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* 3d movie design - Mon / OXYGENE. | * 3d movie design - Mon / OXYGENE. | ||
The demo was generated using the free [www.arm.com ARM dev. kit]. | The demo was generated using the free [https://www.arm.com ARM dev. kit]. | ||
==External links== | ==External links== |
Revision as of 13:59, 12 September 2022
GBA 3D-Trip | |
---|---|
General | |
Author | Arnaud Carre (Leonard/OXYGENE) |
Type | Demos |
Version | 2 |
License | Mixed |
Last Updated | 2001/09/11 |
Links | |
Download | |
Website | |
GameBoy Advance 3D Trip is a 3D demo originally created for a ATATI-ST progarmming competition.
The main code consist of the PC scene optimizer, creating a low bandwidth stream. That stream is then played on the host system (ATARI or GBA) with our fast polygone routine.
The movie is 1800 frames long and contains 3757 sides, 2162 vertices and 117 colors. For the moment the polygon rout is written in C (32bits ARM).
Screenshots
Media
Gameboy Advance 3D-Trip by Oxygene (2001) | Nintendo GBA Demoscene (Demoscene TV)
Compatibility
Runs on iGBA.
Credits
- Programming - Leonard / OXYGENE.
- 3d movie design - Mon / OXYGENE.
The demo was generated using the free ARM dev. kit.
External links
- Author's website - http://leonard.oxg.free.fr/GBA/stniccc/gba.html
- pouët.net - https://www.pouet.net/prod.php?which=1575