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(Created page with "{{#seo: |title=Wii Homebrew Games (Shooter) - GameBrew |title_mode=append |image=boltthrowerwii.jpg |image_alt=Bolt Thrower }} {{Infobox Wii Homebrews |title=Bolt Thrower |ima...") |
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|type=Shooter | |type=Shooter | ||
|version=0.71 | |version=0.71 | ||
|license= | |license=GPL-3.0 | ||
|download=https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii.7z | |download=https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii.7z | ||
|website= | |website=https://code.google.com/archive/p/wii-bolt-thrower/ | ||
|source= | |source=https://code.google.com/archive/p/wii-bolt-thrower/ | ||
}} | }} | ||
Wii Bolt Thrower is a Space shoot 'em up video game for the Wii, developed under the Wii home-brew platform and is released free for all. | |||
== Controls == | |||
{| class="wikitable" | |||
|- | |||
! Button !! Action | |||
|- | |||
| Wiimote A Button || Fire Missile | |||
|- | |||
| Wiimote B Button || Use Thrusters | |||
|- | |||
| Wiimote DPad Down || Drop Probe Mine | |||
|- | |||
| Wiimote Aim || Point at screen to target | |||
|- | |||
| Wiimote Home Button || Back to the Homebrew Channel | |||
|- | |||
| Wiimote Power Button / Wii Power Button / Wii Reset Button || Power off / Standby / Reboot Wii | |||
|- | |||
|} | |||
==Screenshots== | ==Screenshots== | ||
https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii-01.jpg | |||
https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii-02.jpg | |||
https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii-03.jpg | |||
https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii-04.jpg | |||
https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii-05.jpg | |||
https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii-06.jpg | |||
==Media== | ==Media== | ||
<youtube></youtube> | <youtube>qq9oRkN9AGE</youtube> | ||
==Changelog== | |||
'''Ver 0.71 - 26/11/2012''' | |||
* Final release - nothing big, decided to submit remaining changes into release | |||
* Optimized probe mines code using spatial grid (you can now have far more probe mines!) | |||
* The Probe mine's interaction behavior has change as part of the optimize | |||
* Reworked credits screen | |||
* Shield level now remains at zero when you are killed | |||
* Tune loading is now on it's own thread | |||
* Tune loading now uses a pop up | |||
'''Ver 0.70 - 28/07/2012''' | |||
* Added display thread for loading/updating | |||
* Changed the way enemies move | |||
* Small enemies now shoot back | |||
* Mines now do damage to a small area, before they could only take out one thing! | |||
* Added some new shielded enemies to the first mission | |||
* Moon now terraforms in 2nd to last mission | |||
* Made changes to the graphics | |||
* Scrolling credits | |||
* Last Mission is now a Survival Mission, things will hot up! | |||
* Note:v0.70 has been sitting on the self for 6 months; sure I’ve missed commenting various changes. | |||
'''Ver 0.62 - 21/01/2012''' | |||
* music playback fix | |||
'''Ver 0.61 - 19/01/2012''' | |||
* Added health pickups | |||
* Added gun ship collision | |||
* Changed the lighting in-game and menus | |||
* Updated and added better sounds and used the Ogg Vorbis format | |||
* Optimised logic when erasing a single container element | |||
* changed the way prob mines mines lock on. | |||
* Added Recall for prob mines - Dpad Up toggles recall mode on/off | |||
* Optimised Display code - tweaked some matrix 'libogc' functions kept in utils3D namespace | |||
* Reduced any single image loads that can exists in the main bank | |||
* Updated Music player - supports far more types of tracker Modules (and playback is now spot on) | |||
* Added 3D in-game panels | |||
'''Ver 0.60 - 29/10/2011''' | |||
* Added auto update | |||
* Added change tune feature | |||
* Changed menu look | |||
* Added on screen ping for spores | |||
* minor ingame tweeks | |||
* Added Http download feature | |||
* Music folder now scanned, no need for config entries | |||
* Music can be cached via Http config list | |||
* Added ogg vorbris support | |||
* Added language support via config | |||
* Added Klingon language | |||
'''Ver 0.59 - 09/07/2011''' | |||
* Added radar pings to enemy spore satellites - It was hard to spot them and complete the first mission! | |||
* Added a startup "Loading..." message | |||
'''Ver 0.58 - 08/07/2011''' | |||
* Added more front menus | |||
* Added In game music | |||
* Added scrap pick-ups after enemy is destroyed | |||
* Added some missions - mission <strike>6</strike> '''4''' will never end! | |||
* Added Base defences (gun turrets) on later levels | |||
* Added rendezvous & collect terraforming satellites | |||
* Added base's terraforming shield | |||
* Added enemy fleet attack formations | |||
* Added some more 3D objects | |||
* Added skull at death | |||
'''Ver 0.47 - 23/04/2011''' | |||
* Added enemy gunships - just noticed I forgot to add these to the radar, my bad | |||
* Added bigger mine explosions | |||
* Added a controls menu screen - (will add more later to pick other control methods) | |||
* Updated main menu - now shows a 3D WiiMote in the background | |||
* Updated Credits - now shows a 3D Viper (MK2) in the background | |||
* Reduced amount of enemies | |||
* Updated enemies movement logic - speedy enemies now find it harder to lock-on | |||
* Update Intro screen - camera view glides in 3D space | |||
* Added Camera catch-up the player's craft - the player craft will now drift away from the centre | |||
* Added some new 3D models - Viper (MK2) & Wiimote | |||
* Updated 3D object code to use all the layers in a Lightwave object (lwo) | |||
* Bit of code refactoring (reworking internal design), hopefully everything will still work the same | |||
'''Ver 0.36 - 18/03/2011''' | |||
* Added Radar - showing enemies, mines, missiles & satellites | |||
* Added Menu, Intro & Credits screen | |||
* Intro screen logo made from mines (scanned from tinylogo.tga), these mines start of slow then spurt off after the crafts. | |||
* Added Music - 'Space Debris' Amiga tracker module, plays while in the menu screens | |||
* Add Trails to enemy crafts | |||
* Changed trails for missiles and mines | |||
* Changed to way collisions work - ship to ship collisions now destroy enemy crafts | |||
* Change the way the 'you are dead' screen looks | |||
* Added 'bye' screen | |||
* Fixed zero bugs "which was nice" - I've noticed the looped engine sound plays on into the menus if you died with thrust burning, I'll fix that on next release, at the moment its a feature ;) | |||
* Added Hardware Drawlist for 3D objects - so pre-build objects can be spat out without the need of the main CPU | |||
* Increased the resolution of Wiimote to help pointer travel off screen and still be active around the edges | |||
* Changed the look of some resource graphics - mainly explosions which also double up as stars and exhaust trails | |||
* Optimised the mines - I was creating and displaying a new mine trail every frame, requiring about 60 objects plus all the overheads that go with it. | |||
* Optimised the dispay code for most objects. | |||
* Added a lower detail moon with some rocks spinnig in orbit | |||
* Improved the lighting on 3D objects | |||
* Added ingame backdrop far into the Z plane so it scrolls slowly, reduced from 1024 width at the last minute to 800 pixels so it fits the 2MB upload limmit - I'm just far to lazy to look for somewhere else to upload, plus its a challenge making a game fit into 2MB ;) | |||
'''Ver 0.35 - minor update - 05/02/2011''' | |||
* Shows remaining foes & spores | |||
* More game data moved into the XML configuration | |||
* Sound fix | |||
* Correct Meta.xml version TAG this time, needed for Homebrew Browser | |||
'''Ver 0.34 - GAME - 29/01/2011''' | |||
* Added more sounds | |||
* Added probe mines | |||
* Added missile trails | |||
* Added probe mine trails | |||
* Added player ship thruster trail | |||
* Added player collision | |||
* Added blue (ok) to red (overloading) shields | |||
* Added 'Well Done' message once everything (including satellites) are destroyed | |||
* Added 'You are very Dead' message | |||
* Added XML configuration, data used to store graphic positions,sizes, frames & other game data like 'AmountStars' | |||
* Added more types of explosions | |||
'''Ver 0.23 - DEMO - 18/12/2010''' | |||
* Enemy drift off into space when hit | |||
* Added explosion trails | |||
* Added a few rocks around the moon | |||
* Added another enemy ship type - takes 3 shots | |||
* Added More sounds | |||
'''Ver 0.12 - DEMO - 12/12/2010''' | |||
* Added missle hits | |||
* Added Spore spinny things | |||
* Bad ships go boom | |||
'''Ver 0.01 - DEMO - 08/12/2010''' | |||
*First Demo | |||
== External links == | |||
* Wiibrew - https://wiibrew.org/wiki/BoltThrower | |||
* Google Source - https://code.google.com/archive/p/wii-bolt-thrower/ |
Revision as of 05:01, 30 August 2022
Bolt Thrower | |
---|---|
File:Boltthrowerwii.jpg | |
General | |
Author | Titmouse |
Type | Shooter |
Version | 0.71 |
License | GPL-3.0 |
Last Updated | 2012/11/17 |
Links | |
Download | |
Website | |
Source | |
Wii Bolt Thrower is a Space shoot 'em up video game for the Wii, developed under the Wii home-brew platform and is released free for all.
Controls
Button | Action |
---|---|
Wiimote A Button | Fire Missile |
Wiimote B Button | Use Thrusters |
Wiimote DPad Down | Drop Probe Mine |
Wiimote Aim | Point at screen to target |
Wiimote Home Button | Back to the Homebrew Channel |
Wiimote Power Button / Wii Power Button / Wii Reset Button | Power off / Standby / Reboot Wii |
Screenshots
Media
Changelog
Ver 0.71 - 26/11/2012
- Final release - nothing big, decided to submit remaining changes into release
- Optimized probe mines code using spatial grid (you can now have far more probe mines!)
- The Probe mine's interaction behavior has change as part of the optimize
- Reworked credits screen
- Shield level now remains at zero when you are killed
- Tune loading is now on it's own thread
- Tune loading now uses a pop up
Ver 0.70 - 28/07/2012
- Added display thread for loading/updating
- Changed the way enemies move
- Small enemies now shoot back
- Mines now do damage to a small area, before they could only take out one thing!
- Added some new shielded enemies to the first mission
- Moon now terraforms in 2nd to last mission
- Made changes to the graphics
- Scrolling credits
- Last Mission is now a Survival Mission, things will hot up!
- Note:v0.70 has been sitting on the self for 6 months; sure I’ve missed commenting various changes.
Ver 0.62 - 21/01/2012
- music playback fix
Ver 0.61 - 19/01/2012
- Added health pickups
- Added gun ship collision
- Changed the lighting in-game and menus
- Updated and added better sounds and used the Ogg Vorbis format
- Optimised logic when erasing a single container element
- changed the way prob mines mines lock on.
- Added Recall for prob mines - Dpad Up toggles recall mode on/off
- Optimised Display code - tweaked some matrix 'libogc' functions kept in utils3D namespace
- Reduced any single image loads that can exists in the main bank
- Updated Music player - supports far more types of tracker Modules (and playback is now spot on)
- Added 3D in-game panels
Ver 0.60 - 29/10/2011
- Added auto update
- Added change tune feature
- Changed menu look
- Added on screen ping for spores
- minor ingame tweeks
- Added Http download feature
- Music folder now scanned, no need for config entries
- Music can be cached via Http config list
- Added ogg vorbris support
- Added language support via config
- Added Klingon language
Ver 0.59 - 09/07/2011
- Added radar pings to enemy spore satellites - It was hard to spot them and complete the first mission!
- Added a startup "Loading..." message
Ver 0.58 - 08/07/2011
- Added more front menus
- Added In game music
- Added scrap pick-ups after enemy is destroyed
- Added some missions - mission
64 will never end! - Added Base defences (gun turrets) on later levels
- Added rendezvous & collect terraforming satellites
- Added base's terraforming shield
- Added enemy fleet attack formations
- Added some more 3D objects
- Added skull at death
Ver 0.47 - 23/04/2011
- Added enemy gunships - just noticed I forgot to add these to the radar, my bad
- Added bigger mine explosions
- Added a controls menu screen - (will add more later to pick other control methods)
- Updated main menu - now shows a 3D WiiMote in the background
- Updated Credits - now shows a 3D Viper (MK2) in the background
- Reduced amount of enemies
- Updated enemies movement logic - speedy enemies now find it harder to lock-on
- Update Intro screen - camera view glides in 3D space
- Added Camera catch-up the player's craft - the player craft will now drift away from the centre
- Added some new 3D models - Viper (MK2) & Wiimote
- Updated 3D object code to use all the layers in a Lightwave object (lwo)
- Bit of code refactoring (reworking internal design), hopefully everything will still work the same
Ver 0.36 - 18/03/2011
- Added Radar - showing enemies, mines, missiles & satellites
- Added Menu, Intro & Credits screen
- Intro screen logo made from mines (scanned from tinylogo.tga), these mines start of slow then spurt off after the crafts.
- Added Music - 'Space Debris' Amiga tracker module, plays while in the menu screens
- Add Trails to enemy crafts
- Changed trails for missiles and mines
- Changed to way collisions work - ship to ship collisions now destroy enemy crafts
- Change the way the 'you are dead' screen looks
- Added 'bye' screen
- Fixed zero bugs "which was nice" - I've noticed the looped engine sound plays on into the menus if you died with thrust burning, I'll fix that on next release, at the moment its a feature ;)
- Added Hardware Drawlist for 3D objects - so pre-build objects can be spat out without the need of the main CPU
- Increased the resolution of Wiimote to help pointer travel off screen and still be active around the edges
- Changed the look of some resource graphics - mainly explosions which also double up as stars and exhaust trails
- Optimised the mines - I was creating and displaying a new mine trail every frame, requiring about 60 objects plus all the overheads that go with it.
- Optimised the dispay code for most objects.
- Added a lower detail moon with some rocks spinnig in orbit
- Improved the lighting on 3D objects
- Added ingame backdrop far into the Z plane so it scrolls slowly, reduced from 1024 width at the last minute to 800 pixels so it fits the 2MB upload limmit - I'm just far to lazy to look for somewhere else to upload, plus its a challenge making a game fit into 2MB ;)
Ver 0.35 - minor update - 05/02/2011
- Shows remaining foes & spores
- More game data moved into the XML configuration
- Sound fix
- Correct Meta.xml version TAG this time, needed for Homebrew Browser
Ver 0.34 - GAME - 29/01/2011
- Added more sounds
- Added probe mines
- Added missile trails
- Added probe mine trails
- Added player ship thruster trail
- Added player collision
- Added blue (ok) to red (overloading) shields
- Added 'Well Done' message once everything (including satellites) are destroyed
- Added 'You are very Dead' message
- Added XML configuration, data used to store graphic positions,sizes, frames & other game data like 'AmountStars'
- Added more types of explosions
Ver 0.23 - DEMO - 18/12/2010
- Enemy drift off into space when hit
- Added explosion trails
- Added a few rocks around the moon
- Added another enemy ship type - takes 3 shots
- Added More sounds
Ver 0.12 - DEMO - 12/12/2010
- Added missle hits
- Added Spore spinny things
- Bad ships go boom
Ver 0.01 - DEMO - 08/12/2010
- First Demo
External links
- Wiibrew - https://wiibrew.org/wiki/BoltThrower
- Google Source - https://code.google.com/archive/p/wii-bolt-thrower/