More actions
(Created page with "{{#seo: |title= (Action) - GameBrew |title_mode=append |image=orngba02.png |image_alt=Orn }} {{Infobox GBA Homebrews |title=Orn |image=orngba02.png |description=A capstone pro...") |
No edit summary |
||
Line 31: | Line 31: | ||
*Destroyable blocks which rebuild themselves. | *Destroyable blocks which rebuild themselves. | ||
*Doors which open when shot with the main weapon or with missiles (or the equivalent). | *Doors which open when shot with the main weapon or with missiles (or the equivalent). | ||
*Travelling from one section or | *Travelling from one section or "room" from another via doors. | ||
*Ability to crouch and aim in 8 different directions (as in Super Metroid). | *Ability to crouch and aim in 8 different directions (as in Super Metroid). | ||
*Ability to | *Ability to "lock" previous aiming by holding down the L button (similar to Super Contra). | ||
*The Wall Jump ability from Super Metroid is available from start (allows player to jump off walls during a spin jump). | *The Wall Jump ability from Super Metroid is available from start (allows player to jump off walls during a spin jump). | ||
*Ability to acquire the Morph Jump from Super Metroid (allows the player to jump in Morph Ball form). | *Ability to acquire the Morph Jump from Super Metroid (allows the player to jump in Morph Ball form). | ||
Line 39: | Line 39: | ||
*Screw Attack (originally found in Norfair; this was added to Orn's Brinstar to replace the Ice Beam). | *Screw Attack (originally found in Norfair; this was added to Orn's Brinstar to replace the Ice Beam). | ||
*Morph bombs were replaced with Morph Discharge, and hits enemies on the ground Ice-Beam was replaced with Screw Attack. | *Morph bombs were replaced with Morph Discharge, and hits enemies on the ground Ice-Beam was replaced with Screw Attack. | ||
*Missiles were replaced with a | *Missiles were replaced with a "Graviton Pulse" which basically does the same thing. | ||
==User guide== | ==User guide== | ||
It is galactic year 20WX, several years before the events in the original Metroid. Hydra, a veteran smuggler, is engaged in what she expects to be a | It is galactic year 20WX, several years before the events in the original Metroid. Hydra, a veteran smuggler, is engaged in what she expects to be a "routine" delivery mission to the planet Zebeth. But a nearby patrol of Federation fighers suddenly decloaks and opens fire on her vessel, damaging its engines. Unable to escape pursuit, she instead decides to attempt a crash landing. | ||
Once the surface, Hydra has no means to hide her downed vessel, and realizes she must think fast. A quick scan of the area reveals a nearby teleportation device. Where could it lead? With no other options, she discards her ship with all of its cargo and enters the teleporter. The game begins with Hydra reappearing inside the labrynthine tunnels of Zebeth. | Once the surface, Hydra has no means to hide her downed vessel, and realizes she must think fast. A quick scan of the area reveals a nearby teleportation device. Where could it lead? With no other options, she discards her ship with all of its cargo and enters the teleporter. The game begins with Hydra reappearing inside the labrynthine tunnels of Zebeth. |
Revision as of 09:02, 11 September 2022
Orn | |
---|---|
General | |
Author | Tom Happ |
Type | Action |
Version | Demo |
License | Mixed |
Last Updated | 2004/03/13 |
Links | |
Download | |
Website | |
Orn is side-scrolling action game demo for the Game Boy Advance based on the original NES Metroid released by Nintendo in 1986. Created as a student project, this remake covers the first area of the game Brinstar.
Features
- Traverse labrynthine world of Brinstar, the first area encountered in Metroid.
- Run, jump, and perform jump flips, and fire the main weapon.
- Ability to acquire a morph ball which allows the character to transform into a ball and roll about.
- Ability to acquire a suit power up that increase the defensive power of the suit.
- Ability to acquire energy and amunition tanks that increase the maximum allowable energy and ammunition.
- Ability to defeat enemies and acquire capsules containing energy and ammunition.
- All of the enemies from Brinstar and their behaviors.
- Lava which damages the player when stepped in.
- Destroyable blocks which rebuild themselves.
- Doors which open when shot with the main weapon or with missiles (or the equivalent).
- Travelling from one section or "room" from another via doors.
- Ability to crouch and aim in 8 different directions (as in Super Metroid).
- Ability to "lock" previous aiming by holding down the L button (similar to Super Contra).
- The Wall Jump ability from Super Metroid is available from start (allows player to jump off walls during a spin jump).
- Ability to acquire the Morph Jump from Super Metroid (allows the player to jump in Morph Ball form).
- Auto-morphing when the player moves the character into a small (1 or 2 block tall) crevice.
- Screw Attack (originally found in Norfair; this was added to Orn's Brinstar to replace the Ice Beam).
- Morph bombs were replaced with Morph Discharge, and hits enemies on the ground Ice-Beam was replaced with Screw Attack.
- Missiles were replaced with a "Graviton Pulse" which basically does the same thing.
User guide
It is galactic year 20WX, several years before the events in the original Metroid. Hydra, a veteran smuggler, is engaged in what she expects to be a "routine" delivery mission to the planet Zebeth. But a nearby patrol of Federation fighers suddenly decloaks and opens fire on her vessel, damaging its engines. Unable to escape pursuit, she instead decides to attempt a crash landing.
Once the surface, Hydra has no means to hide her downed vessel, and realizes she must think fast. A quick scan of the area reveals a nearby teleportation device. Where could it lead? With no other options, she discards her ship with all of its cargo and enters the teleporter. The game begins with Hydra reappearing inside the labrynthine tunnels of Zebeth.
Screenshots
Compatibility
It can be played on an emulator (such as VisualBoy Advance) or on the GBA (if you have a GBA flash ROM and linker).
The emulator will have better color, but the GBA outputs better sound (no graininess). Use headphones for best experience.
Known issues
Orn is as complete as intended it to be. There are a few bugs but no showstoppers.
External links
- Official website - https://www.cs.rit.edu/~tjh8300/Orn/