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Brain n Bells GBA: Difference between revisions

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==User guide==
==User guide==
Logic is needed for playing game, each level is an enigma you have to solve. Some of them are easy, like the tutorials level, but some other can be very, very hard. Goal is simple: eat all red seeds, and then go in the opened door. 
Logic is needed for playing game, each level is an enigma you have to solve.  


We are not responsible of brain damage, broken gba ect due to this game.
Some of them are easy, like the tutorials level, but some other can be very, very hard. Goal is simple: eat all red seeds, and then go in the opened door. 
 
We are not responsible of brain damage, broken GBA ect due to this game.


==Screenshots==
==Screenshots==

Revision as of 05:14, 16 September 2022

Brain n Bells
Brainnbells2.png
General
AuthorBruno Vedder, Valentine Montaner
TypePuzzle
Version0.6b
LicenseMixed
Last Updated2002/02/14
Links
Download
Website

Brain n Bells is a logic puzzle game.

User guide

Logic is needed for playing game, each level is an enigma you have to solve.

Some of them are easy, like the tutorials level, but some other can be very, very hard. Goal is simple: eat all red seeds, and then go in the opened door.

We are not responsible of brain damage, broken GBA ect due to this game.

Screenshots

brainnbells3.png brainnbells4.png

brainnbells5.png brainnbells6.png

Changelog

0.6b 2002/02/13

  • This version change a lot: To avoid been stopped by one particular level, a list of level is added. In the list solved level are checked with a green mark, and unsolved one with a red cross. So you can try all levels, in order you want.
  • Implement scrolled list to choose the levels.
  • Added difficulty level in DataBase.
  • Added Sram save for all solved levels. (signature + 16Bit CRC).
  • Correct a pad handler minor bug (thanks Vincent.Wong).
  • Add Level Watcher.
  • Added lot of level (total 34).
  • Added YingYiang block.
  • Presentation change.
  • Game speed increased (x2).

0.5b 2002/02/06

  • This version is released with a debug feature on: Pressing A will goes on next level. It's due to the large level number, and save game feature is not implemented now. Pressing start will restart curent level.
  • Implement Detonator/Bomb code.
  • Added Animation for: Ice,Interro, Bomb.
  • GfxChange.
  • Increase game speed.
  • Implement death/suicid funct.
  • Lot New Levels (total 18!).
  • Correct bug in Animation engine.
  • Added Megabomb/MegaDeto Code.
  • Add Burning Floor.
  • Add animation/Gfx on interlud.

0.4b 2002/01/23

  • Added 3 New levels.
  • Added animated Game presentation. (Gimp script-fu)
  • Huge piece of code: Animation engine. There are animations with object interactions.
  • Big gfx modifications.
  • Little bug correction.

0.3b 2002/01/12

  • Level presentation is crappy and unfinished.
  • Start restart the last level.
  • Gfx are improved but not definitives.
  • 2 Tutorial Levels + 3 more serious but relatively easy levels.

Credits

CODE - Bruno Vedder.

GBA Gfx - Valentine Montaner [DOS VERSION: Mistai Laurent/Liancourt Laurent].

A special thanks to Vincent Wong, for beta testing.

External links

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