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Splatter Castle Wii: Difference between revisions

From GameBrew
(Created page with "{{#seo: |title=Wii Homebrew Games (Platform) - GameBrew |title_mode=append |image=splattercastlewii.jpg |image_alt=Splatter Castle }} {{Infobox Wii Homebrews |title=Splatter C...")
 
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|download=https://dlhb.gamebrew.org/wiihomebrews/splattercastlewii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/splattercastlewii.7z
|website=http://spiderdave.wikidot.com/splattercastle
|website=http://spiderdave.wikidot.com/splattercastle
|source=#LNF
|source=
}}
}}
https://wiibrew.org/wiki/Splatter_Castle
'''Splatter castle''' is a platform game for Wii, still in development.  Use at your own risk.
 
== Controls ==
{| class="wikitable" style="text-align:left;"
|-
! Wiimote Horizontal !! Action
|-
| Wiimote DPad || Move
|-
| Wiimote 2 Button || Jump
|-
| Wiimote 1 Button || Attack
|-
| Wiimote DPad Up + Wiimote 1 Button || Special weapon
|-
| Wiimote B Button || Back Dash
|-
| Wiimote Home Button || HOME menu (up/down to change, 2 to confirm choice)
|}


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/splattercastlewii-01.jpg
https://dlhb.gamebrew.org/wiihomebrews/splattercastlewii-02.jpg
https://dlhb.gamebrew.org/wiihomebrews/splattercastlewii-03.jpg
https://dlhb.gamebrew.org/wiihomebrews/splattercastlewii-04.jpg
==Media==
==Media==
<youtube></youtube>
<youtube>8at36Qr8r1M</youtube>
 
== Development Notes ==
=== Status ===
* Sound - a single music track and limited sound effects.
* Ability to save to the SD card.
* Kind of short, and lacking in enemy types.
* Enemy collisions are still a little awkward.
 
''' Added in v.20100402 '''
* Sound effects (hooray!)
* More backgrounds
* Rain effect
* New/tweaked areas, new enemies
''' Added in v.20100324b '''
* Oops, I included the wrong binary.  Updated to fix.
''' Added in v.20100324 '''
* Early sound support.
* Save points (removed lives system).
* Removed weapon shop (the weapons will return in some form later)
* New Enemies, new graphics
* Candles/enemies can drop more than a basic weapon energy item (though the levels haven't been greatly updated for this yet)
* Levels changed, redesigned
* Parallax scrolling background
* Breakable blocks
* Stairs - crude and lacking proper graphics, but a good start.
''' Added in v.20090225 '''
* Various tweaks.
* Improved player collision with blocks.
* New Enemies:
** Will-O-the-Wisp
** Turbo Zombies
* The skeleton's bones now bounce, and there are skeletons with different weapons.
* New Levels
* Added lives system. If you run out of lives, you'll continue at the start of the level.
* Item shop (WIP). For now, everything is free, and most are similar to each other.
''' Added in v.20090127 '''
* Backdash (press B)
* Increased the size of the player and some monsters (*1.25) This will allow more detail at some point.
* Fixed a block collision bug
* Weapon hits (a little) more precisely
* Fixed a bug preventing 'game over' when you die
* Greatly reduced HP
* Enemy: Leap Spiders
* Boss: The Tyrant
* Crouching attack
* Removed a bunch of redundant stuff; this version is smaller (oops)
 
=== Ideas / Stuff I may or may not add ===
(If you have some ideas, feel free to put them on the talk page.)
 
* More blood and gore
* More weapons for both the player and monsters
* Item shop - buy weapons, skills
* Traps
* "Rounds" for replay value. Changes based on number of times game is completed.
* Sorcerer player character.  (In development)
 
==External links==
* Author's Site - http://spiderdave.wikidot.com/splattercastle
* Wiibrew - https://wiibrew.org/wiki/Splatter_Castle

Revision as of 03:02, 8 August 2022

Splatter Castle
File:Splattercastlewii.jpg
General
AuthorSpiderDave
TypePlatform
Version20100402
LicenseMixed
Last Updated2010/04/02
Links
Download
Website

Splatter castle is a platform game for Wii, still in development. Use at your own risk.

Controls

Wiimote Horizontal Action
Wiimote DPad Move
Wiimote 2 Button Jump
Wiimote 1 Button Attack
Wiimote DPad Up + Wiimote 1 Button Special weapon
Wiimote B Button Back Dash
Wiimote Home Button HOME menu (up/down to change, 2 to confirm choice)

Screenshots

splattercastlewii-01.jpg splattercastlewii-02.jpg splattercastlewii-03.jpg splattercastlewii-04.jpg

Media

Development Notes

Status

  • Sound - a single music track and limited sound effects.
  • Ability to save to the SD card.
  • Kind of short, and lacking in enemy types.
  • Enemy collisions are still a little awkward.

Added in v.20100402

  • Sound effects (hooray!)
  • More backgrounds
  • Rain effect
  • New/tweaked areas, new enemies

Added in v.20100324b

  • Oops, I included the wrong binary. Updated to fix.

Added in v.20100324

  • Early sound support.
  • Save points (removed lives system).
  • Removed weapon shop (the weapons will return in some form later)
  • New Enemies, new graphics
  • Candles/enemies can drop more than a basic weapon energy item (though the levels haven't been greatly updated for this yet)
  • Levels changed, redesigned
  • Parallax scrolling background
  • Breakable blocks
  • Stairs - crude and lacking proper graphics, but a good start.

Added in v.20090225

  • Various tweaks.
  • Improved player collision with blocks.
  • New Enemies:
    • Will-O-the-Wisp
    • Turbo Zombies
  • The skeleton's bones now bounce, and there are skeletons with different weapons.
  • New Levels
  • Added lives system. If you run out of lives, you'll continue at the start of the level.
  • Item shop (WIP). For now, everything is free, and most are similar to each other.

Added in v.20090127

  • Backdash (press B)
  • Increased the size of the player and some monsters (*1.25) This will allow more detail at some point.
  • Fixed a block collision bug
  • Weapon hits (a little) more precisely
  • Fixed a bug preventing 'game over' when you die
  • Greatly reduced HP
  • Enemy: Leap Spiders
  • Boss: The Tyrant
  • Crouching attack
  • Removed a bunch of redundant stuff; this version is smaller (oops)

Ideas / Stuff I may or may not add

(If you have some ideas, feel free to put them on the talk page.)

  • More blood and gore
  • More weapons for both the player and monsters
  • Item shop - buy weapons, skills
  • Traps
  • "Rounds" for replay value. Changes based on number of times game is completed.
  • Sorcerer player character. (In development)

External links

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