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Super Gem Smash Advance GBA: Difference between revisions

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==Screenshots==
==Screenshots==
sgsa3.png
https://dlhb.gamebrew.org/gbahomebrews/sgsa3.png
sgsa4.png
https://dlhb.gamebrew.org/gbahomebrews/sgsa4.png


==Credits==
==Credits==
Line 74: Line 74:
[[Category:GBA homebrew games]]
[[Category:GBA homebrew games]]
[[Category:Homebrew puzzle games on GBA]]
[[Category:Homebrew puzzle games on GBA]]
==Screenshots==
==Media==
<youtube></youtube>

Revision as of 10:45, 7 September 2022

Super Gem Smash Advance
File:Sgsa2.png
General
AuthorLiquidbrain (Paul Bright/GreenGianT)
TypePuzzle
Version2004
LicenseMixed
Last Updated2004/05/02
Links
Download
Website

Super Gem Smash Advance is a puzzle game for the Game Boy Advance.

It was announced 5th place in the GBAX 2004 Coding Competition.

User guide

Use the catapult at the bottom of the play area to pick up matching coloured gems and then drop them in vertical lines of 3 to break the gems, all gems of the same colour that are touching will be removed from the play area.

You can pick up as many gems of the same colour as you like. If you break gems quickly enough you can increase the chain multiplier which will affect the value of each gem that you break.

You must survive the number of lines shown on left hand side and when the last line is reached you will proceed to the next level. Each level has more lines to survive and is also faster than the previous level.

There are 5 levels and if you complete all 5 on both normal and hard mode then level 6, the hidden fortress, is unlocked.

There is a highscore table for both normal and hard modes. Highscore tables and progress are saved in SRAM.

Controls

In game:

D-Pad - Move catapult

A - Pickup gem(s)

B - Drop gem(s)

Start - Pause

Highscore entry:

D-Pad - Select letter

A - Accept

B - Back

Screenshots

sgsa3.png sgsa4.png

Credits

  • Design and Code - GreenGianT.
  • Artwork - Siygess.
  • Sfx - Red_Deth.

Written in C and compiled using [www.devkit.tk DevkitARM].

Used Krawall sound library for sfx playback.

Thanks also go to KST, THC, xvoid6f, shen and anyone else who helped with ideas and play testing.

Greets to the efnet #gbadev posse.

External links

Advertising: