Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

GBA 3D-Trip: Difference between revisions

From GameBrew
Line 40: Line 40:
* 3d movie design - Mon / OXYGENE.
* 3d movie design - Mon / OXYGENE.


The demo was generated using the free [www.arm.com ARM dev. kit].
The demo was generated using the free [https://www.arm.com ARM dev. kit].


==External links==
==External links==

Revision as of 13:59, 12 September 2022

GBA 3D-Trip
Gba3dtrip02.png
General
AuthorArnaud Carre (Leonard/OXYGENE)
TypeDemos
Version2
LicenseMixed
Last Updated2001/09/11
Links
Download
Website


GameBoy Advance 3D Trip is a 3D demo originally created for a ATATI-ST progarmming competition.

The main code consist of the PC scene optimizer, creating a low bandwidth stream. That stream is then played on the host system (ATARI or GBA) with our fast polygone routine.

The movie is 1800 frames long and contains 3757 sides, 2162 vertices and 117 colors. For the moment the polygon rout is written in C (32bits ARM).

Screenshots

gba3dtrip3.png gba3dtrip4.png gba3dtrip5.png

Media

Gameboy Advance 3D-Trip by Oxygene (2001) | Nintendo GBA Demoscene (Demoscene TV)

Compatibility

Runs on iGBA.

Credits

  • Programming - Leonard / OXYGENE.
  • 3d movie design - Mon / OXYGENE.

The demo was generated using the free ARM dev. kit.

External links

Advertising: