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Bolt Thrower Wii: Difference between revisions

From GameBrew
(Created page with "{{#seo: |title=Wii Homebrew Games (Shooter) - GameBrew |title_mode=append |image=boltthrowerwii.jpg |image_alt=Bolt Thrower }} {{Infobox Wii Homebrews |title=Bolt Thrower |ima...")
 
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|type=Shooter
|type=Shooter
|version=0.71
|version=0.71
|license=Mixed
|license=GPL-3.0
|download=https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii.7z
|website=http://code.google.com/p/wii-bolt-thrower
|website=https://code.google.com/archive/p/wii-bolt-thrower/
|source=http://code.google.com/p/wii-bolt-thrower/source/checkout
|source=https://code.google.com/archive/p/wii-bolt-thrower/
}}
}}
https://wiibrew.org/wiki/BoltThrower
Wii Bolt Thrower is a Space shoot 'em up video game for the Wii, developed under the Wii home-brew platform and is released free for all.
 
== Controls ==
{| class="wikitable"
|-
! Button !! Action
|-
| Wiimote A Button || Fire Missile
|-
| Wiimote B Button || Use Thrusters
|-
| Wiimote DPad Down || Drop Probe Mine
|-
| Wiimote Aim || Point at screen to target
|-
| Wiimote Home Button || Back to the Homebrew Channel
|-
| Wiimote Power Button / Wii Power Button / Wii Reset Button || Power off / Standby / Reboot Wii
|-
|}


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii-01.jpg
https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii-02.jpg
https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii-03.jpg
https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii-04.jpg
https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii-05.jpg
https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii-06.jpg
==Media==
==Media==
<youtube></youtube>
<youtube>qq9oRkN9AGE</youtube>
 
==Changelog==
'''Ver 0.71 - 26/11/2012'''
* Final release - nothing big, decided to submit remaining changes into release
* Optimized probe mines code using spatial grid (you can now have far more probe mines!)
* The Probe mine's interaction behavior has change as part of the optimize
* Reworked credits screen
* Shield level now remains at zero when you are killed
* Tune loading is now on it's own thread
* Tune loading now uses a pop up
 
'''Ver 0.70 - 28/07/2012'''
* Added display thread for loading/updating
* Changed the way enemies move
* Small enemies now shoot back
* Mines now do damage to a small area, before they could only take out one thing!
* Added some new shielded enemies to the first mission
* Moon now terraforms in 2nd to last mission
* Made changes to the graphics
* Scrolling credits
* Last Mission is now a Survival Mission, things will hot up!
* Note:v0.70 has been sitting on the self for 6 months; sure I’ve missed commenting various changes.
 
'''Ver 0.62 - 21/01/2012'''
* music playback fix
 
'''Ver 0.61 - 19/01/2012'''
* Added health pickups
* Added gun ship collision
* Changed the lighting in-game and menus
* Updated and added better sounds and used the Ogg Vorbis format
* Optimised logic when erasing a single container element
* changed the way prob mines mines lock on.
* Added Recall for prob mines - Dpad Up toggles recall mode on/off
* Optimised Display code - tweaked some matrix 'libogc' functions kept in utils3D namespace
* Reduced any single image loads that can exists in the main bank
* Updated Music player - supports far more types of tracker Modules (and playback is now spot on)
* Added 3D in-game panels
 
'''Ver 0.60 - 29/10/2011'''
* Added auto update
* Added change tune feature
* Changed menu look
* Added on screen ping for spores
* minor ingame tweeks
* Added Http download feature
* Music folder now scanned, no need for config entries
* Music can be cached via Http config list
* Added ogg vorbris support
* Added language support via config
* Added Klingon language
 
'''Ver 0.59 - 09/07/2011'''
* Added radar pings to enemy spore satellites - It was hard to spot them and complete the first mission!
* Added a startup "Loading..." message
 
'''Ver 0.58 - 08/07/2011'''
* Added more front menus
* Added In game music
* Added scrap pick-ups after enemy is destroyed
* Added some missions - mission <strike>6</strike> '''4''' will never end!
* Added Base defences (gun turrets) on later levels
* Added rendezvous & collect terraforming satellites
* Added base's terraforming shield
* Added enemy fleet attack formations
* Added some more 3D objects
* Added skull at death
 
'''Ver 0.47 - 23/04/2011'''
* Added enemy gunships - just noticed I forgot to add these to the radar, my bad
* Added bigger mine explosions
* Added a controls menu screen - (will add more later to pick other control methods)
* Updated main menu - now shows a 3D WiiMote in the background
* Updated Credits - now shows a 3D Viper (MK2) in the background
* Reduced amount of enemies
* Updated enemies movement logic - speedy enemies now find it harder to lock-on
* Update Intro screen - camera view glides in 3D space
* Added Camera catch-up the player's craft - the player craft will now drift away from the centre
* Added some new 3D models - Viper (MK2) & Wiimote
* Updated 3D object code to use all the layers in a Lightwave object (lwo)
* Bit of code refactoring (reworking internal design), hopefully everything will still work the same
 
'''Ver 0.36 - 18/03/2011'''
* Added Radar - showing enemies, mines, missiles & satellites
* Added Menu, Intro & Credits screen
* Intro screen logo made from mines (scanned from tinylogo.tga), these mines start of slow then spurt off after the crafts.
* Added Music - 'Space Debris' Amiga tracker module, plays while in the menu screens
* Add Trails to enemy crafts
* Changed trails for missiles and mines
* Changed to way collisions work - ship to ship collisions now destroy enemy crafts
* Change the way the 'you are dead' screen looks
* Added 'bye' screen
* Fixed zero bugs "which was nice" - I've noticed the looped engine sound plays on into the menus if you died with thrust burning, I'll fix that on next release, at the moment its a feature ;)
* Added Hardware Drawlist for 3D objects - so pre-build objects can be spat out without the need of the main CPU
* Increased the resolution of Wiimote to help pointer travel off screen and still be active around the edges
* Changed the look of some resource graphics - mainly explosions which also double up as stars and exhaust trails
* Optimised the mines - I was creating and displaying a new mine trail every frame, requiring about 60 objects plus all the overheads that go with it.
* Optimised the dispay code for most objects.
* Added a lower detail moon with some rocks spinnig in orbit
* Improved the lighting on 3D objects
* Added ingame backdrop far into the Z plane so it scrolls slowly, reduced from 1024 width at the last minute to 800 pixels so it  fits the 2MB upload limmit - I'm just far to lazy to look for somewhere else to upload, plus its a challenge making a game fit into 2MB ;)
 
'''Ver 0.35 - minor update - 05/02/2011'''
* Shows remaining foes & spores
* More game data moved into the XML configuration
* Sound fix
* Correct Meta.xml version TAG this time, needed for Homebrew Browser
 
'''Ver 0.34 - GAME - 29/01/2011'''
* Added more sounds
* Added probe mines
* Added missile trails
* Added probe mine trails
* Added player ship thruster trail
* Added player collision
* Added blue (ok) to red (overloading) shields
* Added 'Well Done' message once everything (including satellites) are destroyed
* Added 'You are very Dead' message
* Added XML configuration, data used to store graphic positions,sizes, frames & other game data like 'AmountStars'
* Added more types of explosions
 
'''Ver 0.23 - DEMO - 18/12/2010'''
* Enemy drift off into space when hit
* Added explosion trails
* Added a few rocks around the moon
* Added another enemy ship type - takes 3 shots
* Added More sounds
 
'''Ver 0.12 - DEMO - 12/12/2010'''
* Added missle hits
* Added Spore spinny things
* Bad ships go boom
 
'''Ver 0.01 - DEMO - 08/12/2010'''
*First Demo
 
== External links ==
* Wiibrew - https://wiibrew.org/wiki/BoltThrower
* Google Source - https://code.google.com/archive/p/wii-bolt-thrower/

Revision as of 05:01, 30 August 2022

Bolt Thrower
File:Boltthrowerwii.jpg
General
AuthorTitmouse
TypeShooter
Version0.71
LicenseGPL-3.0
Last Updated2012/11/17
Links
Download
Website
Source

Wii Bolt Thrower is a Space shoot 'em up video game for the Wii, developed under the Wii home-brew platform and is released free for all.

Controls

Button Action
Wiimote A Button Fire Missile
Wiimote B Button Use Thrusters
Wiimote DPad Down Drop Probe Mine
Wiimote Aim Point at screen to target
Wiimote Home Button Back to the Homebrew Channel
Wiimote Power Button / Wii Power Button / Wii Reset Button Power off / Standby / Reboot Wii

Screenshots

boltthrowerwii-01.jpg boltthrowerwii-02.jpg boltthrowerwii-03.jpg boltthrowerwii-04.jpg boltthrowerwii-05.jpg boltthrowerwii-06.jpg

Media

Changelog

Ver 0.71 - 26/11/2012

  • Final release - nothing big, decided to submit remaining changes into release
  • Optimized probe mines code using spatial grid (you can now have far more probe mines!)
  • The Probe mine's interaction behavior has change as part of the optimize
  • Reworked credits screen
  • Shield level now remains at zero when you are killed
  • Tune loading is now on it's own thread
  • Tune loading now uses a pop up

Ver 0.70 - 28/07/2012

  • Added display thread for loading/updating
  • Changed the way enemies move
  • Small enemies now shoot back
  • Mines now do damage to a small area, before they could only take out one thing!
  • Added some new shielded enemies to the first mission
  • Moon now terraforms in 2nd to last mission
  • Made changes to the graphics
  • Scrolling credits
  • Last Mission is now a Survival Mission, things will hot up!
  • Note:v0.70 has been sitting on the self for 6 months; sure I’ve missed commenting various changes.

Ver 0.62 - 21/01/2012

  • music playback fix

Ver 0.61 - 19/01/2012

  • Added health pickups
  • Added gun ship collision
  • Changed the lighting in-game and menus
  • Updated and added better sounds and used the Ogg Vorbis format
  • Optimised logic when erasing a single container element
  • changed the way prob mines mines lock on.
  • Added Recall for prob mines - Dpad Up toggles recall mode on/off
  • Optimised Display code - tweaked some matrix 'libogc' functions kept in utils3D namespace
  • Reduced any single image loads that can exists in the main bank
  • Updated Music player - supports far more types of tracker Modules (and playback is now spot on)
  • Added 3D in-game panels

Ver 0.60 - 29/10/2011

  • Added auto update
  • Added change tune feature
  • Changed menu look
  • Added on screen ping for spores
  • minor ingame tweeks
  • Added Http download feature
  • Music folder now scanned, no need for config entries
  • Music can be cached via Http config list
  • Added ogg vorbris support
  • Added language support via config
  • Added Klingon language

Ver 0.59 - 09/07/2011

  • Added radar pings to enemy spore satellites - It was hard to spot them and complete the first mission!
  • Added a startup "Loading..." message

Ver 0.58 - 08/07/2011

  • Added more front menus
  • Added In game music
  • Added scrap pick-ups after enemy is destroyed
  • Added some missions - mission 6 4 will never end!
  • Added Base defences (gun turrets) on later levels
  • Added rendezvous & collect terraforming satellites
  • Added base's terraforming shield
  • Added enemy fleet attack formations
  • Added some more 3D objects
  • Added skull at death

Ver 0.47 - 23/04/2011

  • Added enemy gunships - just noticed I forgot to add these to the radar, my bad
  • Added bigger mine explosions
  • Added a controls menu screen - (will add more later to pick other control methods)
  • Updated main menu - now shows a 3D WiiMote in the background
  • Updated Credits - now shows a 3D Viper (MK2) in the background
  • Reduced amount of enemies
  • Updated enemies movement logic - speedy enemies now find it harder to lock-on
  • Update Intro screen - camera view glides in 3D space
  • Added Camera catch-up the player's craft - the player craft will now drift away from the centre
  • Added some new 3D models - Viper (MK2) & Wiimote
  • Updated 3D object code to use all the layers in a Lightwave object (lwo)
  • Bit of code refactoring (reworking internal design), hopefully everything will still work the same

Ver 0.36 - 18/03/2011

  • Added Radar - showing enemies, mines, missiles & satellites
  • Added Menu, Intro & Credits screen
  • Intro screen logo made from mines (scanned from tinylogo.tga), these mines start of slow then spurt off after the crafts.
  • Added Music - 'Space Debris' Amiga tracker module, plays while in the menu screens
  • Add Trails to enemy crafts
  • Changed trails for missiles and mines
  • Changed to way collisions work - ship to ship collisions now destroy enemy crafts
  • Change the way the 'you are dead' screen looks
  • Added 'bye' screen
  • Fixed zero bugs "which was nice" - I've noticed the looped engine sound plays on into the menus if you died with thrust burning, I'll fix that on next release, at the moment its a feature ;)
  • Added Hardware Drawlist for 3D objects - so pre-build objects can be spat out without the need of the main CPU
  • Increased the resolution of Wiimote to help pointer travel off screen and still be active around the edges
  • Changed the look of some resource graphics - mainly explosions which also double up as stars and exhaust trails
  • Optimised the mines - I was creating and displaying a new mine trail every frame, requiring about 60 objects plus all the overheads that go with it.
  • Optimised the dispay code for most objects.
  • Added a lower detail moon with some rocks spinnig in orbit
  • Improved the lighting on 3D objects
  • Added ingame backdrop far into the Z plane so it scrolls slowly, reduced from 1024 width at the last minute to 800 pixels so it fits the 2MB upload limmit - I'm just far to lazy to look for somewhere else to upload, plus its a challenge making a game fit into 2MB ;)

Ver 0.35 - minor update - 05/02/2011

  • Shows remaining foes & spores
  • More game data moved into the XML configuration
  • Sound fix
  • Correct Meta.xml version TAG this time, needed for Homebrew Browser

Ver 0.34 - GAME - 29/01/2011

  • Added more sounds
  • Added probe mines
  • Added missile trails
  • Added probe mine trails
  • Added player ship thruster trail
  • Added player collision
  • Added blue (ok) to red (overloading) shields
  • Added 'Well Done' message once everything (including satellites) are destroyed
  • Added 'You are very Dead' message
  • Added XML configuration, data used to store graphic positions,sizes, frames & other game data like 'AmountStars'
  • Added more types of explosions

Ver 0.23 - DEMO - 18/12/2010

  • Enemy drift off into space when hit
  • Added explosion trails
  • Added a few rocks around the moon
  • Added another enemy ship type - takes 3 shots
  • Added More sounds

Ver 0.12 - DEMO - 12/12/2010

  • Added missle hits
  • Added Spore spinny things
  • Bad ships go boom

Ver 0.01 - DEMO - 08/12/2010

  • First Demo

External links

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