More actions
(Created page with "{{#seo: |title= (Action) - GameBrew |title_mode=append |image=acegba2.png |image_alt=Ace }} {{Infobox GBA Homebrews |title=Ace |image=acegba2.png |description=Collect coins, a...") |
No edit summary |
||
Line 10: | Line 10: | ||
|description=Collect coins, avoid enemies and fight powerful boss. | |description=Collect coins, avoid enemies and fight powerful boss. | ||
|author=Richard Bard (nightc1), Dan Whitman (kyp4) | |author=Richard Bard (nightc1), Dan Whitman (kyp4) | ||
|lastupdated= | |lastupdated=2002/02/04 | ||
|type=Action | |type=Action | ||
|version=11 Beta | |version=11 Beta |
Revision as of 05:27, 16 September 2022
Ace | |
---|---|
General | |
Author | Richard Bard (nightc1), Dan Whitman (kyp4) |
Type | Action |
Version | 11 Beta |
License | Mixed |
Last Updated | 2002/02/04 |
Links | |
Download | |
Website | |
Ace is the first publicly released GBA game that Dan Whitman and Richard Bard have worked on.
It was presented in the GBADev competition in 2002.
Features
- Unique game starring a unique character.
- 2 regular levels of game play involving avoiding bad guys.
- 2 large powerful bosses. One at the end of each level.
- Collect "Ace" Medallions. Get 100 medallions earn an extra life.
- Keep track of number of lives you have left with a handy life meter.
- Enjoy splash screens between levels to warn you of the danger.
- Oogle at life meters for both bosses.
- Enjoy the beautiful credits.
- Live to tell the tale and beg us to add more levels to the game.
User guide
Ace "black ball" Jones is having a bad day. Harry "the cube" Ganet has captured The Cueball Princess and taken her to his secret island in the sky.
Take the roll of Ace in his trusty bi-plane "Bess" on a path in the skies to get back the woman you love.
Game Levels:
- Level 1 - Great Balls of Fire! - Avoid em!
- Level 1 - Boss! - Statues o' Fire!
- Level 2 - Oh No! Ghosts! - Avoid em!
- Level 2 - Boss! - Big Momma Ghost!
Controls
D-Pad - Control Ace's Bi-Plane
B - Fire (for Boss levels)
Screenshots
Credits
Developed by:
- Richard Bard (nightc1) & Dan Whitman (kyp4)
Technology:
- Sprite scaling and rotation
- Interrupts
- Totally original engine made from scratch
- Built using kyp4’s C++ object library for GBA
- And more.