More actions
No edit summary |
No edit summary |
||
Line 18: | Line 18: | ||
|source=https://github.com/insin/cdogs-wii | |source=https://github.com/insin/cdogs-wii | ||
}} | }} | ||
C-Dogs SDL is a port of the old DOS arcade game C-Dogs (aka: Cyberdogs 2) to modern operating systems. It uses the SDL Media Libraries, and because of this C-Dogs SDL is able to run on Linux, Mac OS X, Windows, BSD, MorphOS, AmigaOS, [C-Dogs DS|Nintendo DS], [C-Dogs3DS|Nintendo 3DS] and GP2X. In theory it should be able to run on any posix compliant system which is supported by SDL | C-Dogs SDL is a port of the old DOS arcade game C-Dogs (aka: Cyberdogs 2) to modern operating systems. It uses the SDL Media Libraries, and because of this C-Dogs SDL is able to run on Linux, Mac OS X, Windows, BSD, MorphOS, AmigaOS, [[C-Dogs DS|Nintendo DS]], [[C-Dogs3DS|Nintendo 3DS]] and GP2X. In theory it should be able to run on any posix compliant system which is supported by SDL | ||
==Gameplay== | ==Gameplay== |
Revision as of 01:18, 31 August 2022
C-Dogs SDL | |
---|---|
File:Cdogssdlwii.jpg | |
General | |
Author | insin |
Type | Shooter |
Version | 0.4.1-1 |
License | Mixed |
Last Updated | 2009/06/09 |
Links | |
Download | |
Website | |
Source | |
C-Dogs SDL is a port of the old DOS arcade game C-Dogs (aka: Cyberdogs 2) to modern operating systems. It uses the SDL Media Libraries, and because of this C-Dogs SDL is able to run on Linux, Mac OS X, Windows, BSD, MorphOS, AmigaOS, Nintendo DS, Nintendo 3DS and GP2X. In theory it should be able to run on any posix compliant system which is supported by SDL
Gameplay
C-Dogs is an arcade shoot-em-up which lets players work alone and cooperatively during missions or fight against each other in the “dogfight” deathmatch mode. The original DOS version of C-Dogs came with several built in missions and dogfight maps. This version does too.
The author of the DOS version of C-Dogs was Ronny Wester.
Controls
Wiimote Horizontal | Classic Controller | Action |
---|---|---|
Wiimote DPad | Classic DPad | Move |
Wiimote 1 Button | Classic B Button | Shoot / Select menu item |
Wiimote 2 Button | Classic A Button | Switch weapon |
Wiimote DPad + Wiimote 2 Button + | Classic DPad + Classic A Button | Slide |
Wiimote B Button | Classic Y Button | Automap |
Wiimote Plus Button | Classic Plus Button | Pause |
Wiimote Home Button | Classic Home Button | Quit to main menu |
In the player setup/weapon loadout menus, Wiimote 1 Button / Classic B Button confirms and Wiimote 2 Button / Classic A Button cancels. Yes, I know it feels wrong!
Screenshots
Media
External links
- Official Website - https://web.archive.org/web/20110216190302/http://lumaki.com/code/cdogs/
- Wiibrew - https://wiibrew.org/wiki/C-DogsSDL
- Github - https://github.com/insin/cdogs-wii