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The Silicon Dreams Trilogy: Difference between revisions

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==Credits==
==Credits==
Author - Brian Howarth
Author - Austin brothers


Editor - Digital Fantasia
Editor - Level 9 Computing


1st release - 1983
1st release - 1983


Game engine - Scottfree
Game engine - Level9


[[Category:Homebrew applications]]
[[Category:Homebrew applications]]

Revision as of 05:46, 3 October 2012

The Silicon Dreams Trilogy
File:Silicondreamsds.jpg
General
Author(s)papafuji
TypeAdventure
Version1.01
LicenceMixed
Links
[Media:Silicondreams101ds.zip Download]
Website
Advertisements

<htmlet>adsense</htmlet>


Classic Graphic Adventure, one of the 'Nintendo DS Classic Adventures series' port to NDS created in the 80's for old computer like the TRS-80, ZX Spectrum, Acorn Electron, Commodore 64, Atari 8 bits or 16 bits machines like the Atari ST or the Amiga.

It contains Level 9's adventures as well as Scott Adams and Brian Howarth adventures, with Atari 8 bits graphics or brand new NDS illustrations.

User guide

Taking the role of Kin Kimberly and one of his descendants you are a leading participant in the colonisation of Eden, a planet prepared for human habitation by an advance guard of intelligent robots, who battle with the native and highly aggressive fauna. In this highly structured and realistic environment you must move your mind into the 23rd century.

Includes: Snowball, Return to Eden & The Worm in Paradize

Snowball Walkthrough can be found here.

Return To Eden Walkthrough can be found here.

The Worm In Paradize Walkthrough can be found here.

Text input

There are two ways to type words with stylus of Nintendo DS:

Grafiti mode: directly draw the letters on the screen, according to the PA-Grafiti alphabet (cf grafiti.jpg)
Keyboard mode: use mini keyboard (cf keyboard.jpg), choose input mode by pressing 'X' button

To avoid typing always the same things, the most used orders can be called via the icons - each icon has two or three states, for example, the 'hand' icon means "GET ", "DROP " and "GIVE ", and the 'N' button means "GO NORTH" and "GO UP" - just pick an icon twice or more to select the good order.

Vocabulary

A sentence in these games is defined by a verb + a noun, for example, "OPEN DOOR", "GO NORTH"... some sentences can have only one word, for example "INVENTORY" (to see what you're carrying), or "SCORE"

Each game has his own vocabulary, but a lot a verbs are common to all the games - here's a list of the most common words :

GO, ENTER, CLIMB, SWIM, LOOK, EXAMINE, GET, DROP, THROW, CAST, WEAR, REMOVE, OPEN, CLOSE, LOCK, UNLOCK, BREAK, CUT, CHOP, SAY, KILL, HELP...

In many cases, you don't have to write the entire word to be understand, only the first letters are necessary:

For example, "G HELM" is equivalent to "GET HELMET", or "CLIM DRAWB" is equivalent to "CLIMB DRAWBRIDGE"

Shortcuts

As many words come often in the same game, some shortcuts have been defined:

N S E W - equivalent to "GO NORTH", "GO SOUTH", "GO EAST" and "GO WEST"
NE NW SE SW - in Level9 and Frotz games, this letters are equivalent to "NORTH-EAST", "NORTH-WEST".
L - look
I - inventory
X - examine (classic games), exit (in Level 9 games)
H - help
G - get
SC - score
SV or SAV - save
RS or RST - restore
LD or LOA - load (in Level 9 games)

Controls

X - swap 'keyboard' and 'grafiti' input modes

Y/A - means 'YES'

B - means 'NO'

L/R - in Level 9 games, size up/down the images

Start/Select - save, restore, pause, exit the game

Credits

Author - Austin brothers

Editor - Level 9 Computing

1st release - 1983

Game engine - Level9

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