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Hearts Cafe GBA: Difference between revisions

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(Created page with "{{#seo: |title= (Card) - GameBrew |title_mode=append |image=heartscafe2.png |image_alt=Hearts Cafe }} {{Infobox GBA Homebrews |title=Hearts Cafe |image=heartscafe2.png |descri...")
 
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|image=heartscafe2.png
|image=heartscafe2.png
|description=A fully functional card game of Hearts.
|description=A fully functional card game of Hearts.
|author=Mathieu Br�es
|author=Mathieu Brèthes
|lastupdated=2002/10/30
|lastupdated=2002/10/30
|type=Card
|type=Card
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|source=https://github.com/mbrethes/hearts-cafe/
|source=https://github.com/mbrethes/hearts-cafe/
}}
}}
Hearts Caf�s Game Boy Advance card game.
Hearts Café Game Boy Advance card game.


It is a fully functional card game of Hearts, developed for the Hearts Dev Compo in 2002 (1st place) .
It is a fully functional card game of Hearts, developed for the Hearts Dev Compo in 2002 (1st place) .
Line 52: Line 52:


[[Category:GBA homebrew games]]
[[Category:GBA homebrew games]]
[[Category:Homebrew card games on GBA]]

Revision as of 15:05, 12 September 2022

Hearts Cafe
Heartscafe2.png
General
AuthorMathieu Brèthes
TypeCard
Version2002
LicenseGPL-3.0
Last Updated2002/10/30
Links
Download
Website
Source

Hearts Café Game Boy Advance card game.

It is a fully functional card game of Hearts, developed for the Hearts Dev Compo in 2002 (1st place) .

User guide

The specificity of this game is that it allows several human players to share the same Game Boy, with a waiting screen hiding the cards while the device switches hands.

It also features two different AIs to allow for 1-player play. One of the AIs is dumb (it plays a random valid card at every turn), the other is "smart" (it follows a predefined strategy thought in advance to minimize losses). Both AIs do not cheat, that is they act like they do not know the state of their opponent's cards.

The original instructions about the game are in the how to play.txt file.

Screenshots

heartscafe3.png heartscafe4.png

heartscafe5.png heartscafe6.png

Compatibility

Tested by the author on Mappy and Boycott Advance.

If you want to use this game on real hardware, you will need to fix the header.

Known issues

It has no sound.

Credits

Many thanks to Jaap Sutter and Mark T. Price, developers of the Socrates Game Boy Advance Development Engine (or SGADE), The library was well-documented and relatively simple to use.

External links

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