |image_alt=OpenXcom }} {{Infobox Vita Homebrews |title=OpenXcom |image=ope...")
 
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|license=GPL-3.0
|license=GPL-3.0
|download=https://dlhb.gamebrew.org/vitahomebrews/openxcomvita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/openxcomvita.7z
|website=
|website=https://openxcom.org/
|source=https://github.com/Northfear/OpenXcom-vita
|source=https://github.com/Northfear/OpenXcom-vita
}}
}}
Port of OpenXcom for PSVITA.
OpenXcom is an open-source clone of the popular "UFO: Enemy Unknown" ("X-COM: UFO Defense" in the USA release) and "X-COM: Terror From the Deep" videogames by Microprose, licensed under the GPL and written in C++ / SDL.


'''More Description Coming Soon'''
==Requirements==
* fd_fix.skprx OR repatch_ex.skprx
* Game Data Files: PC


https://vitadb.rinnegatamante.it/#/info/658
==Installation==
Download openxcom.vpk from here and install it to your PS Vita.
 
Download openxcom-data.zip from here as well, extract it and copy <code>OpenXcom</code> folder into <code>ux0:data/</code>.
 
Copy content of installed Enemy Unknown folder into <code>ux0:data/OpenXcom/UFO</code> or/and installed Terror From The Deep into <code>ux0:data/OpenXcom/TFTD</code>. Check README.txt UFO/TFTD for details about exact game folders that need to be copied.
 
[https://github.com/dots-tb/rePatch-reDux0 rePatch reDux0] OR [https://github.com/TheOfficialFloW/FdFix FdFix] plugin may be required for proper suspend/resume support (only use one at a time).


==Media==
==Media==
<youtube>RIaJHh60hQY</youtube>
<youtube>YUZjsVuEfME</youtube>
 


==Screenshots==
==Screenshots==
Line 33: Line 41:
https://dlhb.gamebrew.org/vitahomebrews/openxcomvita-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/openxcomvita-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/openxcomvita-04.jpg
https://dlhb.gamebrew.org/vitahomebrews/openxcomvita-04.jpg
https://dlhb.gamebrew.org/vitahomebrews/openxcomvita-05.jpg
 
https://dlhb.gamebrew.org/vitahomebrews/openxcomvita-06.jpg
==Controls ==
https://dlhb.gamebrew.org/vitahomebrews/openxcomvita-07.jpg
* Left analog stick - Cursor movement
https://dlhb.gamebrew.org/vitahomebrews/openxcomvita-08.jpg
* Right analog stick - Map/Globe scrolling
* CROSS - Left mouse button
* CIRCLE - Right mouse button
* SQUARE - Open Map
* TRIANGLE - Inventory
* D-Pad Up/Down - Switch between floors
* D-Pad Right/Left - Use item in right/left hand
* R1 - Select Previous Unit
* L1 - Select Next Unit
* SELECT - Esc
* START - End turn
* R1 + L1 - Ctrl emulation (force fire, strafe with alternative movement on)
 
Buttons can be remapped in the &quot;Controls&quot; options menu.
 
Cursor movement speed can be changed by editing the <code>controllerPointerSpeed</code> option in <code>ux0:data/OpenXcom/options.cfg</code>.
 
==Mod suppor ==
 
RAM is pretty limited on Vita, so there's a chance that game would just crash with heavy mods installed.
 
== Other ==
You can change game resolution in the &quot;Video&quot; options menu.
 
320x200 provides the best performance. 480x272 with Display Mode set to &quot;Fullscreen&quot; and Geoscape Scale/Battlescape Scale set to &quot;Full Display&quot; provides great visuals (x2 pixel scaling) while still having good performance.
 
&quot;Fullscreen&quot; display mode scales game surface to fullscreen. &quot;Windowed&quot; mode centers the game area w/o scaling it.
 
You can skip intros by tapping on screen.
 
== External links ==
== External links ==
* Official Website -
* Official Website - https://openxcom.org/
* Gbatemp -
* Github - https://github.com/Northfear/OpenXcom-vita
* Github -
* VitaDB - https://vitadb.rinnegatamante.it/#/info/658
* Google Source -

Revision as of 12:11, 5 October 2022

OpenXcom
File:Openxcomvita.jpg
General
AuthorNorthfear
TypeStrategy
Version1.0-vita.5
LicenseGPL-3.0
Last Updated2022/08/08
Links
Download
Website
Source

OpenXcom is an open-source clone of the popular "UFO: Enemy Unknown" ("X-COM: UFO Defense" in the USA release) and "X-COM: Terror From the Deep" videogames by Microprose, licensed under the GPL and written in C++ / SDL.

Requirements

  • fd_fix.skprx OR repatch_ex.skprx
  • Game Data Files: PC

Installation

Download openxcom.vpk from here and install it to your PS Vita.

Download openxcom-data.zip from here as well, extract it and copy OpenXcom folder into ux0:data/.

Copy content of installed Enemy Unknown folder into ux0:data/OpenXcom/UFO or/and installed Terror From The Deep into ux0:data/OpenXcom/TFTD. Check README.txt UFO/TFTD for details about exact game folders that need to be copied.

rePatch reDux0 OR FdFix plugin may be required for proper suspend/resume support (only use one at a time).

Media

Screenshots

openxcomvita-01.jpg openxcomvita-02.jpg openxcomvita-03.jpg openxcomvita-04.jpg

Controls

  • Left analog stick - Cursor movement
  • Right analog stick - Map/Globe scrolling
  • CROSS - Left mouse button
  • CIRCLE - Right mouse button
  • SQUARE - Open Map
  • TRIANGLE - Inventory
  • D-Pad Up/Down - Switch between floors
  • D-Pad Right/Left - Use item in right/left hand
  • R1 - Select Previous Unit
  • L1 - Select Next Unit
  • SELECT - Esc
  • START - End turn
  • R1 + L1 - Ctrl emulation (force fire, strafe with alternative movement on)

Buttons can be remapped in the "Controls" options menu.

Cursor movement speed can be changed by editing the controllerPointerSpeed option in ux0:data/OpenXcom/options.cfg.

Mod suppor

RAM is pretty limited on Vita, so there's a chance that game would just crash with heavy mods installed.

Other

You can change game resolution in the "Video" options menu.

320x200 provides the best performance. 480x272 with Display Mode set to "Fullscreen" and Geoscape Scale/Battlescape Scale set to "Full Display" provides great visuals (x2 pixel scaling) while still having good performance.

"Fullscreen" display mode scales game surface to fullscreen. "Windowed" mode centers the game area w/o scaling it.

You can skip intros by tapping on screen.

External links

Advertising: