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Ace GBA: Difference between revisions

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==Credits==
==Credits==
Developed by:  
Developed by:  
*Richard Bard (nightc1) & Dan Whitman (kyp4)
*Richard Bard (nightc1) & Dan Whitman (kyp4).


Technology:
Technology:
* Sprite scaling and rotation
* Sprite scaling and rotation.
* Interrupts
* Interrupts.
* Totally original engine made from scratch
* Totally original engine made from scratch.
* Built using kyp4’s C++ object library for GBA
* Built using kyp4’s C++ object library for GBA.
* And more.
* And more.



Revision as of 05:58, 16 September 2022

Ace
Acegba2.png
General
AuthorRichard Bard (nightc1), Dan Whitman (kyp4)
TypeAction
Version11 Beta
LicenseMixed
Last Updated2002/02/04
Links
Download
Website

Ace is the first publicly released GBA game that Dan Whitman and Richard Bard have worked on.

It was presented in the GBADev competition in 2002.

Features

  • Unique game starring a unique character.
  • 2 regular levels of game play involving avoiding bad guys.
  • 2 large powerful bosses. One at the end of each level.
  • Collect "Ace" Medallions. Get 100 medallions earn an extra life.
  • Keep track of number of lives you have left with a handy life meter.
  • Enjoy splash screens between levels to warn you of the danger.
  • Oogle at life meters for both bosses.
  • Enjoy the beautiful credits.
  • Live to tell the tale and beg us to add more levels to the game.

User guide

Ace "black ball" Jones is having a bad day. Harry "the cube" Ganet has captured The Cueball Princess and taken her to his secret island in the sky.

Take the roll of Ace in his trusty bi-plane "Bess" on a path in the skies to get back the woman you love.

Game Levels:

  • Level 1 - Great Balls of Fire! - Avoid em!
  • Level 1 - Boss! - Statues o' Fire!
  • Level 2 - Oh No! Ghosts! - Avoid em!
  • Level 2 - Boss! - Big Momma Ghost!

Controls

D-Pad - Control Ace's Bi-Plane

B - Fire (for Boss levels)

Screenshots

acegba3.png acegba4.png

Credits

Developed by:

  • Richard Bard (nightc1) & Dan Whitman (kyp4).

Technology:

  • Sprite scaling and rotation.
  • Interrupts.
  • Totally original engine made from scratch.
  • Built using kyp4’s C++ object library for GBA.
  • And more.

External links

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