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After the presentation of the game, the main screen is divided in three windows. | After the presentation of the game, the main screen is divided in three windows. | ||
The scope of the game is to resolve the adventure, that is to help | The scope of the game is to resolve the adventure, that is to help alter-ego Terry to find the treasure resolving some simple enigmas. | ||
==Screenshots== | ==Screenshots== |
Revision as of 14:40, 9 September 2022
M-Adventure | |
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File:Madventure2.png | |
General | |
Author | Paolo Borzini |
Type | Adventure |
Version | 2003 |
License | Mixed |
Last Updated | 2003/03/17 |
Links | |
Download | |
Website | |
M-Adventure is an adventure game that takes starting-point from the games of Interactive Fiction that were played in early years '80.
The homebrew was presented in the GBAX 2003 Coding Competition.
User guide
After the presentation of the game, the main screen is divided in three windows.
The scope of the game is to resolve the adventure, that is to help alter-ego Terry to find the treasure resolving some simple enigmas.
Screenshots
Credits
Technical Info:
- Compiler - GCC.
- Language - C.
- Editor - ConTEXT.
- Paint - CorelPaint9 and CorelDraw9.
- Conversion - GBA_BMP2RGB (written by Paolo Borzini).
Over 3000 line of C code (without images code).
External links
- GBAX 2003 Coding Competition - https://gbax.gp2x.de/gbax2003.html